https://www.v5homebrew.com/mw/api.php?action=feedcontributions&user=Dercomai&feedformat=atomV5 Homebrew Wiki - User contributions [en]2024-03-28T20:31:30ZUser contributionsMediaWiki 1.32.0https://www.v5homebrew.com/mw/index.php?title=User:Dercomai&diff=2687User:Dercomai2024-02-03T19:28:51Z<p>Dercomai: </p>
<hr />
<div>This is an overview of content created by Dercomai aka Draconis.<br />
<br />
[https://docs.google.com/spreadsheets/d/1kmdq-HmXVlo29J9HZeSIYfcWLvlxRexeOJfMGa1gv58/edit?usp=sharing You can see it all added to a discipline list here.]<br />
<br />
=== Special Rules ===<br />
<br />
* [[Specific Notes (Dercomai)]]: Power-specific house rules and updates<br />
* [[Recommended Content (Dercomai)]]: Links to other authors' homebrew that's especially recommended<br />
* [[The Reunion Revisited]]: Revised rules for the Hecata bloodlines<br />
* [[Reborn]] and [[Agonizing Bite]]: Flaws for use with The Reunion Revisited<br />
<br />
=== Animalism ===<br />
<br />
* [[Blood in the Water]] (Animalism 1): Smell spilled blood and open wounds from a distance<br />
* [[Animal Messenger]] (Animalism 2 + Obfuscate 2): Send messages via animal<br />
* [[Lord of the Land]] (Animalism 5): Apply Animalism powers across your claimed domain<br />
* [[Quell the Herd]] (Animalism 5): Quell crowds and gatherings<br />
<br />
=== Auspex ===<br />
<br />
* [[Reflected Senses]] (Auspex 3): Use other Auspex powers through recordings<br />
* [[Silicon Eyes]] (Auspex 3): See through the "eyes" of cameras and sensors<br />
* [[The Feather's Flight]] (Auspex 4): See the trails left by auras over time<br />
<br />
=== Fortitude ===<br />
<br />
* [[Soul's Aegis]] (Fortitude 3 + Oblivion 2): Prevent all damage, take stains instead<br />
<br />
=== Dominate ===<br />
<br />
* [[Suggest]] (Dominate 1): Force someone to believe a single statement<br />
* [[Voice of Styx]] (Dominate 1 + Oblivion 1): Contact and command spirits<br />
* [[Visceral Control]] (Dominate 3 + Protean 1): Control muscles and nerves directly<br />
* [[Stifle]] (Dominate 4): Suppress other vampires' disciplines<br />
<br />
=== Obfuscate ===<br />
<br />
* [[The Missing Voice]] (Obfuscate 1 + Presence 1): "Throw" your voice anywhere within line of sight<br />
* [[Touch of Shadow]] (Obfuscate 1): Conceal objects on your person<br />
* [[Trackless Step]] (Obfuscate 1): Leave no traces of your presence<br />
* [[Impermanence]] (Obfuscate 2): Disguise one object as another<br />
<br />
=== Oblivion ===<br />
<br />
* [[Eyes of Oblivion]] (Oblivion 1): See through supernatural darkness, and perceive ghosts and fetters (replacing ''Oblivion Sight'' from Chicago by Night and ''The Binding Fetter'' from Cults of the Blood Gods)<br />
* [[Mortician's Appraisal]] (Oblivion 1): Sense the presence of corpses, or learn their cause of death<br />
* [[Bolster the Decaying Flesh]] (Oblivion 2 + Fortitude 1): Apply vampiric healing to another corpse<br />
* [[Gatekeeper]] (Oblivion 3): Shape the Shroud, making it stronger or weaker in an area<br />
* [[Jinx]] (Oblivion 3): Cause technology to malfunction<br />
* [[Reaper's Kiss]] (Oblivion 4): Cause inanimate matter to decay<br />
<br />
=== Potence ===<br />
<br />
* [[Subtle Touch]] (Potence 3 + Obfuscate 1): Apply your full strength through a light tap<br />
<br />
=== Presence ===<br />
<br />
* [[Enrapture]], aka Love (Presence 5): Like Entrancement but more so, creating a temporary blood-bond<br />
<br />
=== Protean ===<br />
<br />
* [[Stolen Aspects]] (Protean 1): Take on aspects of people or animals you've consumed (somewhat replacing ''Vicissitude'' from the Companion)<br />
* [[Vicissitude]] (Protean 2 + Dominate 2): Apply Protean powers to others, permanently (replacing ''Fleshcraft'' from the Companion)<br />
* [[Fight Form]] (Protean 3): Turn into a large predatory animal (replacing ''Shapechange'' from the corebook)<br />
* [[Flight Form]] (Protean 3): Turn into a small predatory animal (replacing ''Metamorphosis'' from the corebook)<br />
* [[Horrid Form]], aka Fright Form (Protean 4): Turn into a monstrosity, such as Zulo form (replacing ''Horrid Form'' from the Companion)<br />
* [[Form Mastery]] (Protean 5): Fight Form and Flight Form can turn into any animal, not just one<br />
<br />
=== Oblivion Ceremonies ===<br />
<br />
* [[Entropic Sight]] (Ceremony 1): Create a lens that shows the world as a wraith sees it<br />
* [[Grave Goods]] (Ceremony 1): Allow ghosts to interact with a particular object<br />
* [[Pishacha's Feast]] (Ceremony 1): Consume a corpse to slake Hunger or experience its memories<br />
* [[Shadowlands Beacon]] (Ceremony 1): Create a beacon visible at great distance in the Shadowlands<br />
* [[Death Knell]] (Ceremony 2): Know whenever someone dies in your Domain<br />
* [[Nekyia]] (Ceremony 2): Make an offering of food, which ghosts can consume for nourishment<br />
* [[One Foot in the Grave]] (Ceremony 3): Physically touch and harm ghosts<br />
* [[Forge the Soul's Anchor]] (Ceremony 5): Bind a wraith to a new fetter<br />
* [[Night of a Thousand Eyes]] (Ceremony 5): Possess and control your zombie horde from a distance<br />
* [[Denying the Ferryman]] (Ceremony 5): Embrace a corpse, or purge a bloodline flaw<br />
<br />
=== Deprecated ===<br />
<br />
* [[Changeling]] (Protean 1): Make temporary changes to appearance, sort of replacing ''Vicissitude'' from the Companion. Superseded by [[Stolen Aspects]].</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Recommended_Content_(Dercomai)&diff=2681Recommended Content (Dercomai)2024-01-07T05:22:54Z<p>Dercomai: </p>
<hr />
<div>This is a compilation of links to other homebrew content that [[User:Dercomai]] specifically recommends and uses in their games.<br />
<br />
=== Rules ===<br />
<br />
* [[Less Awkward Alchemy]]: An elegant fix to some issues with calcinatio alchemy (made by Lumi)<br />
* [[The Sacrament of Communion]]: One of the most famous sacraments of the Church of Caine. Definitely not a Sabbat ritual. (made by Sharkey)<br />
<br />
=== Merits and Flaws ===<br />
<br />
* [[Folkloric Constraint]] (Flaw 1): A generalization of Folkloric Block and Folkloric Bane (made by Alratan)<br />
<br />
=== Celerity ===<br />
<br />
* [[Surge of Finesse]] (Celerity 1): Make blood surges for Dexterity, Manipulation, or Wits last all scene (made by VocalEyes)<br />
<br />
=== Fortitude ===<br />
<br />
* [[Surge of Resistance]] (Fortitude 1): Make blood surges for Stamina, Composure, or Resolve last all scene (made by VocalEyes)<br />
<br />
=== Obfuscate ===<br />
<br />
* [[Serpent's Tongue]] (Obfuscate 2 + Presence 1): Mimic the voices of others (made by Neutral Tired)<br />
* [https://docs.google.com/document/d/1Hel7ovUZqIdfvonykyn0b-OOs64ijQGyJi9tEOXllP8/edit Chimerstry Revised] (Obfuscate 3 + Fortitude 2): Create free-standing illusions, replacing Fata Morgana (made by ElmerG)<br />
<br />
=== Potence ===<br />
<br />
* [[Surge of Power]] (Potence 1): Make blood surges for Strength, Charisma, or Intelligence last all scene (made by VocalEyes)<br />
* [[Ruthless Talent]] (Potence 2): Brute-force your way through any task (made by VocalEyes)<br />
<br />
=== Protean ===<br />
<br />
* [[Body of Mist]] (Protean 2): Make parts of your body briefly insubstantial (made by Sharkey)</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Recommended_Content_(Dercomai)&diff=2680Recommended Content (Dercomai)2024-01-07T05:19:21Z<p>Dercomai: </p>
<hr />
<div>This is a compilation of links to other homebrew content that [[User:Dercomai]] specifically recommends and uses in their games.<br />
<br />
=== Rules ===<br />
<br />
* [[Less Awkward Alchemy]]: An elegant fix to some issues with calcinatio alchemy (made by Lumi)<br />
* [[The Sacrament of Communion]]: One of the most famous sacraments of the Church of Caine. Definitely not a Sabbat ritual. (made by Sharkey)<br />
<br />
=== Merits and Flaws ===<br />
<br />
* [[Folkloric Constraint]] (Flaw 1): A generalization of Folkloric Block and Folkloric Bane (made by Alratan)<br />
<br />
=== Celerity ===<br />
<br />
* [[Surge of Finesse]] (Celerity 1): Make blood surges for Dexterity, Manipulation, or Wits last all scene (made by VocalEyes)<br />
<br />
=== Fortitude ===<br />
<br />
* [[Surge of Resistance]] (Fortitude 1): Make blood surges for Stamina, Composure, or Resolve last all scene (made by VocalEyes)<br />
<br />
=== Obfuscate ===<br />
<br />
* [[Serpent's Tongue]] (Obfuscate 2 + Presence 1): Mimic the voices of others (made by Neutral Tired)<br />
* [[Chimerstry Revised|https://docs.google.com/document/d/1Hel7ovUZqIdfvonykyn0b-OOs64ijQGyJi9tEOXllP8/edit]] (Obfuscate 3 + Fortitude 2): Create free-standing illusions, replacing Fata Morgana (made by ElmerG)<br />
<br />
=== Potence ===<br />
<br />
* [[Surge of Power]] (Potence 1): Make blood surges for Strength, Charisma, or Intelligence last all scene (made by VocalEyes)<br />
* [[Ruthless Talent]] (Potence 2): Brute-force your way through any task (made by VocalEyes)<br />
<br />
=== Protean ===<br />
<br />
* [[Body of Mist]] (Protean 2): Make parts of your body briefly insubstantial (made by Sharkey)</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Recommended_Content_(Dercomai)&diff=2679Recommended Content (Dercomai)2024-01-07T03:31:17Z<p>Dercomai: </p>
<hr />
<div>This is a compilation of links to other homebrew content that [[User:Dercomai]] specifically recommends and uses in their games.<br />
<br />
=== Rules ===<br />
<br />
* [[Less Awkward Alchemy]]: An elegant fix to some issues with calcinatio alchemy (made by Lumi)<br />
* [[The Sacrament of Communion]]: One of the most famous sacraments of the Church of Caine. Definitely not a Sabbat ritual. (made by Sharkey)<br />
<br />
=== Merits and Flaws ===<br />
<br />
* [[Folkloric Constraint]] (Flaw 1): A generalization of Folkloric Block and Folkloric Bane (made by Alratan)<br />
<br />
=== Celerity ===<br />
<br />
* [[Surge of Finesse]] (Celerity 1): Make blood surges for Dexterity, Manipulation, or Wits last all scene (made by VocalEyes)<br />
<br />
=== Fortitude ===<br />
<br />
* [[Surge of Resistance]] (Fortitude 1): Make blood surges for Stamina, Composure, or Resolve last all scene (made by VocalEyes)<br />
<br />
=== Obfuscate ===<br />
<br />
* [[Serpent's Tongue]] (Obfuscate 2 + Presence 1): Mimic the voices of others (made by Neutral Tired)<br />
<br />
=== Potence ===<br />
<br />
* [[Surge of Power]] (Potence 1): Make blood surges for Strength, Charisma, or Intelligence last all scene (made by VocalEyes)<br />
* [[Ruthless Talent]] (Potence 2): Brute-force your way through any task (made by VocalEyes)<br />
<br />
=== Protean ===<br />
<br />
* [[Body of Mist]] (Protean 2): Make parts of your body briefly insubstantial (made by Sharkey)</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Recommended_Content_(Dercomai)&diff=2672Recommended Content (Dercomai)2023-12-08T03:14:44Z<p>Dercomai: </p>
<hr />
<div>This is a compilation of links to other homebrew content that [[User:Dercomai]] specifically recommends and uses in their games.<br />
<br />
=== Rules ===<br />
<br />
* [[Less Awkward Alchemy]]: An elegant fix to some issues with calcinatio alchemy (made by Lumi)<br />
* [[The Sacrament of Communion]]: One of the most famous sacraments of the Church of Caine. Definitely not a Sabbat ritual. (made by Sharkey)<br />
<br />
=== Merits and Flaws ===<br />
<br />
* [[Folkloric Constraint]] (Flaw 1): A generalization of Folkloric Block and Folkloric Bane (made by Alratan)<br />
<br />
=== Obfuscate ===<br />
<br />
* [[Serpent's Tongue]] (Obfuscate 2 + Presence 1): Mimic the voices of others (made by Neutral Tired)<br />
<br />
=== Potence ===<br />
<br />
* [[Ruthless Talent]] (Potence 2): Brute-force your way through any task (made by VocalEyes)<br />
<br />
=== Protean ===<br />
<br />
* [[Body of Mist]] (Protean 2): Make parts of your body briefly insubstantial (made by Sharkey)</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=User:Dercomai&diff=2661User:Dercomai2023-12-06T21:03:25Z<p>Dercomai: </p>
<hr />
<div>This is an overview of content created by Dercomai aka Draconis.<br />
<br />
[https://docs.google.com/spreadsheets/d/1kmdq-HmXVlo29J9HZeSIYfcWLvlxRexeOJfMGa1gv58/edit?usp=sharing You can see it all added to a discipline list here.]<br />
<br />
=== Special Rules ===<br />
<br />
* [[Specific Notes (Dercomai)]]: Power-specific house rules and updates<br />
* [[Recommended Content (Dercomai)]]: Links to other authors' homebrew that's especially recommended<br />
* [[The Reunion Revisited]]: Revised rules for the Hecata bloodlines<br />
* [[Reborn]] and [[Agonizing Bite]]: Flaws for use with The Reunion Revisited<br />
<br />
=== Animalism ===<br />
<br />
* [[Blood in the Water]] (Animalism 1): Smell spilled blood and open wounds from a distance<br />
* [[Animal Messenger]] (Animalism 2 + Obfuscate 2): Send messages via animal<br />
* [[Lord of the Land]] (Animalism 5): Apply Animalism powers across your claimed domain<br />
* [[Quell the Herd]] (Animalism 5): Quell crowds and gatherings<br />
<br />
=== Auspex ===<br />
<br />
* [[Reflected Senses]] (Auspex 3): Use other Auspex powers through recordings<br />
* [[Silicon Eyes]] (Auspex 3): See through the "eyes" of cameras and sensors<br />
* [[The Feather's Flight]] (Auspex 4): See the trails left by auras over time<br />
<br />
=== Fortitude ===<br />
<br />
* [[Soul's Aegis]] (Fortitude 3 + Oblivion 2): Prevent all damage, take stains instead<br />
<br />
=== Dominate ===<br />
<br />
* [[Suggest]] (Dominate 1): Force someone to believe a single statement<br />
* [[Voice of Styx]] (Dominate 1 + Oblivion 1): Contact and command spirits<br />
* [[Visceral Control]] (Dominate 3 + Protean 1): Control muscles and nerves directly<br />
* [[Stifle]] (Dominate 4): Suppress other vampires' disciplines<br />
<br />
=== Obfuscate ===<br />
<br />
* [[The Missing Voice]] (Obfuscate 1 + Presence 1): "Throw" your voice anywhere within line of sight<br />
* [[Touch of Shadow]] (Obfuscate 1): Conceal objects on your person<br />
* [[Trackless Step]] (Obfuscate 1): Leave no traces of your presence<br />
* [[Impermanence]] (Obfuscate 2): Disguise one object as another<br />
<br />
=== Oblivion ===<br />
<br />
* [[Eyes of Oblivion]] (Oblivion 1): See through supernatural darkness, and perceive ghosts and fetters (replacing ''Oblivion Sight'' from Chicago by Night and ''The Binding Fetter'' from Cults of the Blood Gods)<br />
* [[Mortician's Appraisal]] (Oblivion 1): Sense the presence of corpses, or learn their cause of death<br />
* [[Bolster the Decaying Flesh]] (Oblivion 2 + Fortitude 1): Apply vampiric healing to another corpse<br />
* [[Gatekeeper]] (Oblivion 3): Shape the Shroud, making it stronger or weaker in an area<br />
* [[Jinx]] (Oblivion 3): Cause technology to malfunction<br />
* [[Reaper's Kiss]] (Oblivion 4): Cause inanimate matter to decay<br />
<br />
=== Potence ===<br />
<br />
* [[Subtle Touch]] (Protean 3 + Obfuscate 1): Apply your full strength through a light tap<br />
<br />
=== Presence ===<br />
<br />
* [[Enrapture]], aka Love (Presence 5): Like Entrancement but more so, creating a temporary blood-bond<br />
<br />
=== Protean ===<br />
<br />
* [[Stolen Aspects]] (Protean 1): Take on aspects of people or animals you've consumed (somewhat replacing ''Vicissitude'' from the Companion)<br />
* [[Vicissitude]] (Protean 2 + Dominate 2): Apply Protean powers to others, permanently (replacing ''Fleshcraft'' from the Companion)<br />
* [[Fight Form]] (Protean 3): Turn into a large predatory animal (replacing ''Shapechange'' from the corebook)<br />
* [[Flight Form]] (Protean 3): Turn into a small predatory animal (replacing ''Metamorphosis'' from the corebook)<br />
* [[Horrid Form]], aka Fright Form (Protean 4): Turn into a monstrosity, such as Zulo form (replacing ''Horrid Form'' from the Companion)<br />
* [[Form Mastery]] (Protean 5): Fight Form and Flight Form can turn into any animal, not just one<br />
<br />
=== Oblivion Ceremonies ===<br />
<br />
* [[Entropic Sight]] (Ceremony 1): Create a lens that shows the world as a wraith sees it<br />
* [[Grave Goods]] (Ceremony 1): Allow ghosts to interact with a particular object<br />
* [[Pishacha's Feast]] (Ceremony 1): Consume a corpse to slake Hunger or experience its memories<br />
* [[Shadowlands Beacon]] (Ceremony 1): Create a beacon visible at great distance in the Shadowlands<br />
* [[Death Knell]] (Ceremony 2): Know whenever someone dies in your Domain<br />
* [[Nekyia]] (Ceremony 2): Make an offering of food, which ghosts can consume for nourishment<br />
* [[One Foot in the Grave]] (Ceremony 3): Physically touch and harm ghosts<br />
* [[Forge the Soul's Anchor]] (Ceremony 5): Bind a wraith to a new fetter<br />
* [[Night of a Thousand Eyes]] (Ceremony 5): Possess and control your zombie horde from a distance<br />
* [[Denying the Ferryman]] (Ceremony 5): Embrace a corpse, or purge a bloodline flaw<br />
<br />
=== Deprecated ===<br />
<br />
* [[Changeling]] (Protean 1): Make temporary changes to appearance, sort of replacing ''Vicissitude'' from the Companion. Superseded by [[Stolen Aspects]].</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Changeling&diff=2660Changeling2023-12-04T03:49:28Z<p>Dercomai: </p>
<hr />
<div>{{DisciplineLevel<br />
|discipline=Protean<br />
|level=1<br />
|name=Changeling<br />
|amalgam=<br />
|prereq=<br />
|description='''This power is deprecated. Use [[Stolen Aspects]] instead!'''<br />
<br />
One of the most subtle and versatile applications of Protean, this power allows the user to “sculpt” their own features into whatever form they please. These changes are mainly cosmetic, but many Kindred relish the chance to make alterations to their static form.<br />
|cost=One Rouse Check<br />
|dicepool=Manipulation + Subterfuge, Manipulation + Performance<br />
|system=No roll is necessary to activate this power. The vampire can change any physical characteristics of their appearance, giving them +1 die on any rolls associated with their particular description—anything from "beautiful" to "inhumanly terrifying" to "looks like Marcus Vitel".<br />
<br />
While this can be an effective way to conceal one's appearance, it's fundamentally a physical disguise rather than the mental illusions of Obfuscate. Like with a mundane disguise, Manipulation + Subterfuge and/or Performance rolls are usually necessary to avoid giving away your identity through movements and mannerisms.<br />
|duration=Until used again<br />
|related=[[Vicissitude]]. This is intended to replace the power ''Vicissitude'' from the Companion.<br />
|author=[[User:Dercomai]]<br />
|othercred=<br />
}}</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Changeling&diff=2659Changeling2023-12-04T03:49:14Z<p>Dercomai: </p>
<hr />
<div>{{DisciplineLevel<br />
|discipline=Protean<br />
|level=1<br />
|name=Changeling<br />
|amalgam=<br />
|prereq=<br />
|description=''This power is deprecated. See [[Stolen Aspects]] instead!''<br />
<br />
One of the most subtle and versatile applications of Protean, this power allows the user to “sculpt” their own features into whatever form they please. These changes are mainly cosmetic, but many Kindred relish the chance to make alterations to their static form.<br />
|cost=One Rouse Check<br />
|dicepool=Manipulation + Subterfuge, Manipulation + Performance<br />
|system=No roll is necessary to activate this power. The vampire can change any physical characteristics of their appearance, giving them +1 die on any rolls associated with their particular description—anything from "beautiful" to "inhumanly terrifying" to "looks like Marcus Vitel".<br />
<br />
While this can be an effective way to conceal one's appearance, it's fundamentally a physical disguise rather than the mental illusions of Obfuscate. Like with a mundane disguise, Manipulation + Subterfuge and/or Performance rolls are usually necessary to avoid giving away your identity through movements and mannerisms.<br />
|duration=Until used again<br />
|related=[[Vicissitude]]. This is intended to replace the power ''Vicissitude'' from the Companion.<br />
|author=[[User:Dercomai]]<br />
|othercred=<br />
}}</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Stolen_Aspects&diff=2658Stolen Aspects2023-12-04T03:47:54Z<p>Dercomai: </p>
<hr />
<div>{{DisciplineLevel<br />
|discipline=Protean<br />
|level=1<br />
|name=Stolen Aspects<br />
|amalgam=<br />
|prereq=<br />
|description=Rather than specializing in one particular type of transformation, some Gangrel learn to channel the inherently mutable nature of their clan. Like the legendary Proteus, they can take on aspects of any sort of animal—as long as they have time and foresight to prepare.<br />
|cost=Free<br />
|dicepool=<br />
|system=At any time after feeding on an animal, the vampire can choose to manifest a number of physical features of that animal up to half their Protean rating (rounded up). Each feature gives a +1 bonus to appropriate dice pools; a wolf's nose, for example, would improve any tests involving locating or tracking prey by scent, while its claws would help with intimidation or hand-to-hand combat. (This power can also be used after feeding on a human, but aspects gained this way are purely cosmetic. Changing the color of your hair might be useful for disguises or fashion, but is unlikely to give bonus dice.)<br />
<br />
This power's bonus can only apply once to any given test. A lynx's eyes and ears together will apply to more types of Investigation tests than the eyes alone, but will still only provide +1 to each of those tests. When using an aspect to attack, instead of +1 to the pool, the aspect acts as a +1 weapon that does aggravated damage to mortals—a wolf's claws or a shark's teeth certainly do more damage than a fist, but aren't inherently any more accurate.<br />
<br />
This power can pose a significant risk to the Masquerade, depending on the aspects manifested and how they're used. Sharpened claws might be passed off as a knife in bad lighting; a tail for balance, probably not.<br />
|duration=Until deactivated. The vampire only retains access to the animal's aspects until they feed again or reach Hunger 5 (like with resonance bonuses or Dyscrasia), but can activate them as many times as they want, in whatever combination they want, until then.<br />
|related=This power is meant to somewhat replace Vicissitude from the Companion, offering a similar level of versatility in a way that's more in line with V5 design principles. To apply these changes to others, see [[Vicissitude]].<br />
|author=[[User:Dercomai]]<br />
|othercred=<br />
}}</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Vicissitude&diff=2657Vicissitude2023-12-04T03:44:57Z<p>Dercomai: </p>
<hr />
<div>{{DisciplineLevel<br />
|discipline=Protean<br />
|level=2<br />
|name=Vicissitude<br />
|amalgam=Dominate 2<br />
|prereq=<br />
|description=This is the signature power of the Tzimisce: the ability to reshape others’ flesh and bone like clay, bending bodies as well as minds to their will. Some Fiends use this for “cosmetic surgery”, altering other vampires’ appearance (for a price), while others use it to transform their ghouls into horrifying weapons of war.<br />
|cost=One Rouse Check, in addition to the cost of any other powers used<br />
|dicepool=Resolve + Protean<br />
|system=With a full scene of agonizing work, the vampire can apply any of their other Protean powers to another target. [[Stolen Aspects]] might require injecting a mixture of vitae and animal blood, while Feral Weapons could involve extruding their finger bones into serrated claws, or Eyes of the Beast surgical modifications to the inside of the eye.<br />
<br />
Roll Resolve + Protean, at a difficulty equal to three plus the number of Vicissitude modifications the target already has. On a win, the target gains the benefits of one of the user’s Protean powers (of the user’s choice); on a critical win, they gain two, which only count as a single modification for the purpose of this power’s difficulty.<br />
<br />
The target has no control over the granted power, and its duration is ignored; it’s effectively “always on”, until reverted with another use of this ability or healed as a Crippling Injury (which likely requires extensive surgery for mortals or ghouls).<br />
<br />
Other types of alterations are possible, at Storyteller discretion; as a rule of thumb, any changes a vampire could make to their own body with a Protean Project can be applied to others with this power. For example, a vampire with Protean 1 could permanently change their sex or gain the Looks merit with a Project, so a Vicissitude-user could launch a Project to apply these changes to someone else.<br />
|duration=Permanent, or until reverted<br />
|related=[[Stolen Aspects]], [[Horrid Form]]. This is intended to replace the power ''Fleshcraft'' from the Companion.<br />
|author=[[User:Dercomai]]<br />
|othercred=<br />
}}</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Stolen_Aspects&diff=2656Stolen Aspects2023-12-04T03:33:59Z<p>Dercomai: </p>
<hr />
<div>{{DisciplineLevel<br />
|discipline=Protean<br />
|level=1<br />
|name=Stolen Aspects<br />
|amalgam=<br />
|prereq=<br />
|description=Rather than specializing in one particular type of transformation, some Gangrel learn to channel the inherently mutable nature of their clan. Like the legendary Proteus, they can take on aspects of any sort of animal—as long as they have time and foresight to prepare.<br />
|cost=Free<br />
|dicepool=<br />
|system=At any time after feeding on an animal, the vampire can choose to manifest a number of physical features of that animal up to half their Protean rating (rounded up). Each feature gives a +1 bonus to appropriate dice pools; a wolf's nose, for example, would improve any tests involving locating or tracking prey by scent, while its claws would help with intimidation or hand-to-hand combat. (This power can also be used after feeding on a human, but aspects gained this way are purely cosmetic. Changing the color of your hair might be useful for disguises or fashion, but is unlikely to give bonus dice.)<br />
<br />
This power's bonus can only apply once to any given test. A lynx's eyes and ears together will apply to more types of Investigation tests than the eyes alone, but will still only provide +1 to each of those tests. When using an aspect to attack, instead of +1 to the pool, the aspect acts as a +1 weapon that does aggravated damage to mortals—a wolf's claws or a shark's teeth certainly do more damage than a fist, but aren't inherently any more accurate.<br />
<br />
This power can pose a significant risk to the Masquerade, depending on the aspects manifested and how they're used. Sharpened claws might be passed off as a knife in bad lighting; a tail for balance, probably not.<br />
|duration=Until deactivated. The vampire only retains access to the animal's aspects until they feed again or reach Hunger 5 (like with resonance bonuses or Dyscrasia), but can activate them as many times as they want, in whatever combination they want, until then.<br />
|related=<br />
|author=[[User:Dercomai]]<br />
|othercred=<br />
}}</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Specific_Notes_(Dercomai)&diff=2524Specific Notes (Dercomai)2022-12-19T18:12:57Z<p>Dercomai: </p>
<hr />
<div>These are [[User:Dercomai]]'s house rules and notes for specific things in the game.<br />
<br />
=== Clans ===<br />
<br />
* '''Ravnos''': The Ravnos disciplines are Animalism, Fortitude, Obfuscate (i.e. Fortitude instead of Presence). Their signature amalgam, Fata Morgana, can be purchased with Fortitude instead of Presence as the prerequisite.<br />
<br />
=== Auspex ===<br />
<br />
* '''Obeah''' (Auspex 2 + Fortitude 1): This power is instead called "Mens Sana", because naming powers after real-world religious practices feels a bit tasteless. If using the Orison homebrew, this power is instead Orison 2 + Auspex 1 (and likewise for Omphalos).<br />
* '''Unburdening the Bestial Soul''' (Auspex 5 + Dominate 3): If using the Orison homebrew, this power is instead Orison 5 with no amalgam (and likewise for Omphalos).<br />
<br />
=== Celerity ===<br />
<br />
* '''Draught of Elegance''' (Celerity 4): This power should scale with half the user's Celerity ''rounded up'', not rounded down. Rounded down means the value will never be anything except 2.<br />
<br />
=== Dominate ===<br />
<br />
* '''Submerged Directive''' (Dominate 3): Since this power does not have Mesmerize (Dominate 2) as a prerequisite, it can Submerge the effects of other powers as well. Compel (Dominate 1) is the most obvious, but a clever vampire can also use Cloud Memory (Dominate 1), Dementation (Dominate 2 + Obfuscate 2), and so on.<br />
<br />
=== Fortitude ===<br />
<br />
* '''Obdurate''' (Fortitude 2 + Potence 2): The dice pool for this power is Wits + Survival, not Stamina + Survival. (The published version contradicts itself about this.)<br />
* '''Valeren''' (Fortitude 2 + Auspex 1): This power is instead called "Corpore Sano", for symmetry and because the current name is not especially informative. If using the Orison homebrew, this power is instead Orison 2 + Fortitude 1 (and likewise for Omphalos).<br />
* '''Draught of Endurance''' (Fortitude 4): This power should scale with half the user's Fortitude ''rounded up'', not rounded down. Rounded down means the value will never be anything except 2.<br />
<br />
=== Obfuscate ===<br />
<br />
* '''Chimerstry''' (Obfuscate 2): This power is no longer an amalgam. The effects can be transmitted through Ghost in the Machine, if the user desires.<br />
* '''Ghost's Passing''' (Obfuscate 2 + Animalism 1): Like Enduring Beasts (Fortitude 2 + Animalism 1), this power is free to use on a famulus.<br />
* '''Fata Morgana''' (Obfuscate 3 + Presence 2): This amalgam can be purchased with Fortitude instead of Presence. The effects can be transmitted through Ghost in the Machine, if the user desires.<br />
* '''Conceal''' (Obfuscate 4): This power is no longer an amalgam.<br />
<br />
=== Oblivion ===<br />
<br />
* '''Oblivion Sight''' (Oblivion 1): Replaced by [[Eyes of Oblivion]] (Oblivion 1).<br />
* '''Shadow Cloak''' (Oblivion 1): This power is instead called "Shadow Mantle", to avoid confusion with the entirely unrelated power Cloak of Shadows (Obfuscate 1).<br />
* '''The Binding Fetter''' (Oblivion 1): Replaced by [[Eyes of Oblivion]] (Oblivion 1).<br />
* '''Umbrous Clutch''' (Oblivion 4): Vampires who know about the power and are expecting its use do not need to test for frenzy.<br />
<br />
=== Oblivion Ceremonies ===<br />
<br />
* Per the note on page 208 of Cults, ceremony prerequisites are flexible, especially if the power and ceremony come from different books. If you can justify the connection between power and ceremony thematically, it will generally be allowed.<br />
* '''The Knowing Stone''' (Ceremony 1): The prerequisite for this ceremony is [[Eyes of Oblivion]] (Oblivion 1). (The book doesn't specify.)<br />
* '''Fortezza Sindonica''' (Ceremony 3): If using the alternate Hecata clan bane from [[The Reunion Revisited]], the caster of this ceremony can choose whether or not it applies to Hecata vampires as well as wraiths.<br />
* '''Befoul Vessel''' (Ceremony 4): The prerequisite for this ceremony is Necrotic Plague (Oblivion 4), though Touch of Oblivion (Oblivion 3) is a reasonable alternative. (The book gives "Necrotic Touch", which is not a power.)<br />
* '''Ex Nihilo''' (Ceremony 5): This ceremony does not require the ritualist to have personally split the shroud, or even to be able to sense the shroud thickness (though knowing ''Split the Shroud'' and/or ''Where the Shroud Thins'' will certainly make the casting easier). There's no need for that many prerequisites on one ceremony.<br />
<br />
=== Potence ===<br />
<br />
* '''Draught of Might''' (Potence 4): This power should scale with half the user's Potence ''rounded up'', not rounded down. Rounded down means the value will never be anything except 2.<br />
<br />
=== Presence ===<br />
<br />
* '''Lingering Kiss''' (Presence 2): This power gives a bonus to one category of rolls (Physical, Social, Mental) for nights equal to the vampire's Presence. The subsequent penalties are unchanged (same magnitude and duration as the original bonus, can be ignored for one scene by spending willpower). It ''can'' be used by vampires who are Unbondable or under the effects of a blood bond.<br />
* '''Magnum Opus''' (Presence 4 + Auspex 3): This power requires no roll to use. The dice pool for the project depends on what the project is, as usual. (The book is ambiguous about this.)<br />
<br />
=== Protean ===<br />
<br />
* '''Vicissitude''' (Protean 2 + Dominate 2): Replaced by [[Changeling]] (Protean 1).<br />
* '''Fleshcraft''' (Protean 3 + Dominate 2): Replaced by [[Vicissitude]] (Protean 2 + Dominate 2).<br />
* '''Shapechange''' (Protean 3): Replaced by [[Fight Form]] (Protean 3).<br />
* '''Horrid Form''' (Protean 4 + Dominate 2): Replaced by [[Horrid Form]] (Protean 4).<br />
* '''Metamorphosis''' (Protean 4): Replaced by [[Flight Form]] (Protean 3).<br />
* '''Mist Form''' (Protean 5): Can be flavored as blood instead of mist, if desired.<br />
* '''Heart of Darkness''' (Protean 5 + Fortitude 2): Replaced by The Unfettered Heart (Protean 5, in the corebook). There don't really need to be two separate Protean 5 powers to move your heart to avoid staking.<br />
* '''The Unfettered Heart''' (Protean 5): Can be used to physically remove your heart from your body if desired.<br />
<br />
=== Sorcery ===<br />
<br />
* '''Scorpion's Touch''' (Sorcery 3): The sorcerer can choose to reduce the amount of damage the poison does to its target (that is, they can choose to inflict less damage than their margin on the contest). This power's only advantage over Baal's Caress (Sorcery 5) is that it doesn't automatically kill mortals—but it inflicts aggravated damage, so it will often kill them regardless. This change gives sorcerers a reliable reason to use it over Baal's Caress if they have both.<br />
<br />
=== Sorcery Rituals ===<br />
<br />
* All rituals that directly imitate or emulate a power from another discipline are banned. Specifically, '''Unseen Underground''' (2), '''Bladed Hands''' (3), '''Eyes of the Past''' (3), '''Gentle Mind''' (3), '''Illusion of Perfection''' (3), '''Sanguine Watcher''' (3), '''Eyes of the Nighthawk''' (4), '''Innocence of the Child's Heart''' (4), '''Protean Curse''' (4), and '''Heart of Stone''' (5) cannot be learned or used.<br />
<br />
=== Alchemy ===<br />
<br />
* '''Concoct Ashe''' (Alchemy 3): Like all alchemical formulas, this one can theoretically be adapted to any form of alchemy. Fixatio is just the method Mortius and his followers are currently working with. An adaptation to Calcinatio or Corporis would not produce Ashe, but could create another type of "drug" with similar effects.</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Specific_Notes_(Dercomai)&diff=2523Specific Notes (Dercomai)2022-12-19T18:10:51Z<p>Dercomai: </p>
<hr />
<div>These are [[User:Dercomai]]'s house rules and notes for specific things in the game.<br />
<br />
=== Clans ===<br />
<br />
* '''Ravnos''': The Ravnos disciplines are Animalism, Fortitude, Obfuscate (i.e. Fortitude instead of Presence). Their signature amalgam, Fata Morgana, can be purchased with Fortitude instead of Presence as the prerequisite.<br />
<br />
=== Auspex ===<br />
<br />
* '''Obeah''' (Auspex 2 + Fortitude 1): This power is instead called "Mens Sana", because naming powers after real-world religious practices feels a bit tasteless. If using the Orison homebrew, this power is instead Orison 2 + Auspex 1 (and likewise for Omphalos).<br />
* '''Unburdening the Bestial Soul''' (Auspex 5 + Dominate 3): If using the Orison homebrew, this power is instead Orison 5 with no amalgam (and likewise for Omphalos).<br />
<br />
=== Celerity ===<br />
<br />
* '''Draught of Elegance''' (Celerity 4): This power should scale with half the user's Celerity ''rounded up'', not rounded down. Rounded down means the value will never be anything except 2.<br />
<br />
=== Dominate ===<br />
<br />
* '''Submerged Directive''' (Dominate 3): This power should have Mesmerize as a prerequisite, since its effects explicitly apply only when using Mesmerize.<br />
<br />
=== Fortitude ===<br />
<br />
* '''Obdurate''' (Fortitude 2 + Potence 2): The dice pool for this power is Wits + Survival, not Stamina + Survival. (The published version contradicts itself about this.)<br />
* '''Valeren''' (Fortitude 2 + Auspex 1): This power is instead called "Corpore Sano", for symmetry and because the current name is not especially informative. If using the Orison homebrew, this power is instead Orison 2 + Fortitude 1 (and likewise for Omphalos).<br />
* '''Draught of Endurance''' (Fortitude 4): This power should scale with half the user's Fortitude ''rounded up'', not rounded down. Rounded down means the value will never be anything except 2.<br />
<br />
=== Obfuscate ===<br />
<br />
* '''Chimerstry''' (Obfuscate 2): This power is no longer an amalgam. The effects can be transmitted through Ghost in the Machine, if the user desires.<br />
* '''Ghost's Passing''' (Obfuscate 2 + Animalism 1): Like Enduring Beasts (Fortitude 2 + Animalism 1), this power is free to use on a famulus.<br />
* '''Fata Morgana''' (Obfuscate 3 + Presence 2): This amalgam can be purchased with Fortitude instead of Presence. The effects can be transmitted through Ghost in the Machine, if the user desires.<br />
* '''Conceal''' (Obfuscate 4): This power is no longer an amalgam.<br />
<br />
=== Oblivion ===<br />
<br />
* '''Oblivion Sight''' (Oblivion 1): Replaced by [[Eyes of Oblivion]] (Oblivion 1).<br />
* '''Shadow Cloak''' (Oblivion 1): This power is instead called "Shadow Mantle", to avoid confusion with the entirely unrelated power Cloak of Shadows (Obfuscate 1).<br />
* '''The Binding Fetter''' (Oblivion 1): Replaced by [[Eyes of Oblivion]] (Oblivion 1).<br />
* '''Umbrous Clutch''' (Oblivion 4): Vampires who know about the power and are expecting its use do not need to test for frenzy.<br />
<br />
=== Oblivion Ceremonies ===<br />
<br />
* Per the note on page 208 of Cults, ceremony prerequisites are flexible, especially if the power and ceremony come from different books. If you can justify the connection between power and ceremony thematically, it will generally be allowed.<br />
* '''The Knowing Stone''' (Ceremony 1): The prerequisite for this ceremony is [[Eyes of Oblivion]] (Oblivion 1). (The book doesn't specify.)<br />
* '''Fortezza Sindonica''' (Ceremony 3): If using the alternate Hecata clan bane from [[The Reunion Revisited]], the caster of this ceremony can choose whether or not it applies to Hecata vampires as well as wraiths.<br />
* '''Befoul Vessel''' (Ceremony 4): The prerequisite for this ceremony is Necrotic Plague (Oblivion 4), though Touch of Oblivion (Oblivion 3) is a reasonable alternative. (The book gives "Necrotic Touch", which is not a power.)<br />
* '''Ex Nihilo''' (Ceremony 5): This ceremony does not require the ritualist to have personally split the shroud, or even to be able to sense the shroud thickness (though knowing ''Split the Shroud'' and/or ''Where the Shroud Thins'' will certainly make the casting easier). There's no need for that many prerequisites on one ceremony.<br />
<br />
=== Potence ===<br />
<br />
* '''Draught of Might''' (Potence 4): This power should scale with half the user's Potence ''rounded up'', not rounded down. Rounded down means the value will never be anything except 2.<br />
<br />
=== Presence ===<br />
<br />
* '''Lingering Kiss''' (Presence 2): This power gives a bonus to one category of rolls (Physical, Social, Mental) for nights equal to the vampire's Presence. The subsequent penalties are unchanged (same magnitude and duration as the original bonus, can be ignored for one scene by spending willpower). It ''can'' be used by vampires who are Unbondable or under the effects of a blood bond.<br />
* '''Magnum Opus''' (Presence 4 + Auspex 3): This power requires no roll to use. The dice pool for the project depends on what the project is, as usual. (The book is ambiguous about this.)<br />
<br />
=== Protean ===<br />
<br />
* '''Vicissitude''' (Protean 2 + Dominate 2): Replaced by [[Changeling]] (Protean 1).<br />
* '''Fleshcraft''' (Protean 3 + Dominate 2): Replaced by [[Vicissitude]] (Protean 2 + Dominate 2).<br />
* '''Shapechange''' (Protean 3): Replaced by [[Fight Form]] (Protean 3).<br />
* '''Horrid Form''' (Protean 4 + Dominate 2): Replaced by [[Horrid Form]] (Protean 4).<br />
* '''Metamorphosis''' (Protean 4): Replaced by [[Flight Form]] (Protean 3).<br />
* '''Mist Form''' (Protean 5): Can be flavored as blood instead of mist, if desired.<br />
* '''Heart of Darkness''' (Protean 5 + Fortitude 2): Replaced by The Unfettered Heart (Protean 5, in the corebook). There don't really need to be two separate Protean 5 powers to move your heart to avoid staking.<br />
* '''The Unfettered Heart''' (Protean 5): Can be used to physically remove your heart from your body if desired.<br />
<br />
=== Sorcery ===<br />
<br />
* '''Scorpion's Touch''' (Sorcery 3): The sorcerer can choose to reduce the amount of damage the poison does to its target (that is, they can choose to inflict less damage than their margin on the contest). This power's only advantage over Baal's Caress (Sorcery 5) is that it doesn't automatically kill mortals—but it inflicts aggravated damage, so it will often kill them regardless. This change gives sorcerers a reliable reason to use it over Baal's Caress if they have both.<br />
<br />
=== Sorcery Rituals ===<br />
<br />
* All rituals that directly imitate or emulate a power from another discipline are banned. Specifically, '''Unseen Underground''' (2), '''Bladed Hands''' (3), '''Eyes of the Past''' (3), '''Gentle Mind''' (3), '''Illusion of Perfection''' (3), '''Sanguine Watcher''' (3), '''Eyes of the Nighthawk''' (4), '''Innocence of the Child's Heart''' (4), '''Protean Curse''' (4), and '''Heart of Stone''' (5) cannot be learned or used.<br />
<br />
=== Alchemy ===<br />
<br />
* '''Concoct Ashe''' (Alchemy 3): Like all alchemical formulas, this one can theoretically be adapted to any form of alchemy. Fixatio is just the method Mortius and his followers are currently working with. An adaptation to Calcinatio or Corporis would not produce Ashe, but could create another type of "drug" with similar effects.</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Recommended_Content_(Dercomai)&diff=2473Recommended Content (Dercomai)2022-09-28T17:56:24Z<p>Dercomai: </p>
<hr />
<div>This is a compilation of links to other homebrew content that [[User:Dercomai]] specifically recommends and uses in their games.<br />
<br />
=== Rules ===<br />
<br />
* [[Less Awkward Alchemy]]: An elegant fix to some issues with calcinatio alchemy (made by Lumi)<br />
* [[The Sacrament of Communion]]: One of the most famous sacraments of the Church of Caine. Definitely not a Sabbat ritual. (made by Sharkey)<br />
<br />
=== Merits and Flaws ===<br />
<br />
* [[Folkloric Constraint]] (Flaw 1): A generalization of Folkloric Block and Folkloric Bane (made by Alratan)<br />
<br />
=== Obfuscate ===<br />
<br />
* [[Serpent's Tongue]] (Obfuscate 2 + Presence 1): Mimic the voices of others (made by Neutral Tired)<br />
<br />
=== Protean ===<br />
<br />
* [[Body of Mist]] (Protean 2): Make parts of your body briefly insubstantial (made by Sharkey)</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Nebulize&diff=2472Nebulize2022-09-22T22:48:24Z<p>Dercomai: </p>
<hr />
<div>{{DisciplineLevel<br />
|discipline=Thin-Blood Alchemy<br />
|level=4<br />
|name=Nebulize<br />
|amalgam=<br />
|prereq=<br />
|cost=<br />
|description=Considered a poor man's Mist Form, this formula allows the user to very briefly turn into a cloud of mist to pass through cracks and vents, or to dodge in combat.<br />
|ingredients=The alchemist's blood, melancholic and phlegmatic human blood, chlorine gas, carbon monoxide, and dry ice <br />
|activation cost=2 Rouse Checks<br />
|dicepool=Dexterity + Alchemy (if used in combat)<br />
|system=The alchemist activates the power and makes the distillation roll. On a success, the vampire turns into a cloud of mist and can move at normal walking speed in this form. While in this form, the vampire is immaterial, and cannot be affected by physical attacks. The vampire can perceive its surroundings through mystical means as if there normally. The vampire can squeeze through crevices, cracks, gates, pipes, vents, or anything else that gas could reasonably travel through. The number of successes on the roll determines the number of turns that this power can be active (usually a single turn is enough to pass through most applicable barriers, but traveling through the ventilation system of an entire building may require 3 or more, depending on its size). <br />
|duration=Varies<br />
|related=This is my attempt at translating the "Nebulize" power from VtMB2 into a Thin-Blood Alchemy formula to make it more useable at a table without breaking the game with extra unique Disciplines. Additionally, this can be viewed as building off of the Haze and Envelop powers. <br />
|author=DoktorOrpheus<br />
|othercred=<br />
}}</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Nebulize&diff=2471Nebulize2022-09-22T22:48:09Z<p>Dercomai: </p>
<hr />
<div>{{DisciplineLevel<br />
|discipline=Thin-Blood Alchemy<br />
|level=4<br />
|name=Nebulize<br />
|amalgam=<br />
|prereq=<br />
|description=Considered a poor man's Mist Form, this formula allows the user to very briefly turn into a cloud of mist to pass through cracks and vents, or to dodge in combat.<br />
|ingredients=The alchemist's blood, melancholic and phlegmatic human blood, chlorine gas, carbon monoxide, and dry ice <br />
|activation cost=2 Rouse Checks<br />
|dicepool=Dexterity + Alchemy (if used in combat)<br />
|system=The alchemist activates the power and makes the distillation roll. On a success, the vampire turns into a cloud of mist and can move at normal walking speed in this form. While in this form, the vampire is immaterial, and cannot be affected by physical attacks. The vampire can perceive its surroundings through mystical means as if there normally. The vampire can squeeze through crevices, cracks, gates, pipes, vents, or anything else that gas could reasonably travel through. The number of successes on the roll determines the number of turns that this power can be active (usually a single turn is enough to pass through most applicable barriers, but traveling through the ventilation system of an entire building may require 3 or more, depending on its size). <br />
|duration=Varies<br />
|related=This is my attempt at translating the "Nebulize" power from VtMB2 into a Thin-Blood Alchemy formula to make it more useable at a table without breaking the game with extra unique Disciplines. Additionally, this can be viewed as building off of the Haze and Envelop powers. <br />
|author=DoktorOrpheus<br />
|othercred=<br />
}}</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Flight_Form&diff=2469Flight Form2022-08-20T03:27:31Z<p>Dercomai: </p>
<hr />
<div>{{DisciplineLevel<br />
|discipline=Protean<br />
|level=3<br />
|name=Flight Form<br />
|amalgam=<br />
|prereq=<br />
|description=The vampire can take on the form of a small predatory animal (or a swarm of small predatory animals): anything from a bat to a viper to a rat, chosen when purchasing this power.<br />
|cost=One Rouse Check<br />
|dicepool=<br />
|system=The transformation takes one turn, during which the user can take no other actions. While in this form, they gain a +2 bonus to all Athletics, Stealth, and Awareness pools, and a +1 to any other skills that would benefit from their modified form. They also gain some type of mobility impossible for humans, such as flight, climbing, or the ability to squeeze through small spaces.<br />
<br />
All other pools are unchanged, though as with [[Fight Form]], they cannot take any actions that would be impossible for an animal.<br />
|duration=One scene, or until ended.<br />
|related=[[Fight Form]], [[Form Mastery]]. This is intended to replace the power ''Metamorphosis'' from the corebook.<br />
|author=[[User:Dercomai]]<br />
|othercred=Based on the MET implementation of Protean.<br />
}}</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Entropic_Sight&diff=2422Entropic Sight2022-08-07T17:06:40Z<p>Dercomai: </p>
<hr />
<div>{{DisciplineLevel<br />
|discipline=Oblivion Ceremony<br />
|level=1<br />
|name=Entropic Sight<br />
|amalgam=<br />
|prereq=[[Eyes of Oblivion]] or Fatal Precognition<br />
|description=The Shadowlands are a place of endings and entropy, decay and death and finality. Most necromancers try to fight against these forces, strengthening ghosts' anchors or forcing a semblance of life back into empty corpses. But some have found ways to use this macabre potential to their advantage.<br />
|cost=An optical device of some sort, freshly-burned ashes, and vitreous humour<br />
|dicepool=The necromancer takes an optical device (traditionally a mirror, but a pair of glasses or camera lens work just as well, as long as it's designed to alter light) and draws sigils across it in a mixture of ashes and Vitae. If the ceremony roll succeeds, the sigils can be wiped away, but they leave a fractal pattern of discoloration on the glass beneath.<br />
|system=Anyone looking through the enchanted device sees a haunting combination of the Shadowlands and the real world, all overlaid with the poisonous touch of the Abyss. Buildings look like ruins, living humans look like corpses, and vampires look like withered skeletons.<br />
<br />
With a successful Wits+Medicine roll (difficulty equal to Composure), this can reveal whether or not a target is alive, or what type of undead they are; the current state of a target's health track; or the exact nature of a target's maladies—one piece of information per point of margin. Alternately, with a successful Wits + Crafts roll (difficulty 2), it can reveal the flaws and weak points of an inanimate object.<br />
|duration=One week, or until the device is touched by sunlight or fire<br />
|related=<br />
|author=[[User:Dercomai]]<br />
|othercred=<br />
}}</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=User:Dercomai&diff=2420User:Dercomai2022-08-06T01:38:48Z<p>Dercomai: </p>
<hr />
<div>This is an overview of content created by Dercomai aka Draconis.<br />
<br />
[https://docs.google.com/spreadsheets/d/1kmdq-HmXVlo29J9HZeSIYfcWLvlxRexeOJfMGa1gv58/edit?usp=sharing You can see it all added to a discipline list here.]<br />
<br />
=== Special Rules ===<br />
<br />
* [[Specific Notes (Dercomai)]]: Power-specific house rules and updates<br />
* [[Recommended Content (Dercomai)]]: Links to other authors' homebrew that's especially recommended<br />
* [[The Reunion Revisited]]: Revised rules for the Hecata bloodlines<br />
* [[Reborn]] and [[Agonizing Bite]]: Flaws for use with The Reunion Revisited<br />
<br />
=== Animalism ===<br />
<br />
* [[Blood in the Water]] (Animalism 1): Smell spilled blood and open wounds from a distance<br />
* [[Animal Messenger]] (Animalism 2 + Obfuscate 2): Send messages via animal<br />
* [[Lord of the Land]] (Animalism 5): Apply Animalism powers across your claimed domain<br />
* [[Quell the Herd]] (Animalism 5): Quell crowds and gatherings<br />
<br />
=== Auspex ===<br />
<br />
* [[Reflected Senses]] (Auspex 3): Use other Auspex powers through recordings<br />
* [[Silicon Eyes]] (Auspex 3): See through the "eyes" of cameras and sensors<br />
* [[The Feather's Flight]] (Auspex 4): See the trails left by auras over time<br />
<br />
=== Fortitude ===<br />
<br />
* [[Soul's Aegis]] (Fortitude 3 + Oblivion 2): Prevent all damage, take stains instead<br />
<br />
=== Dominate ===<br />
<br />
* [[Suggest]] (Dominate 1): Force someone to believe a single statement<br />
* [[Voice of Styx]] (Dominate 1 + Oblivion 1): Contact and command spirits<br />
* [[Visceral Control]] (Dominate 3 + Protean 1): Control muscles and nerves directly<br />
* [[Stifle]] (Dominate 4): Suppress other vampires' disciplines<br />
<br />
=== Obfuscate ===<br />
<br />
* [[The Missing Voice]] (Obfuscate 1 + Presence 1): "Throw" your voice anywhere within line of sight<br />
* [[Touch of Shadow]] (Obfuscate 1): Conceal objects on your person<br />
* [[Trackless Step]] (Obfuscate 1): Leave no traces of your presence<br />
* [[Impermanence]] (Obfuscate 2): Disguise one object as another<br />
<br />
=== Oblivion ===<br />
<br />
* [[Eyes of Oblivion]] (Oblivion 1): See through supernatural darkness, and perceive ghosts and fetters (replacing ''Oblivion Sight'' from Chicago by Night and ''The Binding Fetter'' from Cults of the Blood Gods)<br />
* [[Mortician's Appraisal]] (Oblivion 1): Sense the presence of corpses, or learn their cause of death<br />
* [[Bolster the Decaying Flesh]] (Oblivion 2 + Fortitude 1): Apply vampiric healing to another corpse<br />
* [[Gatekeeper]] (Oblivion 3): Shape the Shroud, making it stronger or weaker in an area<br />
* [[Jinx]] (Oblivion 3): Cause technology to malfunction<br />
* [[Reaper's Kiss]] (Oblivion 4): Cause inanimate matter to decay<br />
<br />
=== Potence ===<br />
<br />
* [[Subtle Touch]] (Protean 3 + Obfuscate 1): Apply your full strength through a light tap<br />
<br />
=== Presence ===<br />
<br />
* [[Enrapture]], aka Love (Presence 5): Like Entrancement but more so, creating a temporary blood-bond<br />
<br />
=== Protean ===<br />
<br />
* [[Changeling]] (Protean 1): Make temporary changes to appearance (sort of replacing ''Vicissitude'' from the Companion)<br />
* [[Stolen Aspects]] (Protean 1): Take on aspects of animals you've consumed<br />
* [[Vicissitude]] (Protean 2 + Dominate 2): Apply Protean powers to others, permanently (replacing ''Fleshcraft'' from the Companion)<br />
* [[Fight Form]] (Protean 3): Turn into a large predatory animal (replacing ''Shapechange'' from the corebook)<br />
* [[Flight Form]] (Protean 3): Turn into a small predatory animal (replacing ''Metamorphosis'' from the corebook)<br />
* [[Horrid Form]], aka Fright Form (Protean 4): Turn into a monstrosity, such as Zulo form (replacing ''Horrid Form'' from the Companion)<br />
* [[Form Mastery]] (Protean 5): Fight Form and Flight Form can turn into any animal, not just one<br />
<br />
=== Oblivion Ceremonies ===<br />
<br />
* [[Entropic Sight]] (Ceremony 1): Create a lens that shows the world as a wraith sees it<br />
* [[Grave Goods]] (Ceremony 1): Allow ghosts to interact with a particular object<br />
* [[Pishacha's Feast]] (Ceremony 1): Consume a corpse to slake Hunger or experience its memories<br />
* [[Shadowlands Beacon]] (Ceremony 1): Create a beacon visible at great distance in the Shadowlands<br />
* [[Death Knell]] (Ceremony 2): Know whenever someone dies in your Domain<br />
* [[Nekyia]] (Ceremony 2): Make an offering of food, which ghosts can consume for nourishment<br />
* [[One Foot in the Grave]] (Ceremony 3): Physically touch and harm ghosts<br />
* [[Forge the Soul's Anchor]] (Ceremony 5): Bind a wraith to a new fetter<br />
* [[Night of a Thousand Eyes]] (Ceremony 5): Possess and control your zombie horde from a distance<br />
* [[Denying the Ferryman]] (Ceremony 5): Embrace a corpse, or purge a bloodline flaw</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Subtle_Touch&diff=2419Subtle Touch2022-08-06T01:36:27Z<p>Dercomai: Created page with "{{DisciplineLevel |discipline=Potence |level=3 |name=Subtle Touch |amalgam=Obfuscate 1 |prereq= |description=Some Nosferatu specialize in small, easy-to-overlook applications..."</p>
<hr />
<div>{{DisciplineLevel<br />
|discipline=Potence<br />
|level=3<br />
|name=Subtle Touch<br />
|amalgam=Obfuscate 1<br />
|prereq=<br />
|description=Some Nosferatu specialize in small, easy-to-overlook applications of Potence, allowing them to break down a door by leaning against it or create a noisy distraction with a light tap. In combination with other Obfuscate powers, this can even be used to attack someone while onlookers see nothing amiss.<br />
|cost=One Rouse Check<br />
|dicepool=<br />
|system=Whenever the vampire attempts a feat of strength or makes an attribute roll involving their Strength, they can choose to make the action subtle, channelling their strength through nothing more than a light touch. Any effects of the action, such as a door collapsing into splinters, can be noticed as usual unless the vampire has a way to conceal them. This concealment can be applied to other Potence powers at the ST's discretion; triggering an ''Earthshock'' with a simple foot-tap is plausible, but a fifteen-meter ''Soaring Leap'' is difficult to disguise as anything else.<br />
<br />
If the vampire is concealed by another Obfuscate power, actions obscured by ''Subtle Touch'' do not automatically reveal them. While the target of an attack will always know what happened, bystanders will fail to notice unless the victim points it out, which prompts a roll as per the normal Obfuscate characteristics.<br />
|duration=One action<br />
|related=<br />
|author=[[User:Dercomai]]<br />
|othercred=<br />
}}</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=User:Dercomai&diff=2417User:Dercomai2022-08-05T00:35:40Z<p>Dercomai: </p>
<hr />
<div>This is an overview of content created by Dercomai aka Draconis.<br />
<br />
[https://docs.google.com/spreadsheets/d/1kmdq-HmXVlo29J9HZeSIYfcWLvlxRexeOJfMGa1gv58/edit?usp=sharing You can see it all added to a discipline list here.]<br />
<br />
=== Special Rules ===<br />
<br />
* [[Specific Notes (Dercomai)]]: Power-specific house rules and updates<br />
* [[Recommended Content (Dercomai)]]: Links to other authors' homebrew that's especially recommended<br />
* [[The Reunion Revisited]]: Revised rules for the Hecata bloodlines<br />
* [[Reborn]] and [[Agonizing Bite]]: Flaws for use with The Reunion Revisited<br />
<br />
=== Animalism ===<br />
<br />
* [[Blood in the Water]] (Animalism 1): Smell spilled blood and open wounds from a distance<br />
* [[Animal Messenger]] (Animalism 2 + Obfuscate 2): Send messages via animal<br />
* [[Lord of the Land]] (Animalism 5): Apply Animalism powers across your claimed domain<br />
* [[Quell the Herd]] (Animalism 5): Quell crowds and gatherings<br />
<br />
=== Auspex ===<br />
<br />
* [[Reflected Senses]] (Auspex 3): Use other Auspex powers through recordings<br />
* [[Silicon Eyes]] (Auspex 3): See through the "eyes" of cameras and sensors<br />
* [[The Feather's Flight]] (Auspex 4): See the trails left by auras over time<br />
<br />
=== Fortitude ===<br />
<br />
* [[Soul's Aegis]] (Fortitude 3 + Oblivion 2): Prevent all damage, take stains instead<br />
<br />
=== Dominate ===<br />
<br />
* [[Suggest]] (Dominate 1): Force someone to believe a single statement<br />
* [[Voice of Styx]] (Dominate 1 + Oblivion 1): Contact and command spirits<br />
* [[Visceral Control]] (Dominate 3 + Protean 1): Control muscles and nerves directly<br />
* [[Stifle]] (Dominate 4): Suppress other vampires' disciplines<br />
<br />
=== Obfuscate ===<br />
<br />
* [[The Missing Voice]] (Obfuscate 1 + Presence 1): "Throw" your voice anywhere within line of sight<br />
* [[Touch of Shadow]] (Obfuscate 1): Conceal objects on your person<br />
* [[Trackless Step]] (Obfuscate 1): Leave no traces of your presence<br />
* [[Impermanence]] (Obfuscate 2): Disguise one object as another<br />
<br />
=== Oblivion ===<br />
<br />
* [[Eyes of Oblivion]] (Oblivion 1): See through supernatural darkness, and perceive ghosts and fetters (replacing ''Oblivion Sight'' from Chicago by Night and ''The Binding Fetter'' from Cults of the Blood Gods)<br />
* [[Mortician's Appraisal]] (Oblivion 1): Sense the presence of corpses, or learn their cause of death<br />
* [[Bolster the Decaying Flesh]] (Oblivion 2 + Fortitude 1): Apply vampiric healing to another corpse<br />
* [[Gatekeeper]] (Oblivion 3): Shape the Shroud, making it stronger or weaker in an area<br />
* [[Jinx]] (Oblivion 3): Cause technology to malfunction<br />
* [[Reaper's Kiss]] (Oblivion 4): Cause inanimate matter to decay<br />
<br />
=== Potence ===<br />
<br />
* [[Subtle Strength]] (Protean 3 + Obfuscate 1): Apply your strength through subtle gestures<br />
<br />
=== Presence ===<br />
<br />
* [[Enrapture]], aka Love (Presence 5): Like Entrancement but more so, creating a temporary blood-bond<br />
<br />
=== Protean ===<br />
<br />
* [[Changeling]] (Protean 1): Make temporary changes to appearance (sort of replacing ''Vicissitude'' from the Companion)<br />
* [[Stolen Aspects]] (Protean 1): Take on aspects of animals you've consumed<br />
* [[Vicissitude]] (Protean 2 + Dominate 2): Apply Protean powers to others, permanently (replacing ''Fleshcraft'' from the Companion)<br />
* [[Fight Form]] (Protean 3): Turn into a large predatory animal (replacing ''Shapechange'' from the corebook)<br />
* [[Flight Form]] (Protean 3): Turn into a small predatory animal (replacing ''Metamorphosis'' from the corebook)<br />
* [[Horrid Form]], aka Fright Form (Protean 4): Turn into a monstrosity, such as Zulo form (replacing ''Horrid Form'' from the Companion)<br />
* [[Form Mastery]] (Protean 5): Fight Form and Flight Form can turn into any animal, not just one<br />
<br />
=== Oblivion Ceremonies ===<br />
<br />
* [[Entropic Sight]] (Ceremony 1): Create a lens that shows the world as a wraith sees it<br />
* [[Grave Goods]] (Ceremony 1): Allow ghosts to interact with a particular object<br />
* [[Pishacha's Feast]] (Ceremony 1): Consume a corpse to slake Hunger or experience its memories<br />
* [[Shadowlands Beacon]] (Ceremony 1): Create a beacon visible at great distance in the Shadowlands<br />
* [[Death Knell]] (Ceremony 2): Know whenever someone dies in your Domain<br />
* [[Nekyia]] (Ceremony 2): Make an offering of food, which ghosts can consume for nourishment<br />
* [[One Foot in the Grave]] (Ceremony 3): Physically touch and harm ghosts<br />
* [[Forge the Soul's Anchor]] (Ceremony 5): Bind a wraith to a new fetter<br />
* [[Night of a Thousand Eyes]] (Ceremony 5): Possess and control your zombie horde from a distance<br />
* [[Denying the Ferryman]] (Ceremony 5): Embrace a corpse, or purge a bloodline flaw</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Eyes_of_Oblivion&diff=2415Eyes of Oblivion2022-08-02T02:50:41Z<p>Dercomai: Elaborate on what it takes to detect fetters</p>
<hr />
<div>{{DisciplineLevel<br />
|discipline=Oblivion<br />
|level=1<br />
|name=Eyes of Oblivion<br />
|amalgam=<br />
|prereq=<br />
|description=The vampire draws the darkness of Oblivion into their eyes, attuning their senses to the world of the dead.<br />
|cost=Free<br />
|dicepool=<br />
|system=While this power is active, the vampire ignores all penalties from darkness, including the supernatural darkness of Oblivion. This attunement also grants the vampire a limited awareness of the other side of the veil: they can perceive any wraiths, spectres, and other denizens of the Shadowlands that are not supernaturally concealing their presence.<br />
<br />
With focus and concentration, the vampire can also identify objects or individuals that are of importance to ghosts: what necromancers call "fetters". Weaker fetters might be marked only by a strangely dark shadow, while stronger ones might have an aura or odor indicating their particular importance to the ghost (a beloved wedding ring always feeling warm to the touch, or a murder weapon marked by the scent of blood). The degree of focus required prevents the vampire from doing much more than talking or moving slowly while using the power this way.<br />
|duration=Until deactivated.<br />
|related=This is meant to replace ''Oblivion Sight'' (Chicago by Night p293) and ''The Binding Fetter'' (Cults of the Blood Gods p204), two discipline powers with very similar thematics but non-overlapping mechanics. It can substitute for either of those as a prerequisite for ceremonies or other powers.<br />
|author=[[User:Dercomai]]<br />
|othercred=<br />
}}</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Lingering_Kiss_(Revamped)&diff=2400Lingering Kiss (Revamped)2022-07-29T18:53:30Z<p>Dercomai: </p>
<hr />
<div>{{DisciplineLevel<br />
|discipline=Presence<br />
|level=2<br />
|name=Lingering Kiss (Revamped)<br />
|amalgam=<br />
|prereq=<br />
|description=The Kiss of a vampire induces near-ecstasy in the victim, but this power leaves other Kisses in the dust. Victims fed upon by the user are temporarily empowered, but also become addicted to the Kiss - obsessing over it and<br />
even seeking the vampire out for repeated feedings. Mortals often become anemic, self-harm, or even die from this addiction; an artist inspired by a Toreador might reach brilliant heights of creativity, but the brightest stars burn out the fastest.<br />
<br />
Addicting other vampires is also possible, with the caveat that obsessed vampires demanding to be fed from quickly lead to the user becoming Blood Bound.<br />
|cost=Free<br />
|dicepool=<br />
|system=The vampire can choose to use this power or not during each feeding. If they use it, the victim gains a bonus equal to half the user’s Presence (round up) to one category of dice pools (Physical, Social, or Mental) chosen by the user. This benefit lasts for a number of nights equal to the user’s Presence.<br />
<br />
Once the benefit fades, withdrawal strikes and all actions not spent working toward acquiring a new fix receive a penalty equal to the initial bonus, including trying to resist whatever the user asks of the addict. A victim in withdrawal can spend Willpower to ignore the penalties for a scene, and the penalties fade after a number of nights equal to the user’s Presence.<br />
|duration=A number of nights equal to the user's Presence rating for the bonus, and the same number of nights for the penalty afterward.<br />
|related=<br />
|author=[[User:Dercomai]], adapting the different versions from different errata documents and printings of the corebook.<br />
|othercred=This version of the power was originally suggested by [[User:Lumi]]<br />
}}</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Lingering_Kiss_(Revamped)&diff=2399Lingering Kiss (Revamped)2022-07-29T18:52:28Z<p>Dercomai: Created page with "{{DisciplineLevel |discipline=Presence |level=2 |name=Lingering Kiss (Revamped) |amalgam= |prereq= |description=The Kiss of a vampire induces near-ecstasy in the victim, but t..."</p>
<hr />
<div>{{DisciplineLevel<br />
|discipline=Presence<br />
|level=2<br />
|name=Lingering Kiss (Revamped)<br />
|amalgam=<br />
|prereq=<br />
|description=The Kiss of a vampire induces near-ecstasy in the victim, but this power leaves other Kisses in the dust. Victims fed upon by the user are temporarily empowered, but also become addicted to the Kiss - obsessing over it and<br />
even seeking the vampire out for repeated feedings. Mortals often become anemic, self-harm, or even die from this addiction; an artist inspired by a Toreador might reach brilliant heights of creativity, but the brightest stars burn out the fastest.<br />
<br />
Addicting other vampires is also possible, with the caveat that obsessed vampires demanding to be fed from quickly lead to the user becoming Blood Bound.<br />
|cost=Free<br />
|dicepool=<br />
|system=The vampire can choose to use this power or not during each feeding. If they use it, the victim gains a bonus equal to half the user’s Presence (round up) to one category of dice pools (Physical, Social, or Mental) chosen by the user. This benefit lasts for a number of nights equal to the user’s Presence and is renewed to full duration if used again during the period.<br />
<br />
Once the benefit fades, withdrawal strikes and all actions not spent working toward acquiring a new fix receive a penalty equal to the initial bonus, including trying to resist whatever the user asks of the addict. A victim in withdrawal can spend Willpower to ignore the penalties for a scene, and the penalties fade after a number of nights equal to the user’s Presence rating.<br />
|duration=A number of nights equal to the user's Presence rating for the bonus, and the same number of nights for the penalty afterward.<br />
|related=<br />
|author=[[User:Dercomai]], adapting the different versions from different errata documents and printings of the corebook.<br />
|othercred=This version of the power was originally suggested by [[User:Lumi]]<br />
}}</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Silicon_Eyes&diff=2394Silicon Eyes2022-07-25T03:15:11Z<p>Dercomai: </p>
<hr />
<div>{{DisciplineLevel<br />
|discipline=Auspex<br />
|level=3<br />
|name=Silicon Eyes<br />
|amalgam=<br />
|prereq=<br />
|description=A modern variant on ''Share the Senses'' developed by certain Anarch Tremere, this power lets a vampire borrow the eyes and ears of electronic devices. They can see what a camera sees, hear what a microphone hears, and even get information from stranger sensors, such as a motion detector or tripwire. However, they're limited to gathering information: they couldn't cause a camera to pan or zoom, for example, or force an automatic door to open or shut.<br />
<br />
Like ''Share the Senses'', this power normally requires line of sight to initiate. However, it can be used at any distance on a device specifically marked with the vampire's Blood. This marking requires one Rouse Check and lasts for one week from the time of application.<br />
|cost=One or two Rouse Checks<br />
|dicepool=Resolve + Auspex<br />
|system=Make a Rouse Check and roll Resolve + Auspex; the difficulty depends on how well the user knows the system in question (one for a system they've painstakingly constructed by hand, three for an off-the-shelf webcam, five or six for a top-of-the-line military-grade SI network).<br />
<br />
By default, this only affects a single device (a single camera, microphone, or other sensor). However, by making a second Rouse Check at the time of activation, the vampire can change their perceptions at will between any sensors connected to the same network.<br />
|duration=One scene<br />
|related=<br />
|author=[[User:Dercomai]]<br />
|othercred=<br />
}}</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Awe_(Revamped)&diff=2390Awe (Revamped)2022-07-19T01:33:20Z<p>Dercomai: </p>
<hr />
<div>{{DisciplineLevel<br />
|discipline=Presence<br />
|level=1<br />
|name=Awe (Revamped)<br />
|amalgam=<br />
|prereq=<br />
|description=The vampire's Blood attracts the eye of everyone around. Anyone in the presence of the vampire finds their attention inexplicably drawn to them, no matter the circumstances, as if they were illuminated by a hidden spotlight.<br />
|cost=Free<br />
|dicepool=<br />
|system=Add two dice to all Leadership and Performance rolls, as well as any other Skill rolls to draw or maintain people's attention (such as creating a distraction to keep attention off other coterie-mates). In combat, this power tends to draw enemies' focus and fire, leading to the Presence-user being attacked first.<br />
|duration=One scene or until intentionally ended<br />
|related=[[Daunt (Revamped)]]<br />
|author=[[User:Dercomai]], Sharei, Fuzz, and elmerg<br />
|othercred=A modification of Awe from the corebook.<br />
}}</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Daunt_(Revamped)&diff=2389Daunt (Revamped)2022-07-19T01:33:16Z<p>Dercomai: Created page with "{{DisciplineLevel |discipline=Presence |level=1 |name=Daunt (Revamped) |amalgam= |prereq= |description=Instead of attracting people, the vampire uses Presence to repel. With t..."</p>
<hr />
<div>{{DisciplineLevel<br />
|discipline=Presence<br />
|level=1<br />
|name=Daunt (Revamped)<br />
|amalgam=<br />
|prereq=<br />
|description=Instead of attracting people, the vampire uses Presence to repel. With this power the user appears<br />
threatening and exudes an aura of hostility and menace.<br />
|cost=Free<br />
|dicepool=<br />
|system=Add two dice to all Intimidation rolls or other Skill rolls relying on fear and negative force of personality (such as scaring off an animal). Additionally, anyone attempting to engage the user in combat must win a Resolve + Composure roll at a Difficulty equal to their Presence. This effect does not work if there are no other serious threats, or if the vampire engages an enemy directly—as force of numbers and self-preservation instincts can outweigh even the most terrifying of miens.<br />
|duration=One scene, or until intentionally ended<br />
|related=[[Awe (Revamped)]]<br />
|author=[[User:Dercomai]], Sharei, Fuzz, and elmerg<br />
|othercred=A modification of Daunt from the corebook.<br />
}}</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Awe_(Revamped)&diff=2388Awe (Revamped)2022-07-19T01:29:33Z<p>Dercomai: Created page with "{{DisciplineLevel |discipline=Presence |level=1 |name=Awe (Revamped) |amalgam= |prereq= |description=The vampire's Blood attracts the eye of everyone around. Anyone in the pre..."</p>
<hr />
<div>{{DisciplineLevel<br />
|discipline=Presence<br />
|level=1<br />
|name=Awe (Revamped)<br />
|amalgam=<br />
|prereq=<br />
|description=The vampire's Blood attracts the eye of everyone around. Anyone in the presence of the vampire finds their attention inexplicably drawn to them, no matter the circumstances, as if they were illuminated by a hidden spotlight.<br />
|cost=Free<br />
|dicepool=<br />
|system=Add two dice to all Leadership and Performance rolls, as well as any other Skill rolls to draw or maintain people's attention (such as creating a distraction to keep attention off other coterie-mates). In combat, this power tends to draw enemies' focus and fire, leading to the Presence-user being attacked first.<br />
|duration=One scene or until intentionally ended<br />
|related=[[Daunt (Revamped)]]<br />
|author=[[User:Dercomai]], Sharei, Fuzz, and [[User:elmerg]]<br />
|othercred=A modification of Awe from the corebook.<br />
}}</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=User:Dercomai&diff=2385User:Dercomai2022-07-07T19:20:21Z<p>Dercomai: </p>
<hr />
<div>This is an overview of content created by Dercomai aka Draconis.<br />
<br />
[https://docs.google.com/spreadsheets/d/1kmdq-HmXVlo29J9HZeSIYfcWLvlxRexeOJfMGa1gv58/edit?usp=sharing You can see it all added to a discipline list here.]<br />
<br />
=== Special Rules ===<br />
<br />
* [[Specific Notes (Dercomai)]]: Power-specific house rules and updates<br />
* [[Recommended Content (Dercomai)]]: Links to other authors' homebrew that's especially recommended<br />
* [[The Reunion Revisited]]: Revised rules for the Hecata bloodlines<br />
* [[Reborn]] and [[Agonizing Bite]]: Flaws for use with The Reunion Revisited<br />
<br />
=== Animalism ===<br />
<br />
* [[Blood in the Water]] (Animalism 1): Smell spilled blood and open wounds from a distance<br />
* [[Animal Messenger]] (Animalism 2 + Obfuscate 2): Send messages via animal<br />
* [[Lord of the Land]] (Animalism 5): Apply Animalism powers across your claimed domain<br />
* [[Quell the Herd]] (Animalism 5): Quell crowds and gatherings<br />
<br />
=== Auspex ===<br />
<br />
* [[Reflected Senses]] (Auspex 3): Use other Auspex powers through recordings<br />
* [[Silicon Eyes]] (Auspex 3): See through the "eyes" of cameras and sensors<br />
* [[The Feather's Flight]] (Auspex 4): See the trails left by auras over time<br />
<br />
=== Fortitude ===<br />
<br />
* [[Soul's Aegis]] (Fortitude 3 + Oblivion 2): Prevent all damage, take stains instead<br />
<br />
=== Dominate ===<br />
<br />
* [[Suggest]] (Dominate 1): Force someone to believe a single statement<br />
* [[Voice of Styx]] (Dominate 1 + Oblivion 1): Contact and command spirits<br />
* [[Visceral Control]] (Dominate 3 + Protean 1): Control muscles and nerves directly<br />
* [[Stifle]] (Dominate 4): Suppress other vampires' disciplines<br />
<br />
=== Obfuscate ===<br />
<br />
* [[The Missing Voice]] (Obfuscate 1 + Presence 1): "Throw" your voice anywhere within line of sight<br />
* [[Touch of Shadow]] (Obfuscate 1): Conceal objects on your person<br />
* [[Trackless Step]] (Obfuscate 1): Leave no traces of your presence<br />
* [[Impermanence]] (Obfuscate 2): Disguise one object as another<br />
<br />
=== Oblivion ===<br />
<br />
* [[Eyes of Oblivion]] (Oblivion 1): See through supernatural darkness, and perceive ghosts and fetters (replacing ''Oblivion Sight'' from Chicago by Night and ''The Binding Fetter'' from Cults of the Blood Gods)<br />
* [[Mortician's Appraisal]] (Oblivion 1): Sense the presence of corpses, or learn their cause of death<br />
* [[Bolster the Decaying Flesh]] (Oblivion 2 + Fortitude 1): Apply vampiric healing to another corpse<br />
* [[Gatekeeper]] (Oblivion 3): Shape the Shroud, making it stronger or weaker in an area<br />
* [[Jinx]] (Oblivion 3): Cause technology to malfunction<br />
* [[Reaper's Kiss]] (Oblivion 4): Cause inanimate matter to decay<br />
<br />
=== Presence ===<br />
<br />
* [[Enrapture]], aka Love (Presence 5): Like Entrancement but more so, creating a temporary blood-bond<br />
<br />
=== Protean ===<br />
<br />
* [[Changeling]] (Protean 1): Make temporary changes to appearance (sort of replacing ''Vicissitude'' from the Companion)<br />
* [[Stolen Aspects]] (Protean 1): Take on aspects of animals you've consumed<br />
* [[Vicissitude]] (Protean 2 + Dominate 2): Apply Protean powers to others, permanently (replacing ''Fleshcraft'' from the Companion)<br />
* [[Fight Form]] (Protean 3): Turn into a large predatory animal (replacing ''Shapechange'' from the corebook)<br />
* [[Flight Form]] (Protean 3): Turn into a small predatory animal (replacing ''Metamorphosis'' from the corebook)<br />
* [[Horrid Form]], aka Fright Form (Protean 4): Turn into a monstrosity, such as Zulo form (replacing ''Horrid Form'' from the Companion)<br />
* [[Form Mastery]] (Protean 5): Fight Form and Flight Form can turn into any animal, not just one<br />
<br />
=== Oblivion Ceremonies ===<br />
<br />
* [[Entropic Sight]] (Ceremony 1): Create a lens that shows the world as a wraith sees it<br />
* [[Grave Goods]] (Ceremony 1): Allow ghosts to interact with a particular object<br />
* [[Pishacha's Feast]] (Ceremony 1): Consume a corpse to slake Hunger or experience its memories<br />
* [[Shadowlands Beacon]] (Ceremony 1): Create a beacon visible at great distance in the Shadowlands<br />
* [[Death Knell]] (Ceremony 2): Know whenever someone dies in your Domain<br />
* [[Nekyia]] (Ceremony 2): Make an offering of food, which ghosts can consume for nourishment<br />
* [[One Foot in the Grave]] (Ceremony 3): Physically touch and harm ghosts<br />
* [[Forge the Soul's Anchor]] (Ceremony 5): Bind a wraith to a new fetter<br />
* [[Night of a Thousand Eyes]] (Ceremony 5): Possess and control your zombie horde from a distance<br />
* [[Denying the Ferryman]] (Ceremony 5): Embrace a corpse, or purge a bloodline flaw</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Trackless_Step&diff=2384Trackless Step2022-07-07T19:18:57Z<p>Dercomai: Created page with "{{DisciplineLevel |discipline=Obfuscate |level=1 |name=Trackless Step |amalgam= |prereq= |description=An unusual extension of the principles of Obfuscate, this power affects n..."</p>
<hr />
<div>{{DisciplineLevel<br />
|discipline=Obfuscate<br />
|level=1<br />
|name=Trackless Step<br />
|amalgam=<br />
|prereq=<br />
|description=An unusual extension of the principles of Obfuscate, this power affects not the vampire themself, but the tracks and traces they leave behind.<br />
|cost=Free<br />
|dicepool=<br />
|system=Any traces of the vampire's presence left while this power is active cannot be perceived or detected by any mundane means. This covers everything from footprints to bloodstains, though it does nothing to conceal them from people present in the moment.<br />
<br />
If the vampire also has ''Ghost in the Machine'', the traces left on a camera's film or hard drive are also affected: anyone viewing the media later cannot see, hear, or identify the vampire (depending on the power used) without ''Sense the Unseen'' or a similar power.<br />
|duration=Passive<br />
|related=<br />
|author=[[User:Dercomai]]<br />
|othercred=Inspired by ''Ghost's Passing'' from Forbidden Religions.<br />
}}</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=User:Dercomai&diff=2383User:Dercomai2022-06-25T04:44:18Z<p>Dercomai: </p>
<hr />
<div>This is an overview of content created by Dercomai aka Draconis.<br />
<br />
[https://docs.google.com/spreadsheets/d/1kmdq-HmXVlo29J9HZeSIYfcWLvlxRexeOJfMGa1gv58/edit?usp=sharing You can see it all added to a discipline list here.]<br />
<br />
=== Special Rules ===<br />
<br />
* [[Specific Notes (Dercomai)]]: Power-specific house rules and updates<br />
* [[Recommended Content (Dercomai)]]: Links to other authors' homebrew that's especially recommended<br />
* [[The Reunion Revisited]]: Revised rules for the Hecata bloodlines<br />
* [[Reborn]] and [[Agonizing Bite]]: Flaws for use with The Reunion Revisited<br />
<br />
=== Animalism ===<br />
<br />
* [[Blood in the Water]] (Animalism 1): Smell spilled blood and open wounds from a distance<br />
* [[Animal Messenger]] (Animalism 2 + Obfuscate 2): Send messages via animal<br />
* [[Lord of the Land]] (Animalism 5): Apply Animalism powers across your claimed domain<br />
* [[Quell the Herd]] (Animalism 5): Quell crowds and gatherings<br />
<br />
=== Auspex ===<br />
<br />
* [[Reflected Senses]] (Auspex 3): Use other Auspex powers through recordings<br />
* [[Silicon Eyes]] (Auspex 3): See through the "eyes" of cameras and sensors<br />
* [[The Feather's Flight]] (Auspex 4): See the trails left by auras over time<br />
<br />
=== Fortitude ===<br />
<br />
* [[Soul's Aegis]] (Fortitude 3 + Oblivion 2): Prevent all damage, take stains instead<br />
<br />
=== Dominate ===<br />
<br />
* [[Suggest]] (Dominate 1): Force someone to believe a single statement<br />
* [[Voice of Styx]] (Dominate 1 + Oblivion 1): Contact and command spirits<br />
* [[Visceral Control]] (Dominate 3 + Protean 1): Control muscles and nerves directly<br />
* [[Stifle]] (Dominate 4): Suppress other vampires' disciplines<br />
<br />
=== Obfuscate ===<br />
<br />
* [[The Missing Voice]] (Obfuscate 1 + Presence 1): "Throw" your voice anywhere within line of sight<br />
* [[Touch of Shadow]] (Obfuscate 1): Conceal objects on your person<br />
* [[Impermanence]] (Obfuscate 2): Disguise one object as another<br />
<br />
=== Oblivion ===<br />
<br />
* [[Eyes of Oblivion]] (Oblivion 1): See through supernatural darkness, and perceive ghosts and fetters (replacing ''Oblivion Sight'' from Chicago by Night and ''The Binding Fetter'' from Cults of the Blood Gods)<br />
* [[Mortician's Appraisal]] (Oblivion 1): Sense the presence of corpses, or learn their cause of death<br />
* [[Bolster the Decaying Flesh]] (Oblivion 2 + Fortitude 1): Apply vampiric healing to another corpse<br />
* [[Gatekeeper]] (Oblivion 3): Shape the Shroud, making it stronger or weaker in an area<br />
* [[Jinx]] (Oblivion 3): Cause technology to malfunction<br />
* [[Reaper's Kiss]] (Oblivion 4): Cause inanimate matter to decay<br />
<br />
=== Presence ===<br />
<br />
* [[Enrapture]], aka Love (Presence 5): Like Entrancement but more so, creating a temporary blood-bond<br />
<br />
=== Protean ===<br />
<br />
* [[Changeling]] (Protean 1): Make temporary changes to appearance (sort of replacing ''Vicissitude'' from the Companion)<br />
* [[Stolen Aspects]] (Protean 1): Take on aspects of animals you've consumed<br />
* [[Vicissitude]] (Protean 2 + Dominate 2): Apply Protean powers to others, permanently (replacing ''Fleshcraft'' from the Companion)<br />
* [[Fight Form]] (Protean 3): Turn into a large predatory animal (replacing ''Shapechange'' from the corebook)<br />
* [[Flight Form]] (Protean 3): Turn into a small predatory animal (replacing ''Metamorphosis'' from the corebook)<br />
* [[Horrid Form]], aka Fright Form (Protean 4): Turn into a monstrosity, such as Zulo form (replacing ''Horrid Form'' from the Companion)<br />
* [[Form Mastery]] (Protean 5): Fight Form and Flight Form can turn into any animal, not just one<br />
<br />
=== Oblivion Ceremonies ===<br />
<br />
* [[Entropic Sight]] (Ceremony 1): Create a lens that shows the world as a wraith sees it<br />
* [[Grave Goods]] (Ceremony 1): Allow ghosts to interact with a particular object<br />
* [[Pishacha's Feast]] (Ceremony 1): Consume a corpse to slake Hunger or experience its memories<br />
* [[Shadowlands Beacon]] (Ceremony 1): Create a beacon visible at great distance in the Shadowlands<br />
* [[Death Knell]] (Ceremony 2): Know whenever someone dies in your Domain<br />
* [[Nekyia]] (Ceremony 2): Make an offering of food, which ghosts can consume for nourishment<br />
* [[One Foot in the Grave]] (Ceremony 3): Physically touch and harm ghosts<br />
* [[Forge the Soul's Anchor]] (Ceremony 5): Bind a wraith to a new fetter<br />
* [[Night of a Thousand Eyes]] (Ceremony 5): Possess and control your zombie horde from a distance<br />
* [[Denying the Ferryman]] (Ceremony 5): Embrace a corpse, or purge a bloodline flaw</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Night_of_a_Thousand_Eyes&diff=2382Night of a Thousand Eyes2022-06-25T04:23:22Z<p>Dercomai: </p>
<hr />
<div>{{DisciplineLevel<br />
|discipline=Oblivion Ceremony<br />
|level=5<br />
|name=Night of a Thousand Eyes<br />
|amalgam=<br />
|prereq=[[Bolster the Decaying Flesh]] or [[Mortician's Appraisal]]<br />
|description=According to the old legends, this ceremony was the final creation of the mad necromancer Lodovico Sangiovanni, who attempted to bring about the Day of Judgement with an army of the hungry dead. Even now, vampires who have no qualms about binding wraiths into service or forcing life back into dead tissue still have reservations about using this technique…though others see it as the Family’s ultimate weapon against the Second Inquisition.<br />
|cost=A human sacrifice, a pen carved from a sentient creature’s bone, and a coffin lined with iron.<br />
|dicepool=The necromancer murders the sacrifice, possibly accruing one or more Stains, and lets the blood flow into the coffin. Using a bone pen and the fresh blood, they mark any number of zombies with a sigil encoding their own true name, then they immerse themself completely and seal the coffin shut to block out all light.<br />
|system=For the remainder of the night, the necromancer can control any of the marked zombies freely, seeing through its eyes and controlling its limbs as though it were their own body and switching from one zombie to another at any time. While possessing their horde, they suffer no impairment, cannot frenzy, and do not apply Hunger dice to their rolls.<br />
<br />
At the same time, however, they have no awareness or control of their own body—which is driven solely by the Beast, as if wassailing (see Vampire: the Masquerade Fifth Edition page 241). Sensible necromancers have trusted ghouls inter the coffin under stone and dirt before making the ceremony roll, though this can lead to a very unpleasant night if the roll fails!<br />
|duration=One night<br />
|related=<br />
|author=[[User:Dercomai]]<br />
|othercred=Thanks to Sharkey for suggesting the mechanics and drawback of this ceremony!<br />
}}</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Forge_the_Soul%27s_Anchor&diff=2381Forge the Soul's Anchor2022-06-25T04:22:30Z<p>Dercomai: </p>
<hr />
<div>{{DisciplineLevel<br />
|discipline=Oblivion Ceremony<br />
|level=5<br />
|name=Forge the Soul's Anchor<br />
|amalgam=<br />
|prereq=The Binding Fetter or [[Eyes of Oblivion]]<br />
|description=Fetters form the core of a wraith’s existence. Some necromancers call the Shadowlands the “River Styx” and describe it as a rushing current you constantly have to fight against just to stay in one place, wearing away at your strength until you can’t keep holding on and are swept away to Oblivion. Fetters give a spirit something solid to hold onto, a way to keep themselves from being washed away by the current.<br />
<br />
In general, a wraith’s fetters are tied to its passions, the strongest emotions that drive them to resist the lure of Oblivion and cling to reality even after their time has passed. But how many a given wraith has is difficult to predict. One ghost might be fettered to her wedding ring, symbolizing her love for her newlywed husband, while another might not form a fetter even after fifty years of marriage. This ceremony was created to remove that uncertainty.<br />
|cost=The intended fetter, water drawn from a reservoir that has never seen sunlight, a blind animal to be sacrificed, and a leaden chain.<br />
|dicepool=This ceremony must be performed in the complete absence of light. The ritualist immerses the object in the water, then binds it with a chain coated in sacrificial blood and draws the other end of the chain around the target.<br />
|system=If the ceremony roll succeeds, the object becomes a new fetter for the wraith, and whatever emotion they feel toward it flares up into a burning, all-consuming passion. The ceremony is easier (–1 Difficulty) if the target already feels some strong emotion toward the fetter, and more difficult (+1 Difficulty) if they don’t care about it in the slightest.<br />
<br />
While usually performed on wraiths, this ceremony also works on humans and vampires. A corporeal target feels the inflamed passion for a year and a day before it wears off; if they meet their end during that time, they always become a wraith, with the object as their first fetter. Only the most extreme measures (Withering Spirit, or being thrown physically into Oblivion) can prevent this.<br />
|duration=Permanent<br />
|related=<br />
|author=[[User:Dercomai]]<br />
|othercred=<br />
}}</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Shadowlands_Beacon&diff=2380Shadowlands Beacon2022-06-25T04:07:28Z<p>Dercomai: </p>
<hr />
<div>{{DisciplineLevel<br />
|discipline=Oblivion Ceremony<br />
|level=1<br />
|name=Shadowlands Beacon<br />
|amalgam=<br />
|prereq=[[Eyes of Oblivion]]<br />
|description=Through an act of symbolic death, a necromancer can create a ghostly flame that burns bright in the Shadowlands, broadcasting its location to anyone who can see.<br />
|cost=A wax candle and blood drawn from a human or animal within an hour after its death<br />
|dicepool=The ritualist marks the candle with a short phrase in Ancient Greek, then lets it burn until it gutters out, and shapes the soft wax into a small sphere.<br />
|system=Once the beacon is prepared, it burns with a bright spectral fire visible only in the Shadowlands. Any wraith can see it at a range of a quarter mile, and a vampire capable of seeing past the Shroud (such as with ''Oblivion Sight'' or ''Sense the Unseen'') can detect it at a range of 50 feet.Anyone carrying this beacon is certain to attract ghostly attention; what form this attention takes is up to the individual ghosts.<br />
|duration=One lunar cycle, or until the beacon is destroyed<br />
|related=<br />
|author=[[User:Dercomai]]<br />
|othercred=<br />
}}</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Grave_Goods&diff=2379Grave Goods2022-06-25T04:05:59Z<p>Dercomai: </p>
<hr />
<div>{{DisciplineLevel<br />
|discipline=Oblivion Ceremony<br />
|level=1<br />
|name=Grave Goods<br />
|amalgam=<br />
|prereq=Where the Shroud Thins<br />
|description=While they can see and hear everything, ghosts can't usually interact with the physical world except through their fetters. This ritual changes that, attuning one object to the energies of the Labyrinth so that ghosts can interact with it freely.<br />
|cost=Distilled water and an iron ring.<br />
|dicepool=The caster dips a brush in the water and draws a circle around the object, then places the ring around it and marks it with the remaining water.<br />
|system=On a win, the object becomes "liminal", allowing ghosts to interact with it as though they were physical: a ghost could write freely with a liminal pen, for example, or open and close a liminal door. A liminal corpse can be possessed at -2 difficulty, but doesn't give the ghost any additional means to do so (they would already need the ability to possess corpses, or a more advanced ceremony to give them that ability).<br />
|duration=One week, or until the object is destroyed.<br />
|related=<br />
|author=[[User:Dercomai]]<br />
|othercred=<br />
}}</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Entropic_Sight&diff=2378Entropic Sight2022-06-25T04:03:21Z<p>Dercomai: </p>
<hr />
<div>{{DisciplineLevel<br />
|discipline=Oblivion Ceremony<br />
|level=1<br />
|name=Entropic Sight<br />
|amalgam=<br />
|prereq=[[Eyes of Oblivion]] or Fatal Precognition<br />
|description=The Shadowlands are a place of endings and entropy, decay and death and finality. Most necromancers try to fight against these forces, strengthening ghosts' anchors or forcing a semblance of life back into empty corpses. But some have found ways to use this macabre potential to their advantage.<br />
|cost=An optical device of some sort, freshly-burned ashes, and vitreous humour<br />
|dicepool=The necromancer takes an optical device (traditionally a mirror, but a pair of glasses or camera lens work just as well, as long as it's designed to alter light) and draws sigils across it in a mixture of ashes and Vitae. If the ceremony roll succeeds, the sigils can be wiped away, but they leave a fractal pattern of discoloration on the glass beneath.<br />
|system=Anyone looking through the enchanted device sees a haunting combination of the Shadowlands and the real world, all overlaid with the poisonous touch of the Abyss. Buildings look like ruins, living humans look like corpses, and vampires look like withered skeletons.<br />
<br />
With a successful Wits+Medicine roll (difficulty equal to Composure), this can reveal whether or not a target is alive, or what type of undead they are; the current state of a target's health track; or the exact nature of a target's maladies—one piece of information per point of margin. Alternately, with a successful Wits + Crafts roll (difficulty 2), it can reveal the flaws and weak points of an inanimate object.<br />
|duration=One week, or until the device is touched by sunlight or fire<br />
|related=<br />
|author=Draconis<br />
|othercred=<br />
}}</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=The_Feather%27s_Flight&diff=2377The Feather's Flight2022-06-25T03:33:00Z<p>Dercomai: </p>
<hr />
<div>{{DisciplineLevel<br />
|discipline=Auspex<br />
|level=4<br />
|name=The Feather's Flight<br />
|amalgam=<br />
|prereq=Scry the Soul<br />
|description=After learning to perceive the auras projected from the human soul, some Kindred develop this ability further, learning to track these auras backward through time. With this power active, traces of auras appear as shimmering trails of light weaving through the air.<br />
|cost=One Rouse Check<br />
|dicepool=Resolve + Auspex<br />
|system=Make a Rouse Check and roll Resolve + Auspex against a difficulty based on the freshness of the trail; looking for an aura a couple hours old might be Difficulty 3, while following a weeks-old trail through a crowded club might be Difficulty 6 or higher. As with ''Scry the Soul'', the vampire can either scan the area for general qualities, or try to focus on a specific trail—though unless the target is present, they'll need to work from a description like "the vampire who touched this" or "the angriest person in the alley".<br />
<br />
On a win, the vampire knows how old the trail is and can follow it in either direction, getting a sense of how the target moved and what objects they touched. They can also ask a number of questions equal to the margin about the state of their target's soul at any particular point, as with ''Scry the Soul''.<br />
|duration=One scene<br />
|related=<br />
|author=[[User:Dercomai]]<br />
|othercred=Based on a power from ''Shadows of Mexico'', the Requiem sourcebook<br />
}}</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Lord_of_the_Land&diff=2376Lord of the Land2022-06-25T03:27:30Z<p>Dercomai: </p>
<hr />
<div>{{DisciplineLevel<br />
|discipline=Animalism<br />
|level=5<br />
|name=Lord of the Land<br />
|amalgam=<br />
|prereq=<br />
|description=True masters of Animalism are not limited by distance. The greatest of Tzimisce Voivodes and Nosferatu spymasters are uncontested lords over their domains and everything in them, able to manipulate their subjects with little more than a thought.<br />
|cost=One Rouse Check in addition to the cost of the power amplified<br />
|dicepool=None<br />
|system=This power requires the user to establish control over a domain or territory of some sort, mark its boundaries with their Blood, and hold it uncontested. If the marks are effaced or destroyed, or another vampire takes up residence in the domain without the lord's permission, this power ceases to function.<br />
<br />
By making an additional Rouse Check when activating an Animalism power within their domain, the lord can amplify the power to affect every possible target in that domain. Each target can roll to contest separately, or the lord can make a single roll against the highest resistance pool.<br />
<br />
Special: This amplification has no effect on Bond Famulus, or on any power with passive duration.<br />
|duration=As the duration of the amplified power.<br />
|related=<br />
|author=[[User:Dercomai]]<br />
|othercred=<br />
}}</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Vicissitude&diff=2375Vicissitude2022-06-24T18:19:49Z<p>Dercomai: </p>
<hr />
<div>{{DisciplineLevel<br />
|discipline=Protean<br />
|level=2<br />
|name=Vicissitude<br />
|amalgam=Dominate 2<br />
|prereq=<br />
|description=This is the signature power of the Tzimisce: the ability to reshape others’ flesh and bone like clay, bending bodies as well as minds to their will. Some Fiends use this for “cosmetic surgery”, altering other vampires’ appearance (for a price), while others use it to transform their ghouls into horrifying weapons of war.<br />
|cost=One Rouse Check, in addition to the cost of any other powers used<br />
|dicepool=Dexterity + Protean<br />
|system=With a full scene of agonizing work, the vampire can apply any of their other Protean powers to another target. [[Changeling]] might require sculpting the target’s features little by little, while Feral Weapons could involve extruding their finger bones into serrated claws, or Eyes of the Beast careful modifications to the inside of the eye.<br />
<br />
Roll Dexterity + Protean, at a difficulty equal to three plus the number of Vicissitude modifications the target already has. On a win, the target gains the benefits of one of the user’s Protean powers (of the user’s choice); on a critical win, they gain two, which only count as a single modification for the purpose of this power’s difficulty.<br />
<br />
The target has no control over the granted power, and its duration is ignored; it’s effectively “always on”, until reverted with another use of this ability or healed as a Crippling Injury (which likely requires extensive surgery for mortals or ghouls).<br />
|duration=Permanent, or until reverted<br />
|related=[[Changeling]], [[Horrid Form]]. This is intended to replace the power ''Fleshcraft'' from the Companion.<br />
|author=[[User:Dercomai]]<br />
|othercred=<br />
}}</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Specific_Notes_(Dercomai)&diff=2374Specific Notes (Dercomai)2022-06-21T21:56:01Z<p>Dercomai: </p>
<hr />
<div>These are [[User:Dercomai]]'s house rules and notes for specific things in the game.<br />
<br />
=== Clans ===<br />
<br />
* '''Ravnos''': The Ravnos disciplines are Animalism, Fortitude, Obfuscate (i.e. Fortitude instead of Presence). Their signature amalgams can be purchased with Fortitude instead of Presence as the prerequisite.<br />
<br />
=== Auspex ===<br />
<br />
* '''Obeah''' (Auspex 2 + Fortitude 1): This power is instead called "Mens Sana", because naming powers after real-world religious practices feels a bit tasteless. If using the Orison homebrew, this power is instead Orison 2 + Auspex 1 (and likewise for Omphalos).<br />
* '''Unburdening the Bestial Soul''' (Auspex 5 + Dominate 3): If using the Orison homebrew, this power is instead Orison 5 with no amalgam (and likewise for Omphalos).<br />
<br />
=== Celerity ===<br />
<br />
* '''Draught of Elegance''' (Celerity 4): This power should scale with half the user's Celerity ''rounded up'', not rounded down. Rounded down means the value will never be anything except 2.<br />
<br />
=== Dominate ===<br />
<br />
* '''Submerged Directive''' (Dominate 3): This power should have Mesmerize as a prerequisite, since its effects explicitly apply only when using Mesmerize.<br />
<br />
=== Fortitude ===<br />
<br />
* '''Obdurate''' (Fortitude 2 + Potence 2): The dice pool for this power is Wits + Survival, not Stamina + Survival. (The published version contradicts itself about this.)<br />
* '''Valeren''' (Fortitude 2 + Auspex 1): This power is instead called "Corpore Sano", for symmetry and because the current name is not especially informative. If using the Orison homebrew, this power is instead Orison 2 + Fortitude 1 (and likewise for Omphalos).<br />
* '''Draught of Endurance''' (Fortitude 4): This power should scale with half the user's Fortitude ''rounded up'', not rounded down. Rounded down means the value will never be anything except 2.<br />
<br />
=== Obfuscate ===<br />
<br />
* '''Chimerstry''' (Obfuscate 2 + Presence 1): This amalgam can be purchased with Fortitude instead of Presence. The effects can be transmitted through Ghost in the Machine, if the user desires.<br />
* '''Ghost's Passing''' (Obfuscate 2 + Animalism 1): Like Enduring Beasts (Fortitude 2 + Animalism 1), this power is free to use on a famulus.<br />
* '''Fata Morgana''' (Obfuscate 3 + Presence 2): This amalgam can be purchased with Fortitude instead of Presence. The effects can be transmitted through Ghost in the Machine, if the user desires.<br />
<br />
=== Oblivion ===<br />
<br />
* '''Oblivion Sight''' (Oblivion 1): Replaced by [[Eyes of Oblivion]] (Oblivion 1).<br />
* '''Shadow Cloak''' (Oblivion 1): This power is instead called "Shadow Mantle", to avoid confusion with the entirely unrelated power Cloak of Shadows (Obfuscate 1).<br />
* '''The Binding Fetter''' (Oblivion 1): Replaced by [[Eyes of Oblivion]] (Oblivion 1).<br />
* '''Umbrous Clutch''' (Oblivion 4): Vampires who know about the power and are expecting its use do not need to test for frenzy.<br />
<br />
=== Oblivion Ceremonies ===<br />
<br />
* Per the note on page 208 of Cults, ceremony prerequisites are flexible, especially if the power and ceremony come from different books. If you can justify the connection between power and ceremony thematically, it will generally be allowed.<br />
* '''The Knowing Stone''' (Ceremony 1): The prerequisite for this ceremony is [[Eyes of Oblivion]] (Oblivion 1). (The book doesn't specify.)<br />
* '''Fortezza Sindonica''' (Ceremony 3): If using the alternate Hecata clan bane from [[The Reunion Revisited]], the caster of this ceremony can choose whether or not it applies to Hecata vampires as well as wraiths.<br />
* '''Befoul Vessel''' (Ceremony 4): The prerequisite for this ceremony is Necrotic Plague (Oblivion 4), though Touch of Oblivion (Oblivion 3) is a reasonable alternative. (The book gives "Necrotic Touch", which is not a power.)<br />
* '''Ex Nihilo''' (Ceremony 5): This ceremony does not require the ritualist to have personally split the shroud, or even to be able to sense the shroud thickness (though knowing ''Split the Shroud'' and/or ''Where the Shroud Thins'' will certainly make the casting easier). There's no need for that many prerequisites on one ceremony.<br />
<br />
=== Potence ===<br />
<br />
* '''Draught of Might''' (Potence 4): This power should scale with half the user's Potence ''rounded up'', not rounded down. Rounded down means the value will never be anything except 2.<br />
<br />
=== Presence ===<br />
<br />
* '''Lingering Kiss''' (Presence 2): This power gives a bonus to one category of rolls (Physical, Social, Mental) for nights equal to the vampire's Presence. The subsequent penalties are unchanged (same magnitude and duration as the original bonus, can be ignored for one scene by spending willpower). It ''can'' be used by vampires who are Unbondable or under the effects of a blood bond.<br />
* '''Magnum Opus''' (Presence 4 + Auspex 3): This power requires no roll to use. The dice pool for the project depends on what the project is, as usual. (The book is ambiguous about this.)<br />
<br />
=== Protean ===<br />
<br />
* '''Vicissitude''' (Protean 2 + Dominate 2): Replaced by [[Changeling]] (Protean 1).<br />
* '''Fleshcraft''' (Protean 3 + Dominate 2): Replaced by [[Vicissitude]] (Protean 2 + Dominate 2).<br />
* '''Shapechange''' (Protean 3): Replaced by [[Fight Form]] (Protean 3).<br />
* '''Horrid Form''' (Protean 4 + Dominate 2): Replaced by [[Horrid Form]] (Protean 4).<br />
* '''Metamorphosis''' (Protean 4): Replaced by [[Flight Form]] (Protean 3).<br />
* '''Mist Form''' (Protean 5): Can be flavored as blood instead of mist, if desired.<br />
* '''Heart of Darkness''' (Protean 5 + Fortitude 2): Replaced by The Unfettered Heart (Protean 5, in the corebook). There don't really need to be two separate Protean 5 powers to move your heart to avoid staking.<br />
* '''The Unfettered Heart''' (Protean 5): Can be used to physically remove your heart from your body if desired.<br />
<br />
=== Sorcery ===<br />
<br />
* '''Scorpion's Touch''' (Sorcery 3): The sorcerer can choose to reduce the amount of damage the poison does to its target (that is, they can choose to inflict less damage than their margin on the contest). This power's only advantage over Baal's Caress (Sorcery 5) is that it doesn't automatically kill mortals—but it inflicts aggravated damage, so it will often kill them regardless. This change gives sorcerers a reliable reason to use it over Baal's Caress if they have both.<br />
<br />
=== Sorcery Rituals ===<br />
<br />
* All rituals that directly imitate or emulate a power from another discipline are banned. Specifically, '''Unseen Underground''' (2), '''Bladed Hands''' (3), '''Eyes of the Past''' (3), '''Gentle Mind''' (3), '''Illusion of Perfection''' (3), '''Sanguine Watcher''' (3), '''Eyes of the Nighthawk''' (4), '''Innocence of the Child's Heart''' (4), '''Protean Curse''' (4), and '''Heart of Stone''' (5) cannot be learned or used.<br />
<br />
=== Alchemy ===<br />
<br />
* '''Concoct Ashe''' (Alchemy 3): Like all alchemical formulas, this one can theoretically be adapted to any form of alchemy. Fixatio is just the method Mortius and his followers are currently working with. An adaptation to Calcinatio or Corporis would not produce Ashe, but could create another type of "drug" with similar effects.</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Recommended_Content_(Dercomai)&diff=2373Recommended Content (Dercomai)2022-06-20T19:39:57Z<p>Dercomai: </p>
<hr />
<div>This is a compilation of links to other homebrew content that [[User:Dercomai]] specifically recommends and uses in their games.<br />
<br />
=== Rules ===<br />
<br />
* [[Less Awkward Alchemy]]: An elegant fix to some issues with calcinatio alchemy (made by Lumi)<br />
* [[The Sacrament of Communion]]: One of the most famous sacraments of the Church of Caine. Definitely not a Sabbat ritual. (made by Sharkey)<br />
<br />
=== Merits and Flaws ===<br />
<br />
* [[Folkloric Constraint]] (Flaw 1): A generalization of Folkloric Block and Folkloric Bane (made by Alratan)<br />
<br />
=== Obfuscate ===<br />
<br />
* [[Serpent's Tongue]] (Obfuscate 2 + Presence 1): Mimic the voices of others (made by Neutral Tired)</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Recommended_Content_(Dercomai)&diff=2372Recommended Content (Dercomai)2022-06-20T19:39:27Z<p>Dercomai: </p>
<hr />
<div>This is a compilation of links to other homebrew content that [[User:Dercomai]] specifically recommends and uses in their games.<br />
<br />
=== Rules ===<br />
<br />
[[Less Awkward Alchemy]]: An elegant fix to some issues with calcinatio alchemy (made by Lumi)<br />
[[The Sacrament of Communion]]: One of the most famous sacraments of the Church of Caine. Definitely not a Sabbat ritual. (made by Sharkey)<br />
<br />
=== Merits and Flaws ===<br />
<br />
[[Folkloric Constraint]] (Flaw 1): A generalization of Folkloric Block and Folkloric Bane (made by Alratan)<br />
<br />
=== Obfuscate ===<br />
<br />
[[Serpent's Tongue]] (Obfuscate 2 + Presence 1): Mimic the voices of others (made by Neutral Tired)</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=User:Dercomai&diff=2371User:Dercomai2022-06-13T19:42:10Z<p>Dercomai: </p>
<hr />
<div>This is an overview of content created by Dercomai aka Draconis.<br />
<br />
=== Special Rules ===<br />
<br />
* [[Specific Notes (Dercomai)]]: Power-specific house rules and updates<br />
* [[Recommended Content (Dercomai)]]: Links to other authors' homebrew that's especially recommended<br />
* [[The Reunion Revisited]]: Revised rules for the Hecata bloodlines<br />
* [[Reborn]] and [[Agonizing Bite]]: Flaws for use with The Reunion Revisited<br />
<br />
=== Animalism ===<br />
<br />
* [[Blood in the Water]] (Animalism 1): Smell spilled blood and open wounds from a distance<br />
* [[Animal Messenger]] (Animalism 2 + Obfuscate 2): Send messages via animal<br />
* [[Lord of the Land]] (Animalism 5): Apply Animalism powers across your claimed domain<br />
* [[Quell the Herd]] (Animalism 5): Quell crowds and gatherings<br />
<br />
=== Auspex ===<br />
<br />
* [[Reflected Senses]] (Auspex 3): Use other Auspex powers through recordings<br />
* [[Silicon Eyes]] (Auspex 3): See through the "eyes" of cameras and sensors<br />
* [[The Feather's Flight]] (Auspex 4): See the trails left by auras over time<br />
<br />
=== Fortitude ===<br />
<br />
* [[Soul's Aegis]] (Fortitude 3 + Oblivion 2): Prevent all damage, take stains instead<br />
<br />
=== Dominate ===<br />
<br />
* [[Suggest]] (Dominate 1): Force someone to believe a single statement<br />
* [[Voice of Styx]] (Dominate 1 + Oblivion 1): Contact and command spirits<br />
* [[Visceral Control]] (Dominate 3 + Protean 1): Control muscles and nerves directly<br />
* [[Stifle]] (Dominate 4): Suppress other vampires' disciplines<br />
<br />
=== Obfuscate ===<br />
<br />
* [[The Missing Voice]] (Obfuscate 1 + Presence 1): "Throw" your voice anywhere within line of sight<br />
* [[Touch of Shadow]] (Obfuscate 1): Conceal objects on your person<br />
* [[Impermanence]] (Obfuscate 2): Disguise one object as another<br />
<br />
=== Oblivion ===<br />
<br />
* [[Eyes of Oblivion]] (Oblivion 1): See through supernatural darkness, and perceive ghosts and fetters (replacing ''Oblivion Sight'' from Chicago by Night and ''The Binding Fetter'' from Cults of the Blood Gods)<br />
* [[Mortician's Appraisal]] (Oblivion 1): Sense the presence of corpses, or learn their cause of death<br />
* [[Bolster the Decaying Flesh]] (Oblivion 2 + Fortitude 1): Apply vampiric healing to another corpse<br />
* [[Gatekeeper]] (Oblivion 3): Shape the Shroud, making it stronger or weaker in an area<br />
* [[Jinx]] (Oblivion 3): Cause technology to malfunction<br />
* [[Reaper's Kiss]] (Oblivion 4): Cause inanimate matter to decay<br />
<br />
=== Presence ===<br />
<br />
* [[Enrapture]], aka Love (Presence 5): Like Entrancement but more so, creating a temporary blood-bond<br />
<br />
=== Protean ===<br />
<br />
* [[Changeling]] (Protean 1): Make temporary changes to appearance (sort of replacing ''Vicissitude'' from the Companion)<br />
* [[Stolen Aspects]] (Protean 1): Take on aspects of animals you've consumed<br />
* [[Vicissitude]] (Protean 2 + Dominate 2): Apply Protean powers to others, permanently (replacing ''Fleshcraft'' from the Companion)<br />
* [[Fight Form]] (Protean 3): Turn into a large predatory animal (replacing ''Shapechange'' from the corebook)<br />
* [[Flight Form]] (Protean 3): Turn into a small predatory animal (replacing ''Metamorphosis'' from the corebook)<br />
* [[Horrid Form]], aka Fright Form (Protean 4): Turn into a monstrosity, such as Zulo form (replacing ''Horrid Form'' from the Companion)<br />
* [[Form Mastery]] (Protean 5): Fight Form and Flight Form can turn into any animal, not just one<br />
<br />
=== Oblivion Ceremonies ===<br />
<br />
* [[Entropic Sight]] (Ceremony 1): Create a lens that shows the world as a wraith sees it<br />
* [[Grave Goods]] (Ceremony 1): Allow ghosts to interact with a particular object<br />
* [[Pishacha's Feast]] (Ceremony 1): Consume a corpse to slake Hunger or experience its memories<br />
* [[Shadowlands Beacon]] (Ceremony 1): Create a beacon visible at great distance in the Shadowlands<br />
* [[Death Knell]] (Ceremony 2): Know whenever someone dies in your Domain<br />
* [[Nekyia]] (Ceremony 2): Make an offering of food, which ghosts can consume for nourishment<br />
* [[One Foot in the Grave]] (Ceremony 3): Physically touch and harm ghosts<br />
* [[Forge the Soul's Anchor]] (Ceremony 5): Bind a wraith to a new fetter<br />
* [[Night of a Thousand Eyes]] (Ceremony 5): Possess and control your zombie horde from a distance<br />
* [[Denying the Ferryman]] (Ceremony 5): Embrace a corpse, or purge a bloodline flaw</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Stolen_Aspects&diff=2370Stolen Aspects2022-06-13T19:32:02Z<p>Dercomai: </p>
<hr />
<div>{{DisciplineLevel<br />
|discipline=Protean<br />
|level=1<br />
|name=Stolen Aspects<br />
|amalgam=<br />
|prereq=<br />
|description=Rather than specializing in one particular type of transformation, some Gangrel learn to channel the inherently mutable nature of their clan. Like the legendary Proteus, they can take on aspects of any sort of animal—as long as they have time and foresight to prepare.<br />
|cost=Free<br />
|dicepool=<br />
|system=At any time after feeding on an animal, the vampire can choose to manifest a number of physical features of that animal up to half their Protean rating (rounded up). Each feature gives a +1 bonus to appropriate dice pools; a wolf's nose, for example, would improve any tests involving locating or tracking prey by scent, while its claws would help with intimidation or hand-to-hand combat.<br />
<br />
This power's bonus can only apply once to any given test. A lynx's eyes and ears together will apply to more types of Investigation tests than the eyes alone, but will still only provide +1 to each of those tests. When using an aspect to attack, instead of +1 to the pool, the aspect acts as a +1 weapon that does aggravated damage to mortals—a wolf's claws or a shark's teeth certainly do more damage than a fist, but aren't inherently any more accurate.<br />
<br />
This power can pose a significant risk to the Masquerade, depending on the aspects manifested and how they're used. Sharpened claws might be passed off as a knife in bad lighting; a tail for balance, probably not.<br />
|duration=Until deactivated. The vampire only retains access to the animal's aspects until they feed again or reach Hunger 5 (like with resonance bonuses or Dyscrasia), but can activate them as many times as they want, in whatever combination they want, until then.<br />
|related=<br />
|author=[[User:Dercomai]]<br />
|othercred=<br />
}}</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Stolen_Aspects&diff=2369Stolen Aspects2022-06-13T19:31:29Z<p>Dercomai: Created page with "{{DisciplineLevel |discipline=Protean |level=1 |name=Stolen Aspects |amalgam= |prereq= |description=Rather than specializing in one particular type of transformation, some Gan..."</p>
<hr />
<div>{{DisciplineLevel<br />
|discipline=Protean<br />
|level=1<br />
|name=Stolen Aspects<br />
|amalgam=<br />
|prereq=<br />
|description=Rather than specializing in one particular type of transformation, some Gangrel learn to channel the inherently mutable nature of their clan. Like the legendary Proteus, they can take on aspects of any sort of animal—as long as they have time and foresight to prepare.<br />
|cost=Free<br />
|dicepool=<br />
|system=At any time after feeding on an animal, the vampire can choose to manifest a number of physical features of that animal up to half their Protean rating (rounded up). Each feature gives a +1 bonus to appropriate dice pools; a wolf's nose, for example, would improve any tests involving locating or tracking prey by scent, while its claws would help with intimidation or hand-to-hand combat.<br />
<br />
This power's bonus can only apply once to any given test—a lynx's eyes and ears together will apply to more types of Investigation tests than the eyes alone, but will still only provide +1 to each of those tests. When using an aspect to attack, instead of +1 to the pool, the aspect acts as a +1 weapon that does aggravated damage to mortals—a wolf's claws or a shark's teeth certainly do more damage than a fist, but aren't inherently any more accurate.<br />
<br />
This power can pose a significant risk to the Masquerade, depending on the aspects manifested and how they're used. Sharpened claws might be passed off as a knife in bad lighting; a tail for balance, probably not.<br />
|duration=Until deactivated. The vampire only retains access to the animal's aspects until they feed again or reach Hunger 5 (like with resonance bonuses or Dyscrasia), but can activate them as many times as they want, in whatever combination they want, until then.<br />
|related=<br />
|author=[[User:Dercomai]]<br />
|othercred=<br />
}}</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Animal_Messenger&diff=2362Animal Messenger2022-05-15T02:04:40Z<p>Dercomai: </p>
<hr />
<div>{{DisciplineLevel<br />
|discipline=Animalism<br />
|level=2<br />
|name=Animal Messenger<br />
|amalgam=Obfuscate 2<br />
|prereq=<br />
|description=The Ravnos and the Nosferatu both take credit for inventing this power, allowing them to send messages between clanmates in different cities. It fell out of common use in the nineteenth century with the rise of the telegraph, but has seen a resurgence in modern nights as Kindred search frantically for communication lines the Inquisition can't tap.<br />
|cost=One Rouse Check<br />
|dicepool=<br />
|system=The vampire feeds a few drops of blood to a bird, cat, or other small animal, whispers a message into its ears, and imbues it with a sense of the intended recipient (who must be personally known to the vampire).<br />
<br />
The animal gains an instinctive knowledge of the distance and direction to its target, and follows it to the best of its ability. When it finds the target, it relays the message in the vampire's voice, then returns to its usual behavior.<br />
|duration=Until the message is delivered, or the animal dies.<br />
|related=<br />
|author=[[User:Dercomai]]<br />
|othercred=<br />
}}</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Animal_Messenger&diff=2361Animal Messenger2022-05-15T02:04:23Z<p>Dercomai: </p>
<hr />
<div>{{DisciplineLevel<br />
|discipline=Animalism<br />
|level=2<br />
|name=Animal Messenger<br />
|amalgam=Obfuscate 2<br />
|prereq=<br />
|description=The Ravnos and the Nosferatu both take credit for inventing this power, allowing them to send messages between clanmates in different cities. It fell out of common use in the nineteenth century with the rise of the telegraph, but has seen a resurgence in modern nights as Kindred search frantically for communication lines the Inquisition can't tap.<br />
|cost=One Rouse Check<br />
|dicepool=<br />
|system=The vampire feeds a few drops of blood to a bird, cat, or other small animal, whispers a message into its ears, and imbues it with a sense of the intended recipient (who must be personally known to the vampire).<br />
<br />
The animal gains an instinctive knowledge of the distance and direction to its target, and follows it to the best of its ability. When it finds the target, it relays the message in the vampire's voice, then returns to its usual behavior.<br />
|duration=Until the message is delivered, or the animal dies.<br />
|related=<br />
|author=Draconis/Dercomai<br />
|othercred=<br />
}}</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Specific_Notes_(Dercomai)&diff=2346Specific Notes (Dercomai)2022-05-10T20:55:59Z<p>Dercomai: </p>
<hr />
<div>These are [[User:Dercomai]]'s house rules and notes for specific things in the game.<br />
<br />
=== Clans ===<br />
<br />
* '''Ravnos''': The Ravnos disciplines are Animalism, Fortitude, Obfuscate (i.e. Fortitude instead of Presence). Their signature amalgams can be purchased with Fortitude instead of Presence as the prerequisite.<br />
<br />
=== Auspex ===<br />
<br />
* '''Obeah''' (Auspex 2 + Fortitude 1): This power is instead called "Mens Sana", because naming powers after real-world religious practices feels a bit tasteless. If using the Orison homebrew, this power is instead Orison 2 + Auspex 1 (and likewise for Omphalos).<br />
* '''Unburdening the Bestial Soul''' (Auspex 5 + Dominate 3): If using the Orison homebrew, this power is instead Orison 5 with no amalgam (and likewise for Omphalos).<br />
<br />
=== Celerity ===<br />
<br />
* '''Draught of Elegance''' (Celerity 4): This power should scale with half the user's Celerity ''rounded up'', not rounded down. Rounded down means the value will never be anything except 2.<br />
<br />
=== Dominate ===<br />
<br />
* '''Submerged Directive''' (Dominate 3): This power should have Mesmerize as a prerequisite, since its effects explicitly apply only when using Mesmerize.<br />
<br />
=== Fortitude ===<br />
<br />
* '''Obdurate''' (Fortitude 2 + Potence 2): The dice pool for this power is Wits + Survival, not Stamina + Survival. (The published version contradicts itself about this.)<br />
* '''Valeren''' (Fortitude 2 + Auspex 1): This power is instead called "Corpore Sano", for symmetry and because the current name is not especially informative. If using the Orison homebrew, this power is instead Orison 2 + Fortitude 1 (and likewise for Omphalos).<br />
* '''Draught of Endurance''' (Fortitude 4): This power should scale with half the user's Fortitude ''rounded up'', not rounded down. Rounded down means the value will never be anything except 2.<br />
<br />
=== Obfuscate ===<br />
<br />
* '''Chimerstry''' (Obfuscate 2 + Presence 1): This amalgam can be purchased with Fortitude instead of Presence. The effects can be transmitted through Ghost in the Machine, if the user desires.<br />
* '''Ghost's Passing''' (Obfuscate 2 + Animalism 1): Like Enduring Beasts (Fortitude 2 + Animalism 1), this power is free to use on a famulus.<br />
* '''Fata Morgana''' (Obfuscate 3 + Presence 2): This amalgam can be purchased with Fortitude instead of Presence. The effects can be transmitted through Ghost in the Machine, if the user desires.<br />
<br />
=== Oblivion ===<br />
<br />
* '''Oblivion Sight''' (Oblivion 1): Replaced by [[Eyes of Oblivion]] (Oblivion 1).<br />
* '''Shadow Cloak''' (Oblivion 1): This power is instead called "Shadow Mantle", to avoid confusion with the entirely unrelated power Cloak of Shadows (Obfuscate 1).<br />
* '''The Binding Fetter''' (Oblivion 1): Replaced by [[Eyes of Oblivion]] (Oblivion 1).<br />
* '''Umbrous Clutch''' (Oblivion 4): Vampires who know about the power and are expecting its use do not need to test for frenzy.<br />
<br />
=== Oblivion Ceremonies ===<br />
<br />
* Per the note on page 208 of Cults, ceremony prerequisites are flexible, especially if the power and ceremony come from different books. If you can justify the connection between power and ceremony thematically, it will generally be allowed.<br />
* '''The Knowing Stone''' (Ceremony 1): The prerequisite for this ceremony is [[Eyes of Oblivion]] (Oblivion 1). (The book doesn't specify.)<br />
* '''Fortezza Sindonica''' (Ceremony 3): If using the alternate Hecata clan bane from [[The Reunion Revisited]], the caster of this ceremony can choose whether or not it applies to Hecata vampires as well as wraiths.<br />
* '''Befoul Vessel''' (Ceremony 4): The prerequisite for this ceremony is Necrotic Plague (Oblivion 4), though Touch of Oblivion (Oblivion 3) is a reasonable alternative. (The book gives "Necrotic Touch", which is not a power.)<br />
* '''Ex Nihilo''' (Ceremony 5): This ceremony does not require the ritualist to have personally split the shroud, or even to be able to sense the shroud thickness (though knowing ''Split the Shroud'' and/or ''Where the Shroud Thins'' will certainly make the casting easier). There's no need for that many prerequisites on one ceremony.<br />
<br />
=== Potence ===<br />
<br />
* '''Draught of Might''' (Potence 4): This power should scale with half the user's Potence ''rounded up'', not rounded down. Rounded down means the value will never be anything except 2.<br />
<br />
=== Presence ===<br />
<br />
* '''Lingering Kiss''' (Presence 2): This power gives a bonus to one category of rolls (Physical, Social, Mental) for nights equal to the vampire's Presence. The subsequent penalties are unchanged (same magnitude and duration as the original bonus, can be ignored for one scene by spending willpower). It ''can'' be used by vampires who are Unbondable or under the effects of a blood bond.<br />
* '''Magnum Opus''' (Presence 4 + Auspex 3): This power requires no roll to use. The dice pool for the project depends on what the project is, as usual. (The book is ambiguous about this.)<br />
<br />
=== Protean ===<br />
<br />
* '''Vicissitude''' (Protean 2 + Dominate 2): Replaced by [[Changeling]] (Protean 1).<br />
* '''Fleshcraft''' (Protean 3 + Dominate 2): Replaced by [[Vicissitude]] (Protean 2 + Dominate 2).<br />
* '''Shapechange''' (Protean 3): Replaced by [[Fight Form]] (Protean 3).<br />
* '''Horrid Form''' (Protean 4 + Dominate 2): Replaced by [[Horrid Form]] (Protean 4).<br />
* '''Metamorphosis''' (Protean 4): Replaced by [[Flight Form]] (Protean 3).<br />
* '''Mist Form''' (Protean 5): Can be flavored as blood instead of mist, if desired.<br />
* '''Heart of Darkness''' (Protean 5 + Fortitude 2): Replaced by The Unfettered Heart (Protean 5, in the corebook). There don't really need to be two separate Protean 5 powers to move your heart to avoid staking.<br />
* '''The Unfettered Heart''' (Protean 5): Can be used to physically remove your heart from your body if desired.<br />
<br />
=== Sorcery ===<br />
<br />
* '''Scorpion's Touch''' (Sorcery 3): The sorcerer can choose to reduce the amount of damage the poison does to its target (that is, they can choose to inflict less damage than their margin on the contest). This power's only advantage over Baal's Caress (Sorcery 5) is that it doesn't automatically kill mortals—but it inflicts aggravated damage, so it will often kill them regardless. This change gives sorcerers a reliable reason to use it over Baal's Caress if they have both.<br />
<br />
=== Alchemy ===<br />
<br />
* '''Concoct Ashe''' (Alchemy 3): Like all alchemical formulas, this one can theoretically be used with any form of alchemy. Fixatio is just the method Mortius and his followers are currently working with.</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Specific_Notes_(Dercomai)&diff=2345Specific Notes (Dercomai)2022-05-10T20:54:49Z<p>Dercomai: </p>
<hr />
<div>These are [[User:Dercomai]]'s house rules and notes for specific things in the game.<br />
<br />
=== Clans ===<br />
<br />
* '''Ravnos''': The Ravnos disciplines are Animalism, Fortitude, Obfuscate (i.e. Fortitude instead of Presence). Their signature amalgams can be purchased with Fortitude instead of Presence as the prerequisite.<br />
<br />
=== Auspex ===<br />
<br />
* '''Obeah''' (Auspex 2 + Fortitude 1): This power is instead called "Mens Sana", because naming powers after real-world religious practices feels a bit tasteless. If using the Orison homebrew, this power is instead Orison 2 + Auspex 1 (and likewise for Omphalos).<br />
* '''Unburdening the Bestial Soul''' (Auspex 5 + Dominate 3): If using the Orison homebrew, this power is instead Orison 5 with no amalgam (and likewise for Omphalos).<br />
<br />
=== Celerity ===<br />
<br />
* '''Draught of Elegance''' (Celerity 4): This power should scale with half the user's Celerity ''rounded up'', not rounded down. Rounded down means the value will never be anything except 2.<br />
<br />
=== Dominate ===<br />
<br />
* '''Submerged Directive''' (Dominate 3): This power should have Mesmerize as a prerequisite, since its effects explicitly apply only when using Mesmerize.<br />
<br />
=== Fortitude ===<br />
<br />
* '''Obdurate''' (Fortitude 2 + Potence 2): The dice pool for this power is Wits + Survival, not Stamina + Survival. (The published version contradicts itself about this.)<br />
* '''Valeren''' (Fortitude 2 + Auspex 1): This power is instead called "Corpore Sano", for symmetry and because the current name is not especially informative. If using the Orison homebrew, this power is instead Orison 2 + Fortitude 1 (and likewise for Omphalos).<br />
* '''Draught of Endurance''' (Fortitude 4): This power should scale with half the user's Fortitude ''rounded up'', not rounded down. Rounded down means the value will never be anything except 2.<br />
<br />
=== Obfuscate ===<br />
<br />
* '''Chimerstry''' (Obfuscate 2 + Presence 1): This amalgam can be purchased with Fortitude instead of Presence. The effects can be transmitted through Ghost in the Machine, if the user desires.<br />
* '''Ghost's Passing''' (Obfuscate 2 + Animalism 1): Like Enduring Beasts (Fortitude 2 + Animalism 1), this power is free to use on a famulus.<br />
* '''Fata Morgana''' (Obfuscate 3 + Presence 2): This amalgam can be purchased with Fortitude instead of Presence. The effects can be transmitted through Ghost in the Machine, if the user desires.<br />
<br />
=== Oblivion ===<br />
<br />
* '''Oblivion Sight''' (Oblivion 1): Replaced by [[Eyes of Oblivion]] (Oblivion 1).<br />
* '''Shadow Cloak''' (Oblivion 1): This power is instead called "Shadow Mantle", to avoid confusion with the entirely unrelated power Cloak of Shadows (Obfuscate 1).<br />
* '''The Binding Fetter''' (Oblivion 1): Replaced by [[Eyes of Oblivion]] (Oblivion 1).<br />
* '''Umbrous Clutch''' (Oblivion 4): Vampires who know about the power and are expecting its use do not need to test for frenzy.<br />
<br />
=== Oblivion Ceremonies ===<br />
<br />
* Per the note on page 208 of Cults, ceremony prerequisites are flexible, especially if the power and ceremony come from different books. If you can justify the connection between power and ceremony thematically, it will generally be allowed.<br />
* '''The Knowing Stone''' (Ceremony 1): The prerequisite for this ceremony is [[Eyes of Oblivion]] (Oblivion 1). (The book doesn't specify.)<br />
* '''Fortezza Sindonica''' (Ceremony 3): If using the alternate Hecata clan bane from [[The Reunion Revisited]], the caster of this ceremony can choose whether or not it applies to Hecata vampires as well as wraiths.<br />
* '''Befoul Vessel''' (Ceremony 4): The prerequisite for this ceremony is Necrotic Plague (Oblivion 4), though Touch of Oblivion (Oblivion 3) is a reasonable alternative. (The book gives "Necrotic Touch", which is not a power.)<br />
* '''Ex Nihilo''' (Ceremony 5): This ceremony does not require the ritualist to have personally split the shroud, or even to be able to sense the shroud thickness (though knowing ''Split the Shroud'' and/or ''Where the Shroud Thins'' will certainly make the casting easier). There's no need for that many prerequisites on one ceremony.<br />
<br />
=== Potence ===<br />
<br />
* '''Draught of Might''' (Potence 4): This power should scale with half the user's Potence ''rounded up'', not rounded down. Rounded down means the value will never be anything except 2.<br />
<br />
=== Presence ===<br />
<br />
* '''Lingering Kiss''' (Presence 2): This power gives a bonus to one category of rolls (Physical, Social, Mental) for nights equal to the vampire's Presence. The subsequent penalties are unchanged (same magnitude and duration as the original bonus, can be ignored for one scene by spending willpower). It ''can'' be used by vampires who are Unbondable or under the effects of a blood bond.<br />
* '''Magnum Opus''' (Presence 4 + Auspex 3): This power requires no roll to use. The dice pool for the project depends on what the project is, as normal.<br />
<br />
=== Protean ===<br />
<br />
* '''Vicissitude''' (Protean 2 + Dominate 2): Replaced by [[Changeling]] (Protean 1).<br />
* '''Fleshcraft''' (Protean 3 + Dominate 2): Replaced by [[Vicissitude]] (Protean 2 + Dominate 2).<br />
* '''Shapechange''' (Protean 3): Replaced by [[Fight Form]] (Protean 3).<br />
* '''Horrid Form''' (Protean 4 + Dominate 2): Replaced by [[Horrid Form]] (Protean 4).<br />
* '''Metamorphosis''' (Protean 4): Replaced by [[Flight Form]] (Protean 3).<br />
* '''Mist Form''' (Protean 5): Can be flavored as blood instead of mist, if desired.<br />
* '''Heart of Darkness''' (Protean 5 + Fortitude 2): Replaced by The Unfettered Heart (Protean 5, in the corebook). There don't really need to be two separate Protean 5 powers to move your heart to avoid staking.<br />
* '''The Unfettered Heart''' (Protean 5): Can be used to physically remove your heart from your body if desired.<br />
<br />
=== Sorcery ===<br />
<br />
* '''Scorpion's Touch''' (Sorcery 3): The sorcerer can choose to reduce the amount of damage the poison does to its target (that is, they can choose to inflict less damage than their margin on the contest). This power's only advantage over Baal's Caress (Sorcery 5) is that it doesn't automatically kill mortals—but it inflicts aggravated damage, so it will often kill them regardless. This change gives sorcerers a reliable reason to use it over Baal's Caress if they have both.<br />
<br />
=== Alchemy ===<br />
<br />
* '''Concoct Ashe''' (Alchemy 3): Like all alchemical formulas, this one can theoretically be used with any form of alchemy. Fixatio is just the method Mortius and his followers are currently working with.</div>Dercomaihttps://www.v5homebrew.com/mw/index.php?title=Specific_Notes_(Dercomai)&diff=2344Specific Notes (Dercomai)2022-05-10T20:47:43Z<p>Dercomai: </p>
<hr />
<div>These are [[User:Dercomai]]'s house rules and notes for specific things in the game.<br />
<br />
=== Clans ===<br />
<br />
* '''Ravnos''': The Ravnos disciplines are Animalism, Fortitude, Obfuscate (i.e. Fortitude instead of Presence). Their signature amalgams can be purchased with Fortitude instead of Presence as the prerequisite.<br />
<br />
=== Auspex ===<br />
<br />
* '''Obeah''' (Auspex 2 + Fortitude 1): This power is instead called "Mens Sana", because naming powers after real-world religious practices feels a bit tasteless. If using the Orison homebrew, this power is instead Orison 2 + Auspex 1 (and likewise for Omphalos).<br />
* '''Unburdening the Bestial Soul''' (Auspex 5 + Dominate 3): If using the Orison homebrew, this power is instead Orison 5 with no amalgam (and likewise for Omphalos).<br />
<br />
=== Celerity ===<br />
<br />
* '''Draught of Elegance''' (Celerity 4): This power should scale with half the user's Celerity ''rounded up'', not rounded down. Rounded down means the value will never be anything except 2.<br />
<br />
=== Dominate ===<br />
<br />
* '''Submerged Directive''' (Dominate 3): This power should have Mesmerize as a prerequisite, since its effects explicitly apply only when using Mesmerize.<br />
<br />
=== Fortitude ===<br />
<br />
* '''Obdurate''' (Fortitude 2 + Potence 2): The dice pool for this power is Wits + Survival, not Stamina + Survival. (The published version contradicts itself about this.)<br />
* '''Valeren''' (Fortitude 2 + Auspex 1): This power is instead called "Corpore Sano", for symmetry and because the current name is not especially informative. If using the Orison homebrew, this power is instead Orison 2 + Fortitude 1 (and likewise for Omphalos).<br />
* '''Draught of Endurance''' (Fortitude 4): This power should scale with half the user's Fortitude ''rounded up'', not rounded down. Rounded down means the value will never be anything except 2.<br />
<br />
=== Obfuscate ===<br />
<br />
* '''Chimerstry''' (Obfuscate 2 + Presence 1): This amalgam can be purchased with Fortitude instead of Presence. The effects can be transmitted through Ghost in the Machine, if the user desires.<br />
* '''Ghost's Passing''' (Obfuscate 2 + Animalism 1): Like Enduring Beasts (Fortitude 2 + Animalism 1), this power is free to use on a famulus.<br />
* '''Fata Morgana''' (Obfuscate 3 + Presence 2): This amalgam can be purchased with Fortitude instead of Presence. The effects can be transmitted through Ghost in the Machine, if the user desires.<br />
<br />
=== Oblivion ===<br />
<br />
* '''Oblivion Sight''' (Oblivion 1): Replaced by [[Eyes of Oblivion]] (Oblivion 1).<br />
* '''Shadow Cloak''' (Oblivion 1): This power is instead called "Shadow Mantle", to avoid confusion with the entirely unrelated power Cloak of Shadows (Obfuscate 1).<br />
* '''The Binding Fetter''' (Oblivion 1): Replaced by [[Eyes of Oblivion]] (Oblivion 1).<br />
* '''Umbrous Clutch''' (Oblivion 4): Vampires who know about the power and are expecting its use do not need to test for frenzy.<br />
<br />
=== Oblivion Ceremonies ===<br />
<br />
* Per the note on page 208 of Cults, ceremony prerequisites are flexible, especially if the power and ceremony come from different books. If you can justify the connection between power and ceremony thematically, it will generally be allowed.<br />
* '''The Knowing Stone''' (Ceremony 1): The prerequisite for this ceremony is Oblivion Sight (Oblivion 1), though The Binding Fetter (Oblivion 1) is a reasonable alternative. (The book doesn't specify.)<br />
* '''Fortezza Sindonica''' (Ceremony 3): If using the alternate Hecata clan bane from [[The Reunion Revisited]], the caster of this ceremony can choose whether or not it applies to Hecata vampires as well as wraiths.<br />
* '''Befoul Vessel''' (Ceremony 4): The prerequisite for this ceremony is Necrotic Plague (Oblivion 4), though Touch of Oblivion (Oblivion 3) is a reasonable alternative. (The book gives "Necrotic Touch", which is not a power.)<br />
* '''Ex Nihilo''' (Ceremony 5): This ceremony does not require the ritualist to have personally split the shroud, or even to be able to sense the shroud thickness (though knowing ''Split the Shroud'' and/or ''Where the Shroud Thins'' will certainly make the casting easier). There's no need for that many prerequisites on one ceremony.<br />
<br />
=== Potence ===<br />
<br />
* '''Draught of Might''' (Potence 4): This power should scale with half the user's Potence ''rounded up'', not rounded down. Rounded down means the value will never be anything except 2.<br />
<br />
=== Presence ===<br />
<br />
* '''Lingering Kiss''' (Presence 2): This power gives a bonus to one category of rolls (Physical, Social, Mental) for nights equal to the vampire's Presence. The subsequent penalties are unchanged (same magnitude and duration as the original bonus, can be ignored for one scene by spending willpower). It ''can'' be used by vampires who are Unbondable or under the effects of a blood bond.<br />
* '''Magnum Opus''' (Presence 4 + Auspex 3): This power requires no roll to use. The dice pool for the project depends on what the project is, as normal.<br />
<br />
=== Protean ===<br />
<br />
* '''Vicissitude''' (Protean 2 + Dominate 2): Replaced by [[Changeling]] (Protean 1).<br />
* '''Fleshcraft''' (Protean 3 + Dominate 2): Replaced by [[Vicissitude]] (Protean 2 + Dominate 2).<br />
* '''Shapechange''' (Protean 3): Replaced by [[Fight Form]] (Protean 3).<br />
* '''Horrid Form''' (Protean 4 + Dominate 2): Replaced by [[Horrid Form]] (Protean 4).<br />
* '''Metamorphosis''' (Protean 4): Replaced by [[Flight Form]] (Protean 3).<br />
* '''Mist Form''' (Protean 5): Can be flavored as blood instead of mist, if desired.<br />
* '''Heart of Darkness''' (Protean 5 + Fortitude 2): Replaced by The Unfettered Heart (Protean 5, in the corebook). There don't really need to be two separate Protean 5 powers to move your heart to avoid staking.<br />
* '''The Unfettered Heart''' (Protean 5): Can be used to physically remove your heart from your body if desired.<br />
<br />
=== Sorcery ===<br />
<br />
* '''Scorpion's Touch''' (Sorcery 3): The sorcerer can choose to reduce the amount of damage the poison does to its target (that is, they can choose to inflict less damage than their margin on the contest). This power's only advantage over Baal's Caress (Sorcery 5) is that it doesn't automatically kill mortals—but it inflicts aggravated damage, so it will often kill them regardless. This change gives sorcerers a reliable reason to use it over Baal's Caress if they have both.<br />
<br />
=== Alchemy ===<br />
<br />
* '''Concoct Ashe''' (Alchemy 3): Like all alchemical formulas, this one can theoretically be used with any form of alchemy. Fixatio is just the method Mortius and his followers are currently working with.</div>Dercomai