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Mage: The Ascension (Alternate Rules)

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Characters possess a variety of traits,
describing their innate capabilities, trained
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Various conditions and circumstances can
greatly improve or hinder your characters
* <b>Dice Rolls</b>
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So, we can say that that the number of times
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Now that you know what to roll, lets see how
to read the results. Each roll uses two dice,
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If one of your rolls turn up snake eyes, it
cancels out one success. If you roll snake eyes,
* <b>Fighting</b>
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Combat is a series of die rolls, until
* <b>Actions</b>
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The number of times you roll for an action is
* <b>Getting Started</b>
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Now that you know the basics of the Storytelling
* <b>Combat</b>
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We will now go over the combat system. It is
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There are 12 Spheres in this system that are
divided into coincidental & vulgar magic. The
* <b>Spheres</b>
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Spheres in Mage: The Ascension are the
<b>Paradox & Quiet</b>
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The official rules say Paradox is caused by Vulgar
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This system of magic can connect to occult
themes, for interesting role playing.
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* <b>Traditions</b>
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* <b>Concept</b>
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All characters need to have a concept which
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* <b>Nature and Demeanor</b>
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There are two more important categories at the
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* <b>Essence</b>
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Your character's Avatar Essence is also on the
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* <b>Resonance</b>
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All Mages also have a Resonance. As a Mage
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* <b>Purpose</b>
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In these alternate rules we also have another
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* <b>Foci</b>
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Mages tend to have certain tools for using magic.
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* <b>Examples</b>
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