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Mage: The Ascension (Alternate Rules)

12 bytes removed, 10:10, 28 November 2024
Traits
* Physical:
 
** Strength - Physical Power
** Dexterity - Athleticism
* Social:
  ** Charisma - Charm ** Manipulation - Persuasion ** Appearance - Attractiveness
* Mental:
  ** Perception - Insight To Surroundings ** Intelligence - Pure IQ ** Wits - Intuition & Instincts
* Talents:
  ** Alertness - Attention to Your Surroundings  ** Athletics - A Talent With Sports  ** Awareness - You Can Sense The Presence of Magic  ** Brawl - Skill With Unarmed Combat  ** Dodge - Avoiding Physical Danger  ** Expression - The Art of Communication  ** Intimidation - Flexing Your Muscles  ** Leadership - You Are Respected  ** Streetwise - Youre a Part Of The Underworld  ** Subterfuge - You Can Hide Your Motives
* Skills:
  ** Crafts - Working With Your Hands  ** Drive - Handling The Road  ** Etiquette - Managing Social Situations  ** Firearms - Firing Guns  ** Meditation - Regenerates Magic  ** Melee - Hand To Hand Weapons  ** Performance - Specialized as music etc.  ** Stealth - Hiding From Sight  ** Survival - Living In Difficult Environments  ** Technology - Repairing And Working With Machines
* Knowledges:
  ** Academics - Higher Education In A Field  ** Computer - From Typing To Hacking  ** Cosmology - Knowledge Of The Spirit World  ** Enigmas - Solving Puzzles Or Riddles  ** Investigation - Forensics Detective Work  ** Law - Professional Practice In Law  ** Linguistics - Specializing In Other Languages  ** Medicine - First Aid, & Surgery Etc.  ** Occult - Knowledge Of Magic Practices  ** Science - Engineering, Chemistry, & Physics
* Avatar - Your ability to store quintessence
 
* Arete - Your mastery of magick
 
* Willpower - Can be used to force success
 
* Quintessence - The raw power of magic
 
* Paradox - The backlash from magic into insanity
 
* Health - The amount of damage you can take
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