Difference between revisions of "Unholy Frenzy"
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(Created page with "{{DisciplineLevel |discipline=Animalism |level=5 |name=Unholy Frenzy |amalgam=Animalism 5, Protean 2 |prereq=Protean 2 |description=The vampire may willingly enter into an utt...") |
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|prereq=Protean 2 | |prereq=Protean 2 | ||
|description=The vampire may willingly enter into an utterly berzerk frenzy, attacking with such fury that it damages its own body as muscles strain and bones fracture. | |description=The vampire may willingly enter into an utterly berzerk frenzy, attacking with such fury that it damages its own body as muscles strain and bones fracture. | ||
+ | The Gangrel have developed this power for times of utter desperation, when even a guarantee of falling into torpor yields better odds of survival than being defeated. The power completely unleashes the power of the beast at the cost of severely damaging the body from the inside. This power creates a frenzy so severe that it doesn't end until the vampire falls into torpor. | ||
|cost=One rouse check | |cost=One rouse check | ||
|system=The vampire immediately enters frenzy, gaining an additional 4 dice for attack rolls, but losing one health level per turn until he or she enters torpor. | |system=The vampire immediately enters frenzy, gaining an additional 4 dice for attack rolls, but losing one health level per turn until he or she enters torpor. | ||
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|othercred=Other credits (contributors, etc.) | |othercred=Other credits (contributors, etc.) | ||
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Latest revision as of 01:36, 22 May 2021
Animalism •••••
- Amalgam: Animalism 5, Protean 2
- Prerequisite: Protean 2
The vampire may willingly enter into an utterly berzerk frenzy, attacking with such fury that it damages its own body as muscles strain and bones fracture. The Gangrel have developed this power for times of utter desperation, when even a guarantee of falling into torpor yields better odds of survival than being defeated. The power completely unleashes the power of the beast at the cost of severely damaging the body from the inside. This power creates a frenzy so severe that it doesn't end until the vampire falls into torpor.
- Cost: One rouse check
- Dice Pool: {{{dicepool}}}
- System: The vampire immediately enters frenzy, gaining an additional 4 dice for attack rolls, but losing one health level per turn until he or she enters torpor.
- Duration: Until the vampire enters torpor.
Related Content
{{{related}}}
Credits
Author: Kraygb
Other Credits: Other credits (contributors, etc.)
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