Phase
Celerity ••••
- Amalgam: Oblivion 3
Using a burst of unnatural speed, and by temporarily sidestepping into the abyss at just the right second, the Vampire can bypass even the sturdiest barrier. While most use this power to overcome obstacles, less scrupulous Kindred can choose to stop halfway through, their incredible speed tearing apart whatever was in their way.
- Cost: 1 Rouse Check
- Dice Pool:
- System: The user must start moving towards the object they wish to move through and can only move in a straight line once they activate this power. Choosing to completely run through something will leave that object or person completely undamaged, living beings only feeling a slight chill for a moment. Choosing to stop half way through automatically destroys inanimate objects, leaving an obvious sign of your interference. Living beings aware of you can dodge being run through by rolling Wits + Dexterity against a difficulty equal to your Celerity. Those unable to dodge take Aggravated Health Damage equal to the margin.
- Duration: One single object
Related Content
Credits
Author: Thanatos
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