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Mytherceria Full Discipline

36 bytes added, 19:19, 30 September 2021
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{{FullDiscipline
|fiction=This discipline is related to the [https://www.v5homebrew.com/wiki/[Kiasyd ''|Kiasyd'']]
|nicknames=Trickery, mystic manipulation, weird weaving
|description=Mytherceria is a Discipline that manifests in faerie-blooded vampires such as the Kiasyd and Maeghar. At its core, it is mystical deceit that can affect people, objects and even the universe itself. Rumours say that the most powerful users of this power can trick the entire world -including the user themself- into thinking the kindred is human so that they may live as one for some time, unaware of what they as they enjoy sunlight for a short time before the lie is unravelled by reality. Whether these rumours are true, only the Kiasyd know, and they prefer to keep their secrets.
|cost2-2=One Rouse Check
|dicepool2-2=None
|system2-2=When attempting to dodge or avoid an enemy attack, be it a physical blow or target spell, add your Mytherceria rating to the dice pool. If your roll is successful, the power ends. If your enemy has is using Sense the Unseen and has an Auspex rating equal to or greater than your Mytherceria rating, you may not add this dice bonus.
|duration2-2=One scene, until a successful dodge is made or until intentionally ended.
|level3-1=Mind Steal
|system3-1=The user makes a Resolve + Mytherceria roll opposed by their victim's Composure + Resolve. If the user wins, the target loses a number of dots in a Skill chosen by the user equal to the margin of success for the power’s duration, up to a maximum of the number of dots they have in that skill. The user gains a number of bonus dice for pools involving that Skill, equal to the number of dots lost by the target. On a win, these bonus dice must be used on the next relevant dice roll, ending the power, but on a critical win, these bonus dice last for an unlimited number of dice pools until the power ends naturally. A character may only benefit from one stolen Skill at a time, and using this power again ends the previous effect.
|duration3-1=One night or until the bonus dice are rolled.
|level3-2=
|level4-1=Aura of Sloth
|prereq4-1=
Whilst the user does have Bestial Temper, they do not suffer fear frenzies and have a two-dice bonus to all frenzy rolls.
The user keeps all parts of their Clan Bane with a Bane Severity of 1, except those which change one’s own appearance.
|amalgam5duration=ntil Until the following night.|author=Bromora(Contact with feedback at bromorabrew@gmail.com)
|othercred=None
}}
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