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{| class="wikitable"
|-
! ACTION !! STAINS
|-
| Unable to reverie due to theft|| +1
|-
| Physical inability to interact with|| +1
|-
| Failing to reverie due to time|| +2
|-
| Forgetting to reverie|| +3
|}
no edit summary
The vampire has to devote some time each night (at least one Scene) with the Anchor while lost in a reverie about their mortal life. Failing to do so counts as having acted against the Conviction represented by that Anchor and risk Stains at Storyteller discretion just like with regular Touchstones.
{{{!}} class="wikitable"
{{!}}-
! ACTION !! STAINS
{{!}}-
{{!}} Unable to reverie due to theft {{!}}{{!}} +1
{{!}}-
{{!}} Physical inability to interact with {{!}}{{!}} +1
{{!}}-
{{!}} Failing to reverie due to time {{!}}{{!}} +2
{{!}}-
{{!}} Forgetting to reverie {{!}}{{!}} +3
{{!}}}
Repeated failures shatter the connection with the Anchor. Usually an Anchor is introduced via a Memoriam which is also the means by which they can be reconnected once destroyed. The Storyteller and player should discuss the Anchor to avoid it being too easy or time consuming.
Originally from [https://drive.google.com/file/d/10MsU1aDRG6xBANWaWgZfvmQm_qP_2IJa/viewClan Tzimisce]
|author=[[User:Sharei|Sharei]], Claire deLune, ExcMiddle
|othercred=
}}