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Mage: The Ascension (Alternate Rules)

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Abilities are also devided into 3 categories:
 
Talents:
There are also some other very important traits:
 
Avatar - Represents your abillity to store quintessence
Additionally characters also have a number of
advantages called Backgrounds listed here:. 
Backgrounds:
It is also possible to ambush someone with:
Dexterity + Stealth vs Perception + Alertness
 
Stage two - Attack
the modifier for an attack by up to +3. Some guns allow
you to shoot multiple times in a turn.
 
Stage three - Resolution
Keep track of the damage to your health with this chart:
 
Health
7) Unconscious
 
Each point of damage is marked with a / for bashing damage
The Twelve Spheres in alphabetical order are:
 
Control, Destruction, Feeling, Influence,
Transformation, Travel, Understanding, and
Vanishing
 
These are the degrees of power for the Spheres:
 
1) Awareness
5) Miraculous
 
1) Awareness
Allows the Mage to sense things with their magic.
 
2) Sympathetic
The Mage can effect things theyre personally
connected to.
 
3) Coincidental
The Mage can work magic as long as it doesnt defy
physics.
 
4) Manipulative
The Mage can manipulate and bend the laws of
physics.
 
5) Miraculous
The Mage can now create impossible miracles.
 
Mechanics
can optionally roll less dice to avoid a potential
botch.
 
Avatar
A Mages Avatar is the maximum Quintessence they
can store.
 
Quintessence
of power. Quintessence can also be stored in things
that are carried by a Mage.
 
Willpower
Willpower can be regained after role play
 
Difficulty
for Vulgar magic, if there are no witnesses. Add
+1 for magic witnessed by Sleepers.
 
Successes
of Arete is at least one point higher than the Sphere
you are using, you can succeed without a dice roll.
 
Botches
5) Spirit Travel
 
Paradox & Quiet
point. A botched roll will then releases that Paradox
in the form of a Quiet (Insanity).
 
If a Mage has a Paradox level of 1-3, the Quiet
Hallucinations, Fixations, or Depression
 
If they have a Paradox level of 4-6, the Quiet
Delusions & Mood Swings, Repetitive Behaviors, or
Suicidal Thoughts
 
If they have a Paradox level of 7-10, the Quiet
Wild Hallucinations, Compulsions, and Anti-Social
Behavior
 
If they have a Paradox level of 11+, the Quiet
Complete Madness, Obsession, or Violence
 
Quintessence can be spent to reduce Paradox, but it has
Paradox reaches a level greater than 10 it is released
automatically.
 
Occult
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