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edits
Changes
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Modifiers<br>
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Various conditions and circumstances can greatly<br>greatly improve or hinder your characters tasks,<br>tasks, represented by bonuses and/or penalties to your <br>to your dice rolls. On one hand, quality tools might give <br>might give him a bonus to repair a car. On the <br> other hand, a <br>thunderstorm might cause hazardous driving <br>hazardous driving conditions, levying a <br>penalty on any driving <br>rolls, and a distant <br>target is hard to hit with a gun, represented <br>gun, represented by range penalties.<br>
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For example, when shooting a target 30 yards away<br>away with his Glock 17 pistol, your character suffers <br>suffers a -2 penalty.<br>
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The Storyteller determines whether or not any<br>
these, in which case you have multiple <br>
successes. The dice don't just tell you whether <br>
your character succeeds or fails it shows you how <br>how well he does. If none of your die rolls succeed,<br>succeed, your roll fails. Obviously, the more die rolls <br>die rolls you have the better your characters chances of <br>chances of success, and the greater your odds of gaining <br>of gaining multiple successes.<br>
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Snake Eyes<br>
that is one success. If the thug is hit. He <br>
suffers 1 points of lethal damage to his Health <br>
for every success. Lets say you make 2 successs. <br>successs. It hurts, but it might not be enough <br>to stop him. <br>and he staggers away. Your character needs to <br>character needs to decide whether to give <br>chase and close the <br>distance, or try to fire <br>again.<br>
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The number of times you roll for an action is <br>
bashing damage and an X for lethal damage. <br>
If you acquire 7 bashing damage you are <br>
unconscious, further bashing damage can become <br>become lethal damage. Either way, you apply a penalty <br>a penalty to everything you roll as the damage goes up. <br>goes up.If you acquire more than 7 in lethal damage, <br>damage, you can die. <br>
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Finally, your character needs to learn magic! <br>
the Zodiac. And each Zodiac sign connects to <br>
one of 10 planets in Astrology. The 10 planets <br>
and 12 signs connect with the 22 Major Arcana of <br>of the Tarot. <br>
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Control: <br>
Your character's Avatar Essence is also on the <br>
character sheet. An Avatar represents a Mage's <br>
soul, and the essence represents the drive a mage <br>mage has at their core. There are four essences you <br>you can pick from: <br>
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Dynamic - Change <br>
Questing - Purpose <br>
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All Mages also have a Resonance. As a Mage uses <br>uses magic their Resonance changes. Other Awakened can <br>Awakened can read a Mage's Resonance as well. You start with <br>You start with one dot in one Resonance <br>trait, and add dots as you continue working <br>you continue working magic. <br>
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There are three types of Resonance: <br>
destruction. And Static represents protection. <br>
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In these alternate rules we also have another trait <br>trait called Purpose. You can fill in the dots anyway you <br>like into these 3 categories: <br>
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Self, Others, and World. <br>