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The central conflict in Mage: The Ascension is the struggle over the nature of reality itself. Mages fundamentally believe that reality is malleable and can be shaped by human will and belief.
Roleplaying is distilled into single scenes.The entire game exists in a scene. It is not a fragment of the game, but the game itself.
A roleplaying scene is not something that is created, but something that is discovered. It exists between preparation and spontaneity, between the Storyteller's vision and the players' collective imagination.