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[https://www.v5homebrew.com/mw/images/2/23/Alternate-character-sheet.pdf Alternate Character Sheet]
This page is mirrored at: <br> https://github.com/alt-magick/Mage-The-Ascension Buy the physical book at Amazon:<br>https://www.amazon.com/Mage-Ascension-Alternate-Corey-White/dp/B0DPVFZN3C <br>
=== Mage: The Ascension ===
Each of these are given a rating from 1 to five:
1) Poor
2) Average
5) World Class
That dice pool is then modified by one
The number of successes you have is also
given a rating from one to five:
1) Marginal
5) Phenomenal
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=== Traits ===
* Health - The amount of damage you can take
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=== Getting Started ===
*The 3 categories of attributes are divided into 3 levels of points: 7/5/3. (But they all start at 1)
*The 3 categories of abilities are also divided into 3 levels of points: 13/9/5
*You also get 6 dots that can go into your Mage's magical knowledge called Spheres. The catch is that none of them can be higher than your level of Arete.
*Willpower starts at 5 and can’t begin higher than 7.
*To increase an Attribute requires 5 freebie points.
*To increase an Ability requires 2 freebie points.
*To increase a Background requires 1 freebie point.
*To increase Willpower requires 1 freebie point.
*To increase Arete requires 4 freebie points.
*To increase a Sphere requires 7 freebie points.
Prioritize the categories with 3 levels of points.
Wonder - A Magical talisman or device
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=== Combat ===
Finally, your character needs to learn magic!
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=== Magic ===
The Mage can now create impossible miracles.
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=== Mechanics ===
One point of willpower generates 1 success
Willpower can resist mind magic
Willpower can fight Quiet
Willpower can ignore penalties from fear & damage
Willpower can be regained after role play
This is a dangerous situation.
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=== Spheres ===
* Questing - Purpose
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* Resonance
* And Static represents protection.
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* Purpose
Weapons
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=== Examples ===
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===Credits===
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