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After a moment of preparation, take two turns with all Celerity and Potence powers active, but damage yourself in the process.
{{DisciplineLevel
|discipline=Celerity
|level=4
|name=Scorching Wrath
|amalgam=Potence 4
|prereq=
|description=''Clan Brujah might be said to embody many different concepts - rebellion, upheaval, wrath, yet the most universal and accurate would probably be “destruction”.''<br>
After a moment of focusing her strength the Vampire can, for a brief period, push her physical prowess far beyond what lesser vampires may think possible, decimating every adversary standing in her way, yet scorching herself from within in the process.
|cost=2 Rouse Checks, can be used only once per scene
|dicepool=None
|system=<br>
'''First turn:'''<br>
Power must be activated at the start of the turn.
The Vampire spends the first turn concentrating. She can still take actions as normal, but suffers a -2 penalty to all rolls during this turn. The air around her begins to shimmer, like in a heat mirage.
'''Second Turn:'''<br>
The Vampire gains following effects for this turn:
* can take two actions and activate two powers
* all learned Celerity and Potence powers providing continuous benefits, such as '''Fleetness''' (Corebook p. 253), '''Uncanny Grip''' (Corebook p.265) or '''Prowess''' (Corebook p.264) are active for this turn
* Rouse Checks can be made only for blood surges or to activate single-use Celerity and Potence powers, such as Blink (Corebook p. 253). When activating these powers, receive a point of aggravated damage for each rouse check made.
Receive 1 point of Aggravated damage at the end of this turn.
The Vampire exits the power visibly charred and bruised, severity depending on the amount of sustained damage.
A Frenzying vampire can benefit from the power on the same turn it was activated, but this increases the damage upon exiting to 3 points.
<br><br>
|duration=One turn
|related=Celerity 4 instead of 5 so the player has choice of combining with either unerring aim or lightning strike
|author=TheLeezard
|othercred=Inspired by TableGoth’s V5 Vampire Player's Guide power “Furious Frenzy”, p.30, as well as the very humorous funni vergil status meme
I AM THE STORM THAT IS APPROACHING PROVOKING BLACK CLOUDS IN ISOLATION
}}
|discipline=Celerity
|level=4
|name=Scorching Wrath
|amalgam=Potence 4
|prereq=
|description=''Clan Brujah might be said to embody many different concepts - rebellion, upheaval, wrath, yet the most universal and accurate would probably be “destruction”.''<br>
After a moment of focusing her strength the Vampire can, for a brief period, push her physical prowess far beyond what lesser vampires may think possible, decimating every adversary standing in her way, yet scorching herself from within in the process.
|cost=2 Rouse Checks, can be used only once per scene
|dicepool=None
|system=<br>
'''First turn:'''<br>
Power must be activated at the start of the turn.
The Vampire spends the first turn concentrating. She can still take actions as normal, but suffers a -2 penalty to all rolls during this turn. The air around her begins to shimmer, like in a heat mirage.
'''Second Turn:'''<br>
The Vampire gains following effects for this turn:
* can take two actions and activate two powers
* all learned Celerity and Potence powers providing continuous benefits, such as '''Fleetness''' (Corebook p. 253), '''Uncanny Grip''' (Corebook p.265) or '''Prowess''' (Corebook p.264) are active for this turn
* Rouse Checks can be made only for blood surges or to activate single-use Celerity and Potence powers, such as Blink (Corebook p. 253). When activating these powers, receive a point of aggravated damage for each rouse check made.
Receive 1 point of Aggravated damage at the end of this turn.
The Vampire exits the power visibly charred and bruised, severity depending on the amount of sustained damage.
A Frenzying vampire can benefit from the power on the same turn it was activated, but this increases the damage upon exiting to 3 points.
<br><br>
|duration=One turn
|related=Celerity 4 instead of 5 so the player has choice of combining with either unerring aim or lightning strike
|author=TheLeezard
|othercred=Inspired by TableGoth’s V5 Vampire Player's Guide power “Furious Frenzy”, p.30, as well as the very humorous funni vergil status meme
I AM THE STORM THAT IS APPROACHING PROVOKING BLACK CLOUDS IN ISOLATION
}}