Open main menu

Changes

Animate the Inanimate

3,132 bytes added, 01:20, 21 January 2023
no edit summary
{{DisciplineLevel
|discipline=Blood Sorcery|level=3|name=Animate the Inanimate|amalgam=Dominate 32|prereq=|description=The By rousing a spirit from its slumber the Blood Sorcerer animates an object and compels it to obey its their command now . The spirit (when all goes well) returns to slumber once the compulsion has been obeyed or in the futureafter an hour, whichever occurs first.|cost=1 Rouse or 1 Rouse and 1 Willpower|dicepool= Unawakened Object: Manipulation + Blood Sorcerery Sorcery (Difficulty 2+ 1 per 3 meters across). Awakened Objects: A difficulty eqaul to the Awakened Object's Inteligence + Resolve or a difficulty equal to the animating Blood Sorcerer's successes, +whichever is greater. |system= After spending vitae (1 or +2 Rouse worth) and achieving a successful activation test the Blood Sorcerer may command the object as if using Mesmerize. See Vampire the Masquerade Core Rulebook p. 256 The Object must be within the Cainite's line of sight and the sound of their voice. An object “hears” the command contradicts if a typical unimpaired non-supernatural mortal were able to do so when standing in the objects intended purposeobject’s location. If all conditions are met, the object animates and immediately acts upon the sorcerer’s orders to the best of its abilities. An object remains inanimate, +1 however if the command includes any conditional directives such as, “if the man in blue appears hold him,” or ”When the Sun sets attack the first individual you see.” An object cannot take an action that would be impossible for something with its form. The object however does become more flexible – A chair will walk over to its master or slide under a table; a door may be compelled to open or a gun to fire or twist out of the wielder's grip. Unless there is a significant emotional tie or resonance to an individual, most objects are unable to recognize one individual from another. Blood Sorcerers should take care in crafting their commands to take into account these limitations. Animate the Inanimate automatically fails if used against a spirit that is larger than not in possession of an object. To assign the stats of an animated object use the '''sidebar: Mortals Templates''' on p. 185 of the '''Vampire the casterMasquerade 5th Edition Core rulebook'''. If A margin of Success of 0 grants the animated object is possessed by stats equal to a weak mortal, a margin of 1 an average mortal, and etc.... The margin of successes caps at 3, a Deadly Mortal. A Storyteller may tweak an awakened spirit object's stats up or ghost then down if the dice pool object is structurally unsound, decaying, weak, extremely small or if it is particularly dense, large or hardy. An animated object is powered by the following - Manipulation + Blood Sorcerery vs Intelligence + Resolve strength of its spirit so it may possess more or less than normal capabilities than its structure or size may at first suggest.|system=|duration=Duration of A critical success on the activation roll grants the object access to one level one or one level two power.|related=Related content This is in addition to any power the animated object may possess when created as a '''Deadly Mortal'''. The chosen power you're uploading, such as powers that this one is should be congruent with the themes of the object or its awakened spirit. On a prerequisite fortotal failure the object animates but ignores the kindred’s commands. The ST determines if the object flees, attacks or that this takes some other action. The object, no matter the STs decision, is initially unfriendly to the Caster. A bestial failure on the activation test awakens the inanimate object and imparts part of a the Cainite'trees beast. Empowered by the spirit' s rage at the audacity ofthe blood sorcerer's attempt to enslave it to their will, the object attacks as if in frenzy. Will take wiki links For purposes of this power an object is any non-sentient item predominantly crafted by the hand of man.|author=The author (youA Stone sculpture is okay but a dolem or inukshuk is not.). Use a usernameAs an Amalgam, link Animate the Inanimate is subject to your user pagethe restrictions and conditions associated with Dominate unless stated otherwise above. Dominate overview may be found in '''Vampire: the Masquerade Core Rulebook, put an email5th Ed.. p. 255''' . Will take various wiki link formatting|duration=Until the task or the scene ends.|related=|author=Chris Wilson|othercred=Other credits (contributorsWhite Wolf. A conversion and expansion of "Animate the Unmoving, etc.)Path of Elemental Mastery
}}
38
edits