Difference between revisions of "Bar the Common Passage"

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(Created page with "{{DisciplineLevel |discipline=Blood Sorcery Ritual |level=1 |name=Bar the Common Passage |amalgam= |prereq= |description=The vampire paints her ward on a door or other portal....")
 
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|amalgam=
 
|amalgam=
 
|prereq=
 
|prereq=
|description=The vampire paints her ward on a door or other portal. The affected doorway is imbued with enough magical fortification to hold back the ferocious strength of a werewolf or the head of a battering ram. If something breaks the ward, the vampire is alerted subconsciously.
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|description=The vampire paints her ward on a door or other portal. The affected doorway is imbued with enough magical fortification to hold back the ferocious strength of a werewolf or the head of a battering ram.  
 
|cost=1 Rouse Check
 
|cost=1 Rouse Check
 
|dicepool=Intelligence + Blood Sorcery
 
|dicepool=Intelligence + Blood Sorcery
 
|system=Bar the Common Passage uses the following system:
 
|system=Bar the Common Passage uses the following system:
 
**Ingredients:
 
**Ingredients:
**System:To open the warded door, the intruder makes an extended test with Strength + Athletics. When the successes of the extended test applied to the portal equals double the warding successes, the door opens (or is shattered) normally. If the warded portal opens, the Cainite receives a mental alarm.
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**System:To open the warded door, the intruder makes an extended test with Strength + Athletics. When the successes of the extended test applied to the portal equals double the warding successes, the door opens (or is shattered) normally. On a Critical Win if the warded portal opens, the Cainite ears prick up and her hair stands on end.
 
|duration=Until destroyed
 
|duration=Until destroyed
 
|related=This ritual is the first level of Rituals of Warding. Which also includes:
 
|related=This ritual is the first level of Rituals of Warding. Which also includes:

Revision as of 14:41, 16 September 2019

Blood Sorcery Ritual

The vampire paints her ward on a door or other portal. The affected doorway is imbued with enough magical fortification to hold back the ferocious strength of a werewolf or the head of a battering ram.

  • Cost: 1 Rouse Check
  • Dice Pool: Intelligence + Blood Sorcery
  • System: Bar the Common Passage uses the following system:
    • Ingredients:
    • System:To open the warded door, the intruder makes an extended test with Strength + Athletics. When the successes of the extended test applied to the portal equals double the warding successes, the door opens (or is shattered) normally. On a Critical Win if the warded portal opens, the Cainite ears prick up and her hair stands on end.
  • Duration: Until destroyed

Related Content

This ritual is the first level of Rituals of Warding. Which also includes:

Credits

Author: Sharei

Other Credits:

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