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Creating SPCs and Setting Difficulties

300 bytes added, 16:22, 3 March 2022
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=== 3) General Difficulties ===
A bit like the above, but instead of rolling dice, you arbitrarily give a Difficulty players need to roll against in order to beat them against anything. Generally this has a normal and exceptional difficulty, like skills, eg as portrayed in Cults of the Blood Gods (p. 15). Example would be someone a skilled Hunter with Difficulty: 3/2/3 - players would have to beat Difficulty 2 for most things, and 3 for the exceptional things that the SPC would be hunter is particularly good at, such as firearms or hiding from their investigation.
* Pros: Really, really simple and saves time in play
Just outline Convictions and Ambition, as well as possibly Touchstones and possibly a vague area of influence - eg downtown, Elysium, sewers, hospitals, finance sector. Then only flesh out the stats when players encounter them. This is mainly intended for the Kindred of a city who won't be direct antagonists, but will come up along the way.
 
For instance, you might identify that your stereotypical Prince has the sole Conviction "Never submit, never be lesser", an Ambition to "Destroy Anarchs in the domain", and has particular influence in the police force and local government.
* Pros: Much quicker
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