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Creating SPCs and Setting Difficulties

21 bytes removed, 15:45, 26 March 2022
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* '''Willpower''' - Players can - and are strongly encouraged to - use Willpower to re-roll up to three non-Hunger dice, which greatly increases chance of success whenever the character is not very Hungry. e.g. ten dice vs Difficulty 5 becomes more like 88% chance of winning if three dice are re-rolled, and five dice vs Diff 5 becomes more like 32% chance. This is a massive difference. It's also really hard to intuitively grasp or predict, especially as someone may not be able to re-roll three dice due to their Hunger level - maybe they can only re-roll two, or just one, or none at all! (It's worth noting that SPCs can arguably use Willpower, but as it's probably not fun or typical to use them for every encounter, I'm disregarding this for the sake of this discussion.)
* '''Win at a cost''' - For many tests (but typically not contests / any roll, including conflicts) , a Storyteller can give the player an option to win their roll, but at a cost (which is agreed between player and Storyteller before accepting the offer). This means that you can safely put quite difficult tests in front of players if you have the means for them to suffer as a result of failure, whilst still not preventing the narrative from progressing. (See Corebook p. 121.)
To press this point more, even ten dice vs Difficulty 10 is more like 18% with crits and Willpower, or 35% if you Blood Surge it to twelve dice - and then if they fail, you could still allow them to Win at a Cost anyway.
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