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Lure of Flames

419 bytes added, 09:28, 19 October 2021
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|cost= 1 Rouse Check
|dicepool=Intelligence + Blood Sorcery
|system=Lure of Flames uses the following system:** Ingredients: A pound of charcoal dust. ** Process: The caster mixes the charcoal dust with his own Vitae in a bowl while chanting for 2 hours before during sunrise(which usually require a roll to avoid falling asleep), then she set it on fire lets a single ray of sunlight in, which ignites the contents of the bowl and forces a Terror Frenzy roll (Difficulty 3). If the caster fails the Frenzy roll, the Ritual ends. If the caster does not enter Frenzy, they make the Ritual roll and waits continue chanting until it stops burningthe fire dies. The resultant resulting ashes can be collected. Upon necessity, the vampire cuts her palm and grabs a fistful of ashes, concentrating on the fire that once was, calling back its spirit. Once complete, the cold flame will not manifest until the sorcerer opens her fist and channels, however long that takes. ** System: Each success on the ritual roll grants one use of the ashes. When the sorcerer opens her hand, which conjure up a bright, cold bright flames manifest on her palm. The flames do not harm the caster and give off no heat while held in the caster's hand. The caster may 'release' the flames with Composure + Occult. This is treated counts as a Ranged attack with +1 modifier the effective range of a shotgun that deals Aggravated Health Damage equal to Vampiresthe margin with a +1 Damage modifier, +2 on a Critical Win. A botch Total Failure on the casting or attack burns the caster for 3 points of roll results in 2 Aggravated damageHealth Damage, flames exploding in their hand, and must also resist a critical success on the casting grants a +1 Terror Frenzy at Difficulty 2 Released flames are able to the attackset items around ablaze, causing Fear Frenzy at Storyteller’s discretion. Both the target and the sorcerer must contend Fire created this way is treated as normal fire with terror frenzy once no special properties. The ashes are potent until the attack is releasedfollowing dawn, even if it fails. Vampires within 3 meters of a Lure of Flames target and/or area must success in a fire induced terror frenzy check difficulty equal to the ritual level. Vampires who take damage from the ritual have the difficulty increased by 1until expended, whichever comes first. |duration=One use per success on the ritual roll.
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|author=[[User:Sharei|Sharei]]
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