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Malady

49 bytes added, 13:40, 16 September 2019
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|system=All Ritualistic Curses function in the same way, in a similar fashion as all Wards and Circle Wards share the same system. For general rules on Ritualistic Curses check Related Content below.
If this power is successfully invoked, the accursed suffers the effects of severe illness for a week, a month in a Critical Win. This intensity of this sickness equals the margin successes the thaumaturge scores on the activation roll. One success is a bothersome headache while four might be a strong flu. Additionally, reduces the victim's Strength, Dexterity and Stamina dice pools by one or by three on a Critical Win.
|duration=A week or a month with a Critical Win.
|related=This ritual is the first level of Ritualistic Curses. Which also includes:
*[[Stigma]]

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