Difference between revisions of "Mithya"

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|cost=1 Rouse Check
 
|cost=1 Rouse Check
 
|dicepool=Composure + Obfuscate
 
|dicepool=Composure + Obfuscate
|system=Use of Mithya creates an independent illusion that appears real to every sense. The caster rolls their Wits + Obfuscate to activate Mithya and cast/craft the illusion; on a win, the caster creates an illusion of their choice, with a size no larger than 10 yards per dot of Obfuscate. The use of Mithya is very open-ended; an illusory fire might trigger a low-Difficulty Rotschrek test (no higher than Difficulty 2), or items used to assist actions (such as an illusory gun aiding an intimidation attempt) providing a bonus no higher than the user's Obfuscate rating.
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|system=Use of Mithya creates an independent illusion that appears real to every sense. The caster rolls their Composure + Obfuscate to activate Mithya and cast/craft the illusion; on a win, the caster creates an illusion of their choice, with a size no larger than 10 yards per dot of Obfuscate. The use of Mithya is very open-ended; an illusory fire might trigger a low-Difficulty Rotschreck test (no higher than Difficulty 2), or items used to assist actions (such as an illusory gun aiding an intimidation attempt) providing a bonus no higher than the user's Obfuscate rating.
  
 
This illusion can move either in a predetermined loop, or, with continued concentration by the creator, can change as you wish. An illusory policeman can appear to walk his beat around a block, an illusory wall feels and looks like brick, a glass of water could be made to be a fine win, and so forth. Illusory objects seem to fulfill their standard functions; an illusory gun can cock its hammer or shoot an illusory bullet (which causes no harm), and an illusory engine can be taken apart and put back together. Illusions will automatically react when they interact with external forces or obstacles; a chimerical flag will blow in the wind, and a chimerical person will walk around a solid object placed in its path.
 
This illusion can move either in a predetermined loop, or, with continued concentration by the creator, can change as you wish. An illusory policeman can appear to walk his beat around a block, an illusory wall feels and looks like brick, a glass of water could be made to be a fine win, and so forth. Illusory objects seem to fulfill their standard functions; an illusory gun can cock its hammer or shoot an illusory bullet (which causes no harm), and an illusory engine can be taken apart and put back together. Illusions will automatically react when they interact with external forces or obstacles; a chimerical flag will blow in the wind, and a chimerical person will walk around a solid object placed in its path.
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When Mithya is activated, the caster may (if appropriate) determine a simple pattern of actions for that illusion to enact, such as the beat cop walking a beat around the block. To change the pattern of an illusion requires a round of concentration in which the caster takes no other action. Further, if the illusion cast by Mithya is within unaided line of sight of the caster (and the caster meets other limitations, such as if they can hear what is being asked of the cop), the caster may 'control' the illusion, such as having the beat cop stop to have a conversation. If the user must make changes while otherwise engaged, changing the illusion's pattern is a Minor Action worth 3 dice.
 
When Mithya is activated, the caster may (if appropriate) determine a simple pattern of actions for that illusion to enact, such as the beat cop walking a beat around the block. To change the pattern of an illusion requires a round of concentration in which the caster takes no other action. Further, if the illusion cast by Mithya is within unaided line of sight of the caster (and the caster meets other limitations, such as if they can hear what is being asked of the cop), the caster may 'control' the illusion, such as having the beat cop stop to have a conversation. If the user must make changes while otherwise engaged, changing the illusion's pattern is a Minor Action worth 3 dice.
  
Users of Sense the Unseen have the potential to see through illusions if the power is active. When interacting with an illusion, the Auspex user rolls a contest of Resolve + Auspex vs. Wits + Obfuscate.
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Users of Sense the Unseen have the potential to see through illusions if the power is active. When interacting with an illusion, the Auspex user rolls a contest of Resolve + Auspex vs. Composure + Obfuscate.
  
 
Illusions created by Mithya can be disbelieved if something is done to cause suspicion. To disbelieve an illusion, the character interacting with the illusion rolls a contest of Wits + Awareness vs. Wits + Obfuscate.
 
Illusions created by Mithya can be disbelieved if something is done to cause suspicion. To disbelieve an illusion, the character interacting with the illusion rolls a contest of Wits + Awareness vs. Wits + Obfuscate.

Revision as of 01:49, 4 July 2019

Obfuscate •••

  • Amalgam: Fortitude 2

Rather than using Obfuscate to mask themselves from view or change their form, the Ravnos have developed a method to project this mental manipulation on an area; rather than effecting only the Ravnos, Mithya draws upon the Ravnos' Fortitude to allow the Ravnos to create illusory people and things with a semblance of life and substance; illusory people move or speak, illusory water drips and ripples, and illusory music changes from song to song.

  • Cost: 1 Rouse Check
  • Dice Pool: Composure + Obfuscate
  • System: Use of Mithya creates an independent illusion that appears real to every sense. The caster rolls their Composure + Obfuscate to activate Mithya and cast/craft the illusion; on a win, the caster creates an illusion of their choice, with a size no larger than 10 yards per dot of Obfuscate. The use of Mithya is very open-ended; an illusory fire might trigger a low-Difficulty Rotschreck test (no higher than Difficulty 2), or items used to assist actions (such as an illusory gun aiding an intimidation attempt) providing a bonus no higher than the user's Obfuscate rating.

This illusion can move either in a predetermined loop, or, with continued concentration by the creator, can change as you wish. An illusory policeman can appear to walk his beat around a block, an illusory wall feels and looks like brick, a glass of water could be made to be a fine win, and so forth. Illusory objects seem to fulfill their standard functions; an illusory gun can cock its hammer or shoot an illusory bullet (which causes no harm), and an illusory engine can be taken apart and put back together. Illusions will automatically react when they interact with external forces or obstacles; a chimerical flag will blow in the wind, and a chimerical person will walk around a solid object placed in its path.

When Mithya is activated, the caster may (if appropriate) determine a simple pattern of actions for that illusion to enact, such as the beat cop walking a beat around the block. To change the pattern of an illusion requires a round of concentration in which the caster takes no other action. Further, if the illusion cast by Mithya is within unaided line of sight of the caster (and the caster meets other limitations, such as if they can hear what is being asked of the cop), the caster may 'control' the illusion, such as having the beat cop stop to have a conversation. If the user must make changes while otherwise engaged, changing the illusion's pattern is a Minor Action worth 3 dice.

Users of Sense the Unseen have the potential to see through illusions if the power is active. When interacting with an illusion, the Auspex user rolls a contest of Resolve + Auspex vs. Composure + Obfuscate.

Illusions created by Mithya can be disbelieved if something is done to cause suspicion. To disbelieve an illusion, the character interacting with the illusion rolls a contest of Wits + Awareness vs. Wits + Obfuscate.

In either instance of a win by any margin on either of the above, seeing through the illusion causes it to become semi-transparent; for example, after disbelieving or sensing through a chimerical wall, a character can see through it and move through it without impediment.

Illusions cast by Mithya are immediately dissipated if exposed to natural sunlight. Illusions cast by Mithya can be recorded, but on recording they look or sound 'off;' audio is tinny and illusions gain an overt unnatural quality.

  • Duration: One scene, until dismissed, or until dispelled as above.

Related Content

Ravnos commonly expand their use of Mithya into the much more powerful, and dangerous, Maya power.

Credits

Author: ElmerG

Other Credits: This version is heavily altered/edited from the By Night Studios version of Chimerstry.

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