https://www.v5homebrew.com/mw/index.php?title=Special:NewPages&feed=atom&hideredirs=1&limit=50&offset=&namespace=0&username=&tagfilter=&size-mode=max&size=0V5 Homebrew Wiki - New pages [en]2024-03-29T12:58:36ZFrom V5 Homebrew WikiMediaWiki 1.32.0https://www.v5homebrew.com/wiki/ConflagrationConflagration2024-03-27T16:52:26Z<p>Thanatos: Created page with "{{DisciplineLevel |discipline=Oblivion Ceremony |level=2 |name=Conflagration |prereq=Daimonion |description=As the bearer of warmth and light..."</p>
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<div>{{DisciplineLevel<br />
|discipline=Oblivion Ceremony<br />
|level=2<br />
|name=Conflagration<br />
|prereq=[[Daimonion (Thanatos' version)|Daimonion]]<br />
|description=As the bearer of warmth and light, fire opposes the usual aspects of Oblivion. Still, the void knows no bounds and this ritual allows even it's opposite to be corrupted into serving it's purpose. Known by names such as Hellfire or Balefire, fire affected by this ritual becomes pitch black, bitterly cold and terrifying to behold. The cursed flame consumes any burnt organic material completely, leaving nothing, not even ash.<br />
|cost=One Rouse Check<br />
|dicepool=Resolve + Oblivion<br />
|system=This Ceremony has the following rules and ingredients:<br />
**Ingredients: An open flame, the caster's Vitae and an offering of flesh.<br />
**Process: The caster must approach a flame, rolling for Terror Frenzy as necessary. The caster must throw in the offering of flesh, either body parts or a whole victim, gaining Stains if necessary, and pour One Rouse Check's worth of their Vitae into the flame. The caster must then chant for three turns as the flesh and Vitae burn up in the fire.<br />
**System: Upon a win, the flame darkens and coldens to it's new unnatural form. The flame lasts for one night with a body part or two weeks for a perfectly intact body. The length of time can be extended by adding more flesh. On a Critical win, the amount of time the flame lasts for doubles. A failure causes the flame to die down as the conflicting aspects of the abyss and fire cancel each other out. On a Total Failure, fire and abyss lash out at the caster, dealing Aggravated Health damage and forcing a Terror Frenzy at Difficulty 3.<br />
**Contact with this flame deals the usual damage of fire as well as forcing a Resolve + Composure test against Difficulty 3. Failure on this test causes the victim to lose Superficial Willpower damage equal to the amount of Stains they have, as the flame burns their mind as well as their body. The caster can approach this flame without rolling Terror Frenzy but the difficulty of the test for other Kindred is increased by 1. <br />
|duration=<br />
|related=Part of my idea for Baali in V5 where they are not a bloodline but a cult of infernalist Aapilu worshippers. The powers, instead of using demons, focus on Stains<br />
|author= [[User:Thanatos|Thanatos]]<br />
|othercred=<br />
}}</div>Thanatoshttps://www.v5homebrew.com/wiki/Daimonion_(Thanatos%27_version)Daimonion (Thanatos' version)2024-03-27T16:40:30Z<p>Thanatos: Added link to one of my Ceremonies that require it</p>
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<div>{{DisciplineLevel<br />
|discipline=Oblivion<br />
|level=2<br />
|name=Daimonion<br />
|amalgam=Blood Sorcery 1<br />
|prereq=<br />
|description=Born from an infernal cult of Aapilu worshippers, this power combines the corrupting whispers of the Aapilu with the spiritual aspects of Oblivion, rotting the soul from inside and cutting off the empathy and emotional connections of the target. In this state, the victim feels a lack of emotion and connection with those around them, making it easier to hurt themselves and others or to commit other sins. <br />
|cost=1 Rouse Check<br />
|dicepool=Manipulation+Oblivion vs Composure+Resolve<br />
|system=No roll is required against an unprepared mortal victim. On a successful test of Manipulation+Oblivion against Composure+Resolve, the victim gains a Stain that cannot be removed by anything other than this power ending. While this power is active, the victim's Resonance is counted as one stage lower than it normally would be, from Acute to Intense, Intense to Fleeting or Fleeting to None. A mortal who becomes Impaired by this power has their Resonance become Empty, regardless of what stage it was before and cannot spend Willpower. A vampire that becomes Impaired by this power, suffer a three-dice penalty instead of the usual two and the difficulty of the test for terror frenzy to break a Tenet becomes Difficulty 5. A victim can only have one Stain from this power at a time and the user can only affect a number of victims equal to their Blood Sorcery rating at a time.<br />
|duration=A number of nights equal to the test margin +1, doubled in the case of a Critical Win.<br />
|related=Part of my idea for Baali in V5 where they are not a bloodline but a cult of infernalist Aapilu worshippers. The powers, instead of using demons, focus on Stains<br><br />
*[[Conflagration]]<br />
|author=[[User:Thanatos|Thanatos]]<br />
|othercred=<br />
}}</div>Thanatoshttps://www.v5homebrew.com/wiki/Elastic_LimbElastic Limb2024-02-24T11:03:54Z<p>Thanatos: Created page with "{{DisciplineLevel |discipline=Protean |level=1 |name=Elastic Limb |amalgam= |prereq= |description=The vampire becomes able to stretch their body parts to inhuman lengths. Whil..."</p>
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<div>{{DisciplineLevel<br />
|discipline=Protean<br />
|level=1<br />
|name=Elastic Limb<br />
|amalgam=<br />
|prereq=<br />
|description=The vampire becomes able to stretch their body parts to inhuman lengths. While most Kindred see immediately use in simply extending their arms to reach things they normally couldn't, this power can be routinely seen being used on their necks or legs.<br />
|cost=Free<br />
|dicepool=None<br />
|system=The user takes one turn to stretch their body to their desired length, up to a length (in yards/meters) equal to twice the Protean dots of the user. The extended body part can be used as it normally would and the user remains as strong as usual, although penalties will occur if the target is too far away to see clearly, such as trying to type on a keyboard if the user is outside the room. While the user can use this power to move their head through a large enough ventilation system, they cannot squeeze through a gap smaller than their bodies could go through naturally and while it can also be used to reduce the impact of restraints and grapples, this power does not aid in removing them from the vampire.<br />
|duration=One Scene unless ended voluntarily before that<br />
|related=<br />
|author=[[User:Thanatos|Thanatos]]<br />
|othercred=<br />
}}</div>Thanatos