Difference between revisions of "Specific Notes (Dercomai)"

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=== Oblivion ===
 
=== Oblivion ===
  
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* '''Oblivion Sight''' (Oblivion 1): Replaced by [[Eyes of Oblivion]] (Oblivion 1).
 
* '''Shadow Cloak''' (Oblivion 1): This power is instead called "Shadow Mantle", to avoid confusion with the entirely unrelated power Cloak of Shadows (Obfuscate 1).
 
* '''Shadow Cloak''' (Oblivion 1): This power is instead called "Shadow Mantle", to avoid confusion with the entirely unrelated power Cloak of Shadows (Obfuscate 1).
 +
* '''The Binding Fetter''' (Oblivion 1): Replaced by [[Eyes of Oblivion]] (Oblivion 1).
 
* '''Umbrous Clutch''' (Oblivion 4): Vampires who know about the power and are expecting its use do not need to test for frenzy.
 
* '''Umbrous Clutch''' (Oblivion 4): Vampires who know about the power and are expecting its use do not need to test for frenzy.
  

Revision as of 20:47, 10 May 2022

These are User:Dercomai's house rules and notes for specific things in the game.

Clans

  • Ravnos: The Ravnos disciplines are Animalism, Fortitude, Obfuscate (i.e. Fortitude instead of Presence). Their signature amalgams can be purchased with Fortitude instead of Presence as the prerequisite.

Auspex

  • Obeah (Auspex 2 + Fortitude 1): This power is instead called "Mens Sana", because naming powers after real-world religious practices feels a bit tasteless. If using the Orison homebrew, this power is instead Orison 2 + Auspex 1 (and likewise for Omphalos).
  • Unburdening the Bestial Soul (Auspex 5 + Dominate 3): If using the Orison homebrew, this power is instead Orison 5 with no amalgam (and likewise for Omphalos).

Celerity

  • Draught of Elegance (Celerity 4): This power should scale with half the user's Celerity rounded up, not rounded down. Rounded down means the value will never be anything except 2.

Dominate

  • Submerged Directive (Dominate 3): This power should have Mesmerize as a prerequisite, since its effects explicitly apply only when using Mesmerize.

Fortitude

  • Obdurate (Fortitude 2 + Potence 2): The dice pool for this power is Wits + Survival, not Stamina + Survival. (The published version contradicts itself about this.)
  • Valeren (Fortitude 2 + Auspex 1): This power is instead called "Corpore Sano", for symmetry and because the current name is not especially informative. If using the Orison homebrew, this power is instead Orison 2 + Fortitude 1 (and likewise for Omphalos).
  • Draught of Endurance (Fortitude 4): This power should scale with half the user's Fortitude rounded up, not rounded down. Rounded down means the value will never be anything except 2.

Obfuscate

  • Chimerstry (Obfuscate 2 + Presence 1): This amalgam can be purchased with Fortitude instead of Presence. The effects can be transmitted through Ghost in the Machine, if the user desires.
  • Ghost's Passing (Obfuscate 2 + Animalism 1): Like Enduring Beasts (Fortitude 2 + Animalism 1), this power is free to use on a famulus.
  • Fata Morgana (Obfuscate 3 + Presence 2): This amalgam can be purchased with Fortitude instead of Presence. The effects can be transmitted through Ghost in the Machine, if the user desires.

Oblivion

  • Oblivion Sight (Oblivion 1): Replaced by Eyes of Oblivion (Oblivion 1).
  • Shadow Cloak (Oblivion 1): This power is instead called "Shadow Mantle", to avoid confusion with the entirely unrelated power Cloak of Shadows (Obfuscate 1).
  • The Binding Fetter (Oblivion 1): Replaced by Eyes of Oblivion (Oblivion 1).
  • Umbrous Clutch (Oblivion 4): Vampires who know about the power and are expecting its use do not need to test for frenzy.

Oblivion Ceremonies

  • Per the note on page 208 of Cults, ceremony prerequisites are flexible, especially if the power and ceremony come from different books. If you can justify the connection between power and ceremony thematically, it will generally be allowed.
  • The Knowing Stone (Ceremony 1): The prerequisite for this ceremony is Oblivion Sight (Oblivion 1), though The Binding Fetter (Oblivion 1) is a reasonable alternative. (The book doesn't specify.)
  • Fortezza Sindonica (Ceremony 3): If using the alternate Hecata clan bane from The Reunion Revisited, the caster of this ceremony can choose whether or not it applies to Hecata vampires as well as wraiths.
  • Befoul Vessel (Ceremony 4): The prerequisite for this ceremony is Necrotic Plague (Oblivion 4), though Touch of Oblivion (Oblivion 3) is a reasonable alternative. (The book gives "Necrotic Touch", which is not a power.)
  • Ex Nihilo (Ceremony 5): This ceremony does not require the ritualist to have personally split the shroud, or even to be able to sense the shroud thickness (though knowing Split the Shroud and/or Where the Shroud Thins will certainly make the casting easier). There's no need for that many prerequisites on one ceremony.

Potence

  • Draught of Might (Potence 4): This power should scale with half the user's Potence rounded up, not rounded down. Rounded down means the value will never be anything except 2.

Presence

  • Lingering Kiss (Presence 2): This power gives a bonus to one category of rolls (Physical, Social, Mental) for nights equal to the vampire's Presence. The subsequent penalties are unchanged (same magnitude and duration as the original bonus, can be ignored for one scene by spending willpower). It can be used by vampires who are Unbondable or under the effects of a blood bond.
  • Magnum Opus (Presence 4 + Auspex 3): This power requires no roll to use. The dice pool for the project depends on what the project is, as normal.

Protean

  • Vicissitude (Protean 2 + Dominate 2): Replaced by Changeling (Protean 1).
  • Fleshcraft (Protean 3 + Dominate 2): Replaced by Vicissitude (Protean 2 + Dominate 2).
  • Shapechange (Protean 3): Replaced by Fight Form (Protean 3).
  • Horrid Form (Protean 4 + Dominate 2): Replaced by Horrid Form (Protean 4).
  • Metamorphosis (Protean 4): Replaced by Flight Form (Protean 3).
  • Mist Form (Protean 5): Can be flavored as blood instead of mist, if desired.
  • Heart of Darkness (Protean 5 + Fortitude 2): Replaced by The Unfettered Heart (Protean 5, in the corebook). There don't really need to be two separate Protean 5 powers to move your heart to avoid staking.
  • The Unfettered Heart (Protean 5): Can be used to physically remove your heart from your body if desired.

Sorcery

  • Scorpion's Touch (Sorcery 3): The sorcerer can choose to reduce the amount of damage the poison does to its target (that is, they can choose to inflict less damage than their margin on the contest). This power's only advantage over Baal's Caress (Sorcery 5) is that it doesn't automatically kill mortals—but it inflicts aggravated damage, so it will often kill them regardless. This change gives sorcerers a reliable reason to use it over Baal's Caress if they have both.

Alchemy

  • Concoct Ashe (Alchemy 3): Like all alchemical formulas, this one can theoretically be used with any form of alchemy. Fixatio is just the method Mortius and his followers are currently working with.