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Valeren

1,460 bytes added, 15:27, 6 April 2020
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* '''System:''' No rouse check is required against a willing target. The user must touch the target and make a Resolve + Valeren roll (difficulty 1). A win allows the target to ignore all health damage penalties and physical impairments for one turn plus a number of turns equal to the test margin. To put a mortal to sleep, the user makes a contested roll against the target’s Composure + Resolve. The mortal sleeps for five to ten hours (whatever his normal sleep cycle is) and removes one aggravated or superficial Willpower damage upon awakening. He sleeps peacefully and does not suffer nightmares or the effects of any derangements while asleep. Kindred, including the user herself, are unaffected by this power, their corpselike bodies are too tied to death.<br>
 
=== Level 2 ===
 
'''Channeling touch'''<br>
 
The Vampire can heal wounds with a laying-on of hands. The subject feels a warm, tingling sensation over the affected areas as pain leaves the body and flesh knits. Alternatively, the vampire’s hands can bring searing pain, as though the target is being burnt with red-hot metal. Although the power does not inflict actual damage, prolonged or repeated exposure can be enough to traumatize a victim. This power works extremely well as a torture method.<br>
 
* '''Cost:''' one or more rouse checks<br>
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* '''System:''' First of all, the user must choose between two paths: healer’s touch or burning touch. If the user had chosen healer he must touch the actual injury (or the closest part of the victim’s body, in the case of internal injuries). Each point of superficial damage to be healed requires one rouse check and one turn of contact. Each point of aggravated damage to be healed requires two rouse checks and five minutes of contact. If the user had chosen burning he must touch his subject for this power to take effect, and the effects diminish rapidly after he removes his hand. The user must make one rouse check to activate this power, and each rouse check reduces the victim’s dice pools by one. This power is often used for interrogation or torture, wearing down the subject’s resistance and rendering him much more tractable. Channeling touch works on any living or undead creature.<br>
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'''WORK IN PROGRESS'''
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