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Valeren

157 bytes added, 17:14, 8 April 2020
Level 2
* '''Dice pools:''' Resolve + Valeren vs Composure + Resolve<br>
*
* '''System:''' No rouse check is required against a willing target. The user must touch the target and make a Resolve + Valeren roll (difficulty 1). A win allows the target to ignore all health damage penalties and physical impairments for one turn plus a number of turns equal to the test margin. To put a mortal to sleep, the user makes a contested roll against the target’s Composure + Resolve. The mortal sleeps for five to ten hours (whatever his normal sleep cycle is) and removes one superficial Willpower damage upon awakening. He sleeps peacefully and does not suffer nightmares or the effects of any derangements while asleep. KindredKindreds, including the user herself, are unaffected less affected by this power, ; their corpselike bodies are too tied to death. Instead of falling into sleep, they become numb: Subtract two dice from all Physical dice pools. Difficulties to resist or control frenzy decrease by 1.<br>
=== Level 3 ===
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