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Valeren

8 bytes added, 21:42, 8 April 2020
Level 1
* '''System:''' The user must choose between two paths before rolling the dices: sense life or sense death. Then the user must touch the target and make a Wits + Valeren roll (difficulty 2). A win allows the user to sense the nature of the target’s flesh (a corpse is a valid target): living, dead, undead, immortal, ghoulish. It also reveals how many health levels of damage the subject has suffered and the origin of the injuries and impairments. On a win, a critical tells the subject’s hunger level (if a vampire) or how many blood points she has left in her system (if a mortal or other blood-bearing form of life) and moreover. If the user had chosen to sense life, he gains one die to heal the subject (this action may incur one stain when his convictions are more warrior inclined). If the user had chosen to sense death, he gains one die to harm the subject (this action may incur one stain when his convictions are more healer inclined).<br>
 '''Sense vitalityAuguring the sickness'''<br>
This power allows the vampire to go beyond Valeren’s ability to determine wounds and reveal the fine damage caused by illness and disease. While best used by a medically-trained kindred, even novices find the power useful.<br>
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