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Vicissitude (Socratov)

12 bytes removed, 11:49, 23 February 2023
Changed the weapon part to be lesser than Feral Weapons, included interaction with Feral Weapons, minor cleanup. Included Masquerade Threat section.
|amalgam=Dominate 2
|prereq=
|description=This is the signature power of the Tzimisce: the ability to reshape others’ their flesh and bone like clay, bending bodies as well as minds to their bones at will. Some Fiends use this for “cosmetic surgery”, altering other vampires’ appearance (for a price), while others use it to transform their ghouls into horrifying weapons of waraesthetic and practical purposes.|cost= 1 Rouse Check)
|dicepool=Stamina+Protean
|system=by using a full turn to shift the body's bones and tissue around , the user makes themselves more adept at anything they set their mind to.
Roll Stamina+Protean, for every success achieved on the roll you may trade 1 dot of a physical ability to gain any of the following benefits:
- * add one dot to an ability- * add +2 dots to the looks merit- * add +2 dots to a skill* grow the equivalent of a +1 light weapon +2 of a piercing (like fangs), bladed (like claws) or blunt (like a knuckle duster) variety, used with the Melee skill. This light melee weapon counts as a weapon for all intents and purposes except that the use of other disciplines that affect weaponsweapon can't be disarmed but is lost on gaining a Crippling Injury.- * grow the equivalent of armour at a rating 2- supplement a skill with +2 margin on a success
These benefits may not be stacked on the same ability, skill, merit or armour or weapon (ex, these benefits can't surpass the limit of 5 for a given trait's rating. no allocating more than 1 dot to STR or stack looks merits from 0 to 4 for Stunning)
On a critical success the user gets to activate one of the benefits for free.
If the user has the power Feral Weapons, they may apply their Feral Weapons instead of the weapon described above. The use of the power ends at the end of the scene, a user may end the use of this power sooner using spending a turnon reversing the changes. They lose the benefits and restore any lost traded dots of physical attributes. Masquerade Threat: some are instant breaches (ex. weapons), others may be more subtle (ex. looks merit)
|duration=Scene
|related=[[Fleshcraft (Socratov)]], [[Horrid Form (Socratov)]]
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