Descendant Of Jalan-Aajav

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Jalan-Aajav, known as Aajav-Khan to his subordinates, was the third Seraph of the Black Hand and one of the most feared warriors within the Sabbat. He was a notorious diablerist, marked by the veins of countless victims. He led the sect in times of open Jyhad with a recklessness and savagery that inspired fear and mistrust in enemies and allies alike. His path started around the 12th century in Mongolia, where he rose to be the champion of the great Genghis Khan himself, and it is said that not even the Embrace could break his resolve to serve his Khan, and that he continued to ride in his name. Having allegedly been slain during the initial stages of the Second Inquisition, his many offspring and their progeny yet live on throughout the various Sects.

( Gangrel Only )

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Strength Through Unity
You embrace the same ideal of a unified force against your enemy as Jalan-Aajav, and through it gain some of his resolve when leading your own warband.

When around people loyal to your command, you gain one additional die for all Frenzy checks.

•• Apex Predator
The Gangrel are primordial hunters in human form, the beast lurking just beneath the surface, ready to reveal itself. You’ve learnt to channel your animal instinct towards tracking down your chosen prey, and can hone in on their trail with supernatural acuity.

Once per story, you may invoke this ability to lend you 3 dice to any mundane tests for pursuit and tracking of one specific target of your choice, such as Athletics or Drive to give chase and Survival or Streetwise to find their location, but not for attacks or defense rolls. This lasts as long as you are doing nothing else. Once you've closed in on your target, you must then either engage in physical conflict to bring them low, though you do not have to kill them, or roll to resist a fury frenzy at difficulty 3, as you deny your beast the final stage of the hunt.

••• Modern Skirmisher
By a mixture of guts, vitae and practice, you've learned to fight from a modernized saddle like Jalan-Aajav did in days gone.

You gain +2 dice for any Drive rolls while riding a motorcycle, as well as a Speciality in Motorcycles. Finally, you can fight without penalty while riding one, becoming a true Road Warrior.

•••• Blood Brothers
An army is only as strong as their leader, and through you runs the vitae of a strong and most feared kindred warband leaders. You may dedicate one group of mortal allies as your chosen warriors. This group is fanatically loyal and driven, through a mix of training, conditioning and ghouldom.

You get 4 dots to allocate to a group of Allies, and once per story after an event that causes a reduction in this group, you may immediately restore it to its original value, as they quickly draw in new prospects to replenish the fallen. The group gets 3 dice to resist any attempt to dissuade or coerce them away from whatever goal you have given them, whether mundane or supernatural.

••••• The Wild Hunt
Once per story you may dedicate someone as your chosen prey via ancient rites passed down through your bloodline. This takes a variable time depending on occult circumstances, simplified to a Scene. Once performed it lasts for a number of nights equal to your Resolve, or until you've beaten your prey in a Conflict, whichever comes first. When you engage your prey personally and roll directly against them, you may choose to convert all 1s in a roll to 10s, including hunger dice, a number of times equal to your Resolve.

Credits

Author: Alzuule

Other Credits: Graspiloot, PotentialRain, Ashe, Chipotlechris

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