The Embrace can be described as a an act of preservation or even a restorative event if you overlook the violence of it. The Embrace can be used to defeat a deadly disease or heal someone in the throes of death, but when it comes to disabilities, the Embrace most often preserves such conditions of the body for the eternity of nights to come. Some disablements can be overcome by the application of ingenuity, others not so much.
Disclaimer: Players seeking to use physical disabilities as flaws should be discouraged from doing so if the intent is to mock or make light of those who live with disabilities. It is recommended that should the one of the following flaws be taken it should impact the way the character is played as these most likely have been carried over from their formative mortal years. The following flaws were homebrewed to enable players to feel represented and empowered in V5 as in previous editions:
- Flaw [●●] Blind: Being fully blind or legally blind prevents you from rationally attempting to drive among other certain actions. Although for the legally blind, reading a paperback book may still be possible with the right lenses, lighting, and magnification.
- Flaw [●●] Deaf: Being unable to hear someone’s warning shouts can be deadly just as much as being unable to shout a warning loud enough to the next person. Given your specific disablement and available resources certain actions are not available to you.
- Flaw [●●] Mute: Speaking sign language is not useful if no one can understand it. Writing responses may not be appropriate or possible in many situations. Given your specific disablement and available resources certain actions are not available to you.
- Flaw [●] Amputation: Prosthetics have come a long way in recent decades, but a missing limb or any appendage does not guarantee the absence of pain. Should a prosthetic be stollen by vicious or impish assailants, missing a leg or hand can make unlife more difficult.
- Flaw [●] Hard of Hearing: Hearing aids are a new technology that you may not understand or feel the need to use. Perhaps you are only deaf in one ear and you’re certain you can still hear just fine. Your relevant dice pools requiring clear hearing have two fewer dice (minimum of one dice remaining).
- Flaw [●] Speech Impediment: Some words and sounds just don’t sit in your mouth right. Some fly out of order or are repeated several times over. Your relevant dice pools requiring clear speech have two fewer dice (minimum of one dice remaining).
- Flaw [●] Visually Impaired: Regardless if you refuse to or can’t wear either contacts or glasses, somehow the miracle of visual acuity hasn’t been bestowed on you. Your relevant dice pools requiring clear vision have two fewer dice (minimum of one dice remaining).