Difference between revisions of "Ferocious Beasts"
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Latest revision as of 15:32, 28 April 2022
Potence •••
- Amalgam: Animalism 1
The user shares a small portion of their unnatural strength with the animals they influence. Teeming swarms and great beasts alike exhibit a power and ferocity far beyond their natural capabilities.
- Cost: The cost (Free, 1 Rouse Check, etc.)
- Dice Pool: Strength + Animalism (for non-famulus animals)
- System: The vampire can choose to extend some of their Potence powers to animals affected by their Animalism. Any animal thus imbued adds levels equal to the Potence of the vampire for Feats of Strength as well as unarmed damage value. Add half the Potence rating of the Vampire (rounded up) to the Damage of natural weapons such as claws and bites. Using this power on their famulus is free and automatic. To imbue other animals besides their famulus, the user must make a Rouse Check and roll a test of Strength + Animalism (Difficulty 3). The user can fortify one animal per point of margin.
- Duration: Scene
Related Content
Credits
Author: Graspiloot
Other Credits:
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