Difference between revisions of "Mnemosyne"
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(Created page with "{{DisciplineLevel |discipline=Auspex |level=4 |name=Mnemosyne |amalgam=Dominate 2 |description=This power allows Kindred to investigate memories of others. Some are even able...") |
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Revision as of 12:55, 16 October 2022
Auspex ••••
- Amalgam: Dominate 2
This power allows Kindred to investigate memories of others. Some are even able to fix them, but this is a difficult feat. By touching someone and focusing on a place and/or time, the vampire can see an appropriate memory from that person. If the memory has been tampered with by supernatural means, the vampire sees the edited version such as parts affected by Cloud Memory becoming foggy, or seeing the events caused by The Forgetful Mind. Usually, the vampire will have a feeling that something is wrong but if the erasure of memory was done quite well, they will not experience this as it will feel as real as any true memory
- Cost: 1 Rouse Check
- Dice Pool: Intelligence+Auspex vs Wits+Resolve, Resolve+Dominate
- System: Make an Intelligence+Auspex roll versus a Wits+Resolve. On a win, the vampire sees a memory that fulfils the criteria given. If the vampire feels like there is something wrong with the memory, they can make a Resolve+Dominate roll at Difficulty 4 to change the memory back to its original form for both your viewing and the person that memory comes from. If the memory was changed due to your own power, reduce the Difficulty to 2.
- Duration: 1 Turn
Related Content
Credits
Author: Thanatos
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