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Mage: The Ascension (Alternate Rules)

96 bytes added, 06:28, 26 November 2024
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===Traits===
<br>
Characters possess a variety of traits,
===Modifiers===
<br>
Various conditions and circumstances can
===Dice Rolls===
<br>
So, we can say that that the number of times
===Rolling the Dice===
<br>
Now that you know what to roll, lets see how
===Snake Eyes===
<br>
If one of your rolls turn up snake eyes, it
===Second Tries===
<br>
When a roll fails, you can try again with a +1
===Fighting===
<br>
Combat Fighting is a series of die rolls, until
===Actions===
<br>
The number of times you roll for an action is
===Traits===
<br>
The attributes your character has are listed
===Getting Started===
<br>
Now that you know the basics of the Storytelling
===Combat===
<br>
We will now go over the combat system. It is
===Magic===
<br>
There are 12 Spheres in this system that are
===Mechanics===
<br>
Casting Magic
===Spheres===
<br>
Understanding
===Paradox & Quiet===
<br>
The official rules say Paradox is caused by Vulgar
===Occult===
<br>
This system of magic can connect to occult
===Traditions===
<br>
There are 9 Traditions representing the different
===Concept===
<br>
All characters need to have a concept which
===Nature and Demeanor===
<br>
There are two more important categories at the
===Essence===
<br>
Your character's Avatar Essence is also on the
===Resonance===
<br>
All Mages also have a Resonance. As a Mage
===Purpose===
<br>
In these alternate rules we also have another
===Foci===
<br>
Mages tend to have certain tools for using magic.
===Examples===
<br>
Also, here are some examples of how to attempt
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