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Unlike a predetermined script, a scene thrives on the dynamic interplay of individual character motivations, player choices, and unexpected developments.
→Mage: The Ascension
Roleplaying is distilled into single scenes. The entire game exists in a scene. It is not a fragment of the game, but the game itself.
The most powerful scenes are those that surprise both the Storyteller and the participants, revealing stories none could have anticipated.
So, with a few other modifications the game
mechanics are basically the same.
===Traits===