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Mage: The Ascension (Alternate Rules)

158 bytes removed, 06:37, 26 November 2024
Mage: The Ascension
Roleplaying is distilled into single scenes. The entire game exists in a scene. It is not a fragment of the game, but the game itself.
 
Unlike a predetermined script, a scene thrives on the dynamic interplay of individual character motivations, player choices, and unexpected developments.
The most powerful scenes are those that surprise both the Storyteller and the participants, revealing stories none could have anticipated.
So, with a few other modifications the game
mechanics are basically the same.
===Traits===
366
edits

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