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Mithya
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|amalgam=Fortitude 2
|prereq=
|description=Rather than using Obfuscate to mask themselves from view or change their form, the Ravnos have developed a method to project this mental manipulation on an area; rather than effecting only the Ravnos, Mithya allows draws upon the Ravnos' Fortitude to allow the Ravnos to create illusory people and things. A child jumping rope, with a gun semblance of life and substance; illusory people move or swordspeak, or even an opulent ballroom are all within the purview of illusion granted by Mithyaillusory water drips and ripples, and illusory music changes from song to song.
|cost=1 Rouse Check
|dicepool=Wits + Obfuscate
|system=Use of Mithya creates an independent illusion that appears real to every sense. The caster rolls their Wits + Obfuscate to activate Mithya; on a win, the caster creates an illusion of their choice, with a size no larger than 10 yards per dot of Obfuscate.
This illusion can move either in a predetermined loop, or, with continued concentration by the creator, can change as you wish. An illusory policeman can appear to walk his beat around a block, an illusory wall feels and looks like brick, and so forth. Illusory objects seem to fulfill their standard functions; an illusory gun can cock its hammer or shoot an illusory bullet (which causes no harm), and an illusory engine can be taken apart and put back together. Illusions will automatically react when they interact with external forces or obstacles; a chimerical flag will blow in the wind, and a chimerical person will walk around a solid object placed in its path.
When Mithya is activated, the caster may (if appropriate) determine a simple pattern of actions for that illusion to enact, such as the beat cop walking a beat around the block. To change the pattern of an illusion requires a round of concentration in which the caster takes no other action. Further, if the illusion cast by Mithya is within unaided line of sight of the caster(and the caster meets other limitations, such as if they can hear what is being asked of the cop), the caster may 'control' the illusion, such as having the beat cop stop to have a conversation. If the user must make changes while otherwise engaged, changing the illusion's pattern is a Minor Action worth 3 dice.
Users of Sense the Unseen have the potential to see through illusions if the power is active. When interacting with an illusion, the Auspex user rolls a contest of Resolve + Auspex vs. Wits + Obfuscate.