Difference between revisions of "Mnemosyne"

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|cost=1 Rouse Check
 
|cost=1 Rouse Check
 
|dicepool=Resolve+Auspex vs Intelligence+Resolve, Intelligence+Dominate
 
|dicepool=Resolve+Auspex vs Intelligence+Resolve, Intelligence+Dominate
|system=Make a Resolve+Auspex roll versus Intelligence+Resolve. Fortify The Inner Facade (Fortitude 3) applies to the Intelligence+Resolve roll if applicable. On a win, the vampire forces a Memoriam of that event, where the vampire takes the role of the person who the memory belongs to. If the vampire feels like there is something wrong with the memory, they can make a Intelligence+Dominate roll at a Difficulty equal to the successes rolled with the power used to change the memory (Use Difficulty 4 if you are unsure). Winning this roll, allows you to change the memory back to its original form for both you and the person that memory comes from. If the memory was changed due to your own power, the Difficulty is 2.
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|system=Make a Resolve+Auspex roll versus Intelligence+Resolve. Fortify The Inner Facade (Fortitude 3) applies to the Intelligence+Resolve roll if applicable. On a win, the vampire forces a Memoriam of that event, where the vampire takes the role of the person who the memory belongs to. If the vampire feels like there is something wrong with the memory, they can make a Intelligence+Dominate roll at a Difficulty equal to the successes rolled with the power used to change the memory (Use Difficulty 4 if you are unsure). Winning this roll allows you to change the memory back to its original form for both you and the person that memory comes from. If the memory was changed due to your own power, the Difficulty is 2.
 
|duration=1 Scene
 
|duration=1 Scene
 
|related=
 
|related=

Revision as of 13:34, 17 October 2022

Auspex ••••

  • Amalgam: Dominate 3

This power allows Kindred to investigate memories of others. Some are even able to fix them, but this is a difficult feat. By touching someone and focusing on a place and/or time, the vampire can enter a Memoriam based on the memory from that person, as long as they can keep full, uninterrupted attention. If the memory has been tampered with by supernatural means, the vampire sees the edited version such as parts affected by Cloud Memory becoming foggy, or seeing the events caused by The Forgetful Mind. Usually, the vampire will have a feeling that something is wrong but if the erasure of memory was done quite well, they will not experience this as it will feel as real as any true memory.

  • Cost: 1 Rouse Check
  • Dice Pool: Resolve+Auspex vs Intelligence+Resolve, Intelligence+Dominate
  • System: Make a Resolve+Auspex roll versus Intelligence+Resolve. Fortify The Inner Facade (Fortitude 3) applies to the Intelligence+Resolve roll if applicable. On a win, the vampire forces a Memoriam of that event, where the vampire takes the role of the person who the memory belongs to. If the vampire feels like there is something wrong with the memory, they can make a Intelligence+Dominate roll at a Difficulty equal to the successes rolled with the power used to change the memory (Use Difficulty 4 if you are unsure). Winning this roll allows you to change the memory back to its original form for both you and the person that memory comes from. If the memory was changed due to your own power, the Difficulty is 2.
  • Duration: 1 Scene

Related Content

Credits

Author: Thanatos

Other Credits:

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