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→Rituals of Biothaumaturgy
=Sharei Contributions=
==Discipline Powers==
====Tzimisce Related Powers====
The Vicissitude part of Protean is a visceral, messy and often shocking act for those who witness it, as well as a painful and disturbing process for those who experience it.
The Storyteller may decide to give Stains, Willpower damage or even Frenzy checks to some of the participants as a result, usually based on the margin of failure or success in some way. The Storyteller can require dots in Medicine when using these on mortals to avoid hurting them badly.
Originally from [https://drive.google.com/file/d/10MsU1aDRG6xBANWaWgZfvmQm_qP_2IJa/view Clan Tzimisce]
*[[Sadistic Surgery]]
*[[War Form]]
*[[Primal Beasts]]
*[[Natural Network]]
*[[Animal Courier]]
===Rituals===
====Rituals of Biothaumaturgy====
Biothaumaturgy also requires the thaumaturge to have a laboratory where she may conduct her experiments. This need be nothing more complex than a doctor's table and a few sharp knives, but it may be as complex as the "mad scientist" affairs of pulp fiction, with steaming alembics and crackling generators. The Storyteller should feel free to modify a character's Biothaumaturgy difficulties if she has excellent laboratory resources or her facilities are utterly lacking. Working with a crude lab may add two to the difficulty while a high-grade facility may lower his difficulties by two.
Find lastest version on [https://www.storytellersvault.com/product/387999/Blood-Sorcery-Paths Paths of Blood Sorcery]
*[[Thaumaturgical Forensics]]
*[[Thaumaturgical Surgery]]
*[[Lesser Animation]] *[[Greater Animation]]
*[[Cognizant Construction]]
**System: Because of the severe psychological effects on a victim, even if the rituals is successful, the target may cancel its effect. First she must succeed in a roll of Intelligence + Occult against a Difficulty equal to level of the curse +1 and then spend a Willpower point per level to negate the effect. This is the victim asserting his own strength of will and personality to throw off the yoke of anathema. The thaumaturge can lift the curses that she brings down at any time she wishes, which makes and excellent bargaining chip.
Find lastest version on [https://www.storytellersvault.com/product/387999/Blood-Sorcery-Paths Paths of Blood Sorcery]
*[[Stigma]]
*[[Malady]]
*[[Corrupt Body]]
*[[Fall from Grace]]
====Lure of Flames====
With this ritual, the sorcerer conjures an eerie flame in her palm that sheds light but offers no warmth and does not provoke frenzy in other vampires. When she releases it at a target within sight, however, it burns like any ordinary fire and is beyond her control.
Find lastest version on [https://www.storytellersvault.com/product/387999/Blood-Sorcery-Paths Paths of Blood Sorcery] [https://drive.google.com/file/d/18jX8wwcjyTBNe-CMFrNIxfLN-M2-tXFc/view Paths of Blood Sorcery]
*[[Lure of Flames]]
Tremere who study this Path dedicate themselves to defending the holdings of the clan. They can practically hold off entire armies. They are also capable of exposing infiltrators before they breach the clan's havens and hiding places.
Find lastest version on [https://www.storytellersvault.com/product/387999/Blood-Sorcery-Paths Paths of Blood Sorcery]
*[[Bar the Common Passage]]
*[[Glyph of Scrying]]
Practitioners of Koldunic Sorcery are known as koldun and are almost exclusively Old Clan Tzimisce. Many "regular" Tzimisce are unable to practice Koldunism, having turned away from the spirituality and perfection this form of sorcery requires to master. However, Koldunic Sorcery is by no means "good"; constant use will cause the very land and earth to eventually warp around the user.
Find lastest version on [https://www.storytellersvault.com/product/388011/Koldunism--Elemental-Blood-Sorcery Koldunism and Elemental powers]
*[[Animism]]
Practitioners of the Path of the Levinbolt tend to cause a good deal of static electricity around them, even when not engaging in combat. Sometimes this plays havoc with cellular service, causes lights to flicker without reason, and computers to experience power surges in their presence.
Find lastest version on [https://www.storytellersvault.com/product/387999/Blood-Sorcery-Paths Paths of Blood Sorcery]
*[[Levinbolt]]
===Transmutation===
Guns and knives melt into pools of metal, wood petrifies and becomes brittle, and common boundaries such as walls and doors transmute to vapor. The laws of chemistry do not bind Warlocks employing the powers of transmutation, as materials shift their state regardless of their temperature. This path is looked upon somewhat unfavourably among the Tremere, as it reflects a "quick and dirty" effect rather than true mastery of alchemical transmutation.
Find latest version on [https://www.storytellersvault.com/product/387999/Blood-Sorcery-Paths Paths of Blood Sorcery]
*[[Transmutation]]
==Other Rules==
*[[Anchors, an alternative to Touchstones]]
Originally from [https://drive.google.com/file/d/10MsU1aDRG6xBANWaWgZfvmQm_qP_2IJa/view Clan Tzimisce]