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Mage: The Ascension is a roleplaying game set in the World of Darkness, a dark, gothic-punk alternative version of our own reality. In this setting, magic is real but hidden from most people's perception. The game revolves around mages - individuals who can reshape reality through the power of will, belief, and understanding.
The Technocracy stands as a powerful organization seeking to control reality through science, technology, and rational thought. They view magic is real but hidden from most people's perceptionas a dangerous threat to human progress and work systematically to suppress and eliminate supernatural elements. The game revolves
Roleplaying happens inside of scenes. In fact, the entire game exists in scenes. The beauty of roleplaying a scene lies in its uncertainty. Neither the players, or the Storyteller know exactly how the scene will unfold.
A scene is a temporary collaborative reality. A shared imaginative space where individual creativity merges into a collective experience.
outcome is unclear, his player rolls dice to
see whether the task succeeds or fails.
You just need two six sided dice to play. I
dice. I did a little math and it just made
since.
For a success in this game, rolling a 7 or 11
with two 6 sided dice has the odds of 2/9
which is 0.2222.
A typical success in Mage is made by rolling a 8, 9,
or 10 on one 10 sided die, which has the odds
of 3/10 which is 0.3.
So, with a few other modifications the game
Attribute of ●●● (3 dots) and a Firearms
Skill of ●● (2 dots).
Whenever your character performs an action that
target is hard to hit with a gun, represented
by range penalties.
For example, when shooting a target 30 yards
away with his Glock 17 pistol, your character
suffers a -2 penalty.
The Storyteller determines whether or not any
Physical: Strength, Dexterity, Stamina
Social: Charisma, Manipulation, Appearance
Mental: Perception, Intelligence, Wits
Brawl, Dodge, Expression, Intimidation,
Leadership, Streetwise, Subterfuge
Skills: Crafts, Drive, Etiquette, Firearms,
Survival, Technology
Knowledges: Academics, Computer, Cosmology,
Enigmas, Investigation, Law, Linguistics,
Unarmed Combat: Strength + Brawl
Armed Combat: Strength + Weaponry
Firearms: Dexterity + Firearms
Throwing Objects: Dexterity + Athletics
Block: Dexterity + Brawl
Dodge: Dexterity + Dodge
Parry: Dexterity + Melee