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Mage: The Ascension (Alternate Rules)

21 bytes added, 15 February
no edit summary
mechanics are basically the same.
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* Attributes and Skills
of dice rolls.
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* Modifiers
how great those modifiers are.
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* Dice Rolls
penalties are applied.
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* Rolling the Dice
of gaining multiple successes.
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* Snake Eyes
botch.
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* Second Tries
difficulty modifier.
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* Fighting
against him.
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* Actions
5) Phenomenal
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=== Traits ===
* Health - The amount of damage you can take
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=== Getting Started ===
Wonder - A Magical talisman or device
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=== Combat ===
Finally, your character needs to learn magic!
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=== Magic ===
The Mage can now create impossible miracles.
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=== Mechanics ===
This is a dangerous situation.
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=== Spheres ===
# Spirit Travel
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* Paradox & Quiet
released automatically.
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* Occult
character sheet.
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* Traditions
* Worker
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* Nature and Demeanor
* Questing - Purpose
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* Resonance
* And Static represents protection.
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* Purpose
Weapons
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=== Examples ===
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