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** A player may use a Rouse Check to activate a Discipline (as long as they haven’t already activated one during this turn of conflict), such as to use Dread Gaze or Corrosive Vitae.
** All ‘groupings’ of combatants using the same type of action act at the same time regardless of initiative.
*** For example, if Hector is being targeted by James, Julio and Xavier with a brawl/melee attack, all four characters act at the same time.** Groupings of combatants with differing ‘types’ of conflict (such as Kendall firing a gun from range at Michael, into Michael and Esteban’s newly-engaged combatclaw duel) happen in the appropriate action order (so the gun would fire before those two engaged and began clawing at each other, and you would resolve Kendall's firearms pool against Michael's appropriate pool or Difficulty, then later deal with Michael and Esteban trying to tear each other apart).
The following section breaks out the action order into easily-digestible chunks and explanations, but follows the same action order as detailed in the core book.