Changes

Jump to navigation Jump to search

Animism

1,078 bytes added, 23:22, 17 October 2019
m
no edit summary
|fiction=
|nicknames=Genius Loci, Koldunism, Kraina, Ogham, Spiritus, Green Path, Path Of Neptune's Might, Elemental Mastery.
|description=What Animism is similar to Blood Sorcery in idea but very different in practice. Major differences include Animism requiring the Discipline service of the spirits of nature rather than memorized rites and rituals and requiring not so much an extension of will as being a master of the very material a Fiend wishes to manipulate.Despite being considered a form of Blood Magic it generally does/descriptive about no requires a careful manipulation of blood by the caster. The blood is offered as a payment to the elemental spirits. The ancient Tzimisce who cultivated this power knew the difficulties of hunting in their territories and thus instead invoke their powers through enslaving the spirits of the land. Practitioners of Animism are usually known as koldun and are almost exclusively Old Clan Tzimisce, although there are Tremere that have reached an understanding of the spirits. Many "regular" Tzimisce are unable to practice Koldunism, having turned away from the spirituality and perfection this form of sorcery requires to master. However, Koldunic Sorcery is by no means "good"; constant use will cause the very land and earth to eventually warp around the mechanical effectsuser.
|limits=
|type=Sorcery

Navigation menu