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Combat Primer

321 bytes added, 23:20, 2 December 2020
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* The ST determines the scene.
* Each player declares what they're planning to do, and the ST does the same for the SPCs in the scene. Any consideration of movement should happen here, to account for any kind of extra movement beyond the base few yards, so that any kind of Minor Action penalties can be assessed appropriately.
* The order of operations for conflict goes as follows:
** Currently-engaged physical combat
** Ranged combat
** Newly-engaged physical combat
** Anything else(this should be anything else that requires a dice roll, such as unlocking a safe or moving across a telephone line to escape).
*** You can use the Initiative rules (pg. 300) to determine who acts in what order, but Initiative breaks down heavily when dealing with Split Pools. Otherwise, use the options presented on pg. 125, with a Dex + Athletics contest (whoever gets more successes goes first) if one character acting before another matters.

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