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Combat Primer

440 bytes removed, 16:13, 14 May 2022
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The conflict order of operations for Vampire the Masquerade 5th Edition is pretty straightforward, based on the options presented on pages 124 and 125 of the core rule book, but there are often many questions such as when to use Disciplines, what happens with Initiative, and others that are unclear. After running V5 regularly since its release, the discussions with Karim Muammar about the unclear combat/conflict mechanics and studying the limits of other things from the book such as Discipline activations, we have determined what we are referring to as the Optimal Conflict Order. In practice, the below layout has held up in both tabletop and LARP conflicts using the core book mechanics.
===The Baseline===To reiterate from the core book, the action order in conflict, or the Combat Turn, is structured in the following manner:- The ST determines the scene. - Each player declares what they're planning to do, and the ST does the same for the SPCs in the scene.- The action order for conflict goes as follows:* Currently-engaged physical combat* Ranged combat* Newly-engaged physical combat* Anything else For the purposes of this document, we are referring to each section of this the order of operations mentioned above as a ''Combat Phase,''; we are using the above, with some expansions to account for things such as Discipline activations or determination of the necessity of combat. We refer to the whole as the ''Combat Turn''.
====The Combat Turn====
* Is this fight dramatically appropriate and/or necessary?
If the answer is NO or not really, then narrate and move on. For example, if 5 vampires roll up on 2 unprepared street thugs, then the combat should be narrated as the ass beating it is. If the combatants are equal in power but not intent on causing long term consequences, consider a roll off. (IE: a sparring match or “friendly” 'friendly' brawl.)
If it is conflict between players, you can offer Mediation. Mediation combat simply is based on the players and Storyteller discussing the outcome of a conflict, with the appropriate changes being handled (damage, Stains gained, etc.) based on the logical outcome of the narrative. STs and players can use the Concessions section of Advanced Conflict, on pg. 295, as some useful guidelines for Mediation.

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