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Combat Primer

119 bytes added, 00:16, 19 September 2023
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* Defending: Defending can be done in two ways: dodging, or non-lethal defense such as parrying or blocking. This was implied by the V5 core rulebook, and clarified in the ''Hunter: The Reckoning 5th Edition'' core book (H5 pg. 118-119).
** Dodging: Dexterity + Athletics (using your speed and athleticism to move and stay fast on your feet to dodge).
** Non-lethal defense: Dexterity + A pool using the Brawl or Dexterity + Melee skills (utilizing your brawling talents to block or redirect, or your melee talents to defend with a parry or a bind). Non-lethal defenses normally can't be used in response to Firearms conflicts, but may at ST discretion if narratively appropriate, such as if a gunner is in melee/brawl with the defender.
Both the attacker and defender will use these pools (in the case of someone trying to solely defend, will use Dexterity + Athletics to dodge). Other factors can change combat (such as setting a static Difficulty for Ranged combat, rather than a dodge pool). By default, however, if someone is trying to not get hit and they're not immobilized or assumed to have no cover, they would use the Dex + Athletics pool. The conflict examples in the book are a bit bad, and Karim has said that some of the intent was lost; a full set of examples will be below showing how pools interact.

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