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Combat Primer

283 bytes added, 12 April
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===Physical Conflict Dice Pools===
The core book presents a number of potential dice pool options for physial combat, due to the malleability of what can be done during a combat turn in this section. This confuses a lot of people, since legacy editions of Vampire the Masquerade generally had very set dice pools for specific actions. For ease of access, some of the most common pools characters will use (including some pools listed in Advanced Combat, reiterated here for ease) arepresented as follows. Note that this is NOT a comprehensive list, and Attribute + Skill combinations should be determined based on the narrative by the Storyteller:
* Brawl-based Physical Combat: Strength + Brawl (punches, kicks, bodyblows, martial arts maneuvers, claws)
* Light weapon-based Physical Combat: Dexterity + Melee (attacks that don't rely solely on your strength, but on the speed and accuracy of a lighter weapon such as knives, short swords, rapiers, whips, light spears)

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