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Creating SPCs and Setting Difficulties

110 bytes added, 16:57, 2 May 2022
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== How difficult / powerful should SPCs be? ==
 
=== Test difficulty comparisons ===
Based on the Difficulty charts and some of the example antagonists, you may start to get a general feel for many SPCs your players will come up against. Many characters have effective Difficulties of 2 or 3 for many things, or maybe as high as 4 for quite competent opponents (or 4/6 dice, or 8 for skilled ones). Truly story-defining antagonists may have much higher effective Difficulties / dice pools.
This is equivalent on the Difficulty chart to a Straightforward, Moderate or Challenging Difficulty (Difficulty 2/3/4 or rough dice pool of 4/6/8, respectively). If you need to come up with a random SPC's roll or difficulty on the fly, this is a good set of things to think of.
 
=== Comparison to SPC Background templates ===
Another way to look at things, especially if you're trying to create someone on the fly, particularly a normal mortal, is to look the mortal templates on the sidebar in p. 185 of the Corebook.
(That said, always bear in mind that if the SPC is going up against the entire coterie at once, the coterie has a massive advantage in any conflict due to being able to do many things at once, whereas an SPC can just do one thing. This goes for direct combat, but also for conflict over the course of a story. There's a reason powerful Kindred have minions.)
 
=== Published SPCs ===
Finally, [https://docs.google.com/spreadsheets/d/1-z9ennwIKnqvBRBPb0J-m2wUazUWyzl1syANONjSqrA/edit?usp=sharing this list of SPCs by Eunomiac] gives a full breakdown of how powerful published SPCs are in terms of traits and the XP cost of them, which may be handy for comparison. Warning to players: heavy spoilers!
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