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Levinbolt

1,287 bytes added, 23:51, 23 August 2019
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|system1-1=No additional test is needed to create the glitches. Any use of a device or machinery within a 10 meter radius of the vampire takes a disadvantage equal to half the Levinbolt rating rounded up, as the electricity causes things like systems slowdown, glitches etc. The vampire can attempt to 'discharge' the electricity into a single machine, frying it. This requires a roll of Intelligence + Levinbolt vs Resolve + Stamina of the user of an item (if held, such as a cell phone or laptop) or a Difficulty determined by the Storyteller, based on the machine's size, surge protection and other factors. If successful, the electricity arcs from the caster's fingertips like static sparks, frying the machine.
|duration1-1=One scene or until deactivation.
|level1-2=Frictionless Mobility
|prereq1-2=
|description1-2=The vampire forces the electrons of the outer layers of her body or clothing to avoid reacting with others. This lack of interactions eliminates friction for the vampire, allowing her to slide across surfaces as if having rollers or treat a steep slope as her personal slide. This power does not prevent damage from direct falls, but depending on the angle it can redirect it to a slide, maintaining the momentum and potentially bumping into things.|cost1-2=Free|dicepool1-2=Wits + Survival or Dexterity + Athletics|system1-2=If the vampire has time to prepare, no roll is required. As a reaction, such as during a sudden grapple, activating the power requires a Wits + Survival roll at Difficulty 3. As long as the power is in effect, the vampire becomes slippery. Pushing or grappling her becomes impossible, but regular Brawl attacks still works. Additionally, maintaining the balance while this is power active becomes tricky. The character needs to make a Dexterity + Athletics roll vs a Difficulty dictated by the Storyteller to avoid stumbling and falling. On a win, the vampire is able to move with grace and ease until the surface she’s moving changes significantly. On a failed roll, she falls and continues moving in the direction she was trying to move.|duration1-2=One scene or until deactivation.
|level1-3=
|prereq1-3=
|amalgam1system=No roll is required to activate Electroreception. While active, the user senses electrical fields related to electronic devices and living beings as part of their standard perception tests. This power also allows the vampire to perceive objects, animals and people otherwise hidden from the naked eye (such as behind a wall or in supernatural darkness). Anything that has a perceptible electrical charge may be found with this power, at Storyteller’s discretion, including radio waves and other electrical signals. In the modern nights, radio and similar signals saturate the city. Discerning between the multiple signals requires a Resolve + Levinbolt vs a Difficulty decided by the specific signal. Deciphering walkie talkie or radio signals is usually rolled vs Difficulty 2, while cell phone communication is rolled at 3. Landline or more encrypted methods involve higher Difficulties at Storyteller discretion.
|amalgam1duration=Passive
|level2-1=Synapsis enhancementEnhancement
|prereq2-1=
|description2-1=The vampire draws in ambient charge from around her, and immediately applies that charge in an unorthodox way: channelling it into her mental faculties, essentially giving herself medical electrical brain stimulation, increasing cognitive function.
|system3-1=Channeling the raw energy of electricity involves a Intelligence + Levinbolt attack roll (which can be dodged like any ranged attack) with +2 to damage bonus. This causes the crippling injury stuned for a turn and causes Aggravated Health damage to mortals and un-halved Superficial to Kindred. Alternately, if the character is being touched by the target (such as in a Grapple) this becomes a full-body discharge, resisted by the target's Strength + Stamina. A mortal who takes even one point of damage collapses unconscious. It is possible to use this power in a non-lethal way.
|duration3-1= One use
|level3-2=ElectroMagnetic coverCover
|prereq3-2=
|description3-2=Channeling the electricity produced by her undead body with great precision, the vampire creates an electromagnetic field strong enough to stop bullets.

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