Difference between revisions of "Mytherceria Amalgam Set"

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(Created page with "{{FullDiscipline |fiction=This discipline is related to the [https://www.v5homebrew.com/wiki/Kiasyd ''Kiasyd''] |nicknames=Trickery, mystic manipulation, weird weaving |descri...")
 
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{{FullDiscipline
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__NOTOC__ __NOEDITSECTION__
|fiction=This discipline is related to the [https://www.v5homebrew.com/wiki/Kiasyd ''Kiasyd'']
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{{{fiction}}}
|nicknames=Trickery, mystic manipulation, weird weaving
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|description=This discipline is a set of Auspex amalgam powers
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'''Nicknames:''' {{{nicknames}}}
|limits=See Auspex
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|type=See Auspex
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{{{description}}}
|masqthreat=Low to high
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|resonance=See Auspex
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==Characteristics==
|amalgam1=Folderol
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See Auspex.
|amalgam1disc=Dominate 1
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* Type: See Auspex
|amalgam1desc=The vampire is able to use their faerie magic to increase their ability to sense when someone states a lie or withholds the truth from the vampire.
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* Masquerade Threat: Low to High
|amalgam1cost=Free
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* Blood Resonance: See Auspex
|amalgam1pool=None
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|amalgam1system=Add the Auspex rating to any skill roll involving Insight or Awareness as well as to other Wits related rolls to discern when being deceived.  
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===Level 1===
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====Folderol====
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* Amalgam: Dominate 1
 +
The vampire is able to use their faerie magic to increase their ability to sense when someone states a lie or withholds the truth from the vampire.
 +
 
 +
* Cost: Free
 +
* Dice Pool: None
 +
* System: Add the Auspex rating to any skill roll involving Insight or Awareness as well as to other Wits related rolls to discern when being deceived.  
 
Whenever someone knowingly lies to or withholds the full truth from the user, the storyteller can either make a hidden roll against a Difficulty they choose to detect the lie, or can call for the user to make a blind roll as a contest against the deceiver’s relevant pool in order to discern the deceit.
 
Whenever someone knowingly lies to or withholds the full truth from the user, the storyteller can either make a hidden roll against a Difficulty they choose to detect the lie, or can call for the user to make a blind roll as a contest against the deceiver’s relevant pool in order to discern the deceit.
 
If the user loses, they are deceived at that moment, but a repeat of the lie can have the contest made again with an extra one-dice in the user’s pool for each time the lie has been previously stated by that person during the scene.
 
If the user loses, they are deceived at that moment, but a repeat of the lie can have the contest made again with an extra one-dice in the user’s pool for each time the lie has been previously stated by that person during the scene.
|amalgam1duration=One scene or until intentionally ended.
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* Duration: One scene or until intentionally ended.
|amalgam3=Mind Steal
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|amalgam3disc=Dominate 2
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===Level 3===
|amalgam3desc=The vampire lessens someone’s knowledge of a skill they possess and adds it to their own, temporarily granting them superiority in the skill that may normally be impossible, ensuring the odds of victory.
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====Mind Steal====
|amalgam3cost=One Rouse Check
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* Amalgam: Dominate 2
|amalgam3pool=Resolve + Auspex vs Composure + Resolve
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The vampire lessens someone’s knowledge of a skill they possess and adds it to their own, temporarily granting them superiority in the skill that may normally be impossible, ensuring the odds of victory.
|amalgam3system=The user makes a Resolve + Auspex roll opposed by their victim's Composure + Resolve. If the user wins, the target loses a number of dots in a Skill chosen by the user equal to the margin of success for the power’s duration, up to a maximum of the number of dots they have in that skill. The user gains a number of bonus dice for pools involving that Skill, equal to the number of dots lost by the target. On a win, these bonus dice must be used on the next relevant dice roll, ending the power, but on a critical win, these bonus dice last for an unlimited number of dice pools until the power ends naturally. A character may only benefit from one stolen Skill at a time, and using this power again ends the previous effect.
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|amalgam3duration=One night or until the bonus dice are rolled.
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* Cost: One Rouse Check
|amalgam4=Theft of Recent Time
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* Dice Pool: Resolve + Auspex vs Composure + Resolve
|amalgam4disc=Dominate 2
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* System: Resolve + Auspex vs Composure + Resolve
|amalgam4desc=This power allows the user to steal the recent memories their victim gained. The user gains knowledge of all the facts; such as words spoken and sights seen by the target, whilst the target will only remember the thoughts and feelings they had for that time; forgetting exactly what happened before their eyes and anything they heard, as a result of being obtained by the user.
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* Duration: One night or until the bonus dice are rolled.
|amalgam4cost=One Rouse Check
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|amalgam4pool=Manipulation + Auspex vs Wits + Resolve
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===Level 4===
|amalgam4system=Stealing the memories from the target requires a Manipulation + Auspex vs Wits + Resolve roll. If the user wins, 5 x the margin of success is the amount of time in minutes that can be taken from the target. You cannot target the same person with this power multiple times in one session.  
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====Theft of Recent Time====
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* Amalgam: Dominate 2
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his power allows the user to steal the recent memories their victim gained. The user gains knowledge of all the facts; such as words spoken and sights seen by the target, whilst the target will only remember the thoughts and feelings they had for that time; forgetting exactly what happened before their eyes and anything they heard, as a result of being obtained by the user.
 +
 
 +
* Cost: One Rouse Check
 +
* Dice Pool: Manipulation + Auspex vs Wits + Resolve
 +
* System: Stealing the memories from the target requires a Manipulation + Auspex vs Wits + Resolve roll. If the user wins, 5 x the margin of success is the amount of time in minutes that can be taken from the target. You cannot target the same person with this power multiple times in one session.  
 
Victims may realise they have a gap in what they remember if pressed.
 
Victims may realise they have a gap in what they remember if pressed.
|amalgam4duration=Indefinitely
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* Duration: Indefinite
|author=Bromora
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|othercred=None
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==Credits==
}}
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'''Author:''' Bromora
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 +
'''Other Credits:'''
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 +
==Comments==
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{{Template:CommentBox}}
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[[Category:Full Discipline]]

Revision as of 00:00, 28 September 2021

{{{fiction}}}

Nicknames: {{{nicknames}}}

{{{description}}}

Characteristics

See Auspex.

  • Type: See Auspex
  • Masquerade Threat: Low to High
  • Blood Resonance: See Auspex

Level 1

Folderol

  • Amalgam: Dominate 1

The vampire is able to use their faerie magic to increase their ability to sense when someone states a lie or withholds the truth from the vampire.

  • Cost: Free
  • Dice Pool: None
  • System: Add the Auspex rating to any skill roll involving Insight or Awareness as well as to other Wits related rolls to discern when being deceived.

Whenever someone knowingly lies to or withholds the full truth from the user, the storyteller can either make a hidden roll against a Difficulty they choose to detect the lie, or can call for the user to make a blind roll as a contest against the deceiver’s relevant pool in order to discern the deceit. If the user loses, they are deceived at that moment, but a repeat of the lie can have the contest made again with an extra one-dice in the user’s pool for each time the lie has been previously stated by that person during the scene.

  • Duration: One scene or until intentionally ended.

Level 3

Mind Steal

  • Amalgam: Dominate 2

The vampire lessens someone’s knowledge of a skill they possess and adds it to their own, temporarily granting them superiority in the skill that may normally be impossible, ensuring the odds of victory.

  • Cost: One Rouse Check
  • Dice Pool: Resolve + Auspex vs Composure + Resolve
  • System: Resolve + Auspex vs Composure + Resolve
  • Duration: One night or until the bonus dice are rolled.

Level 4

Theft of Recent Time

  • Amalgam: Dominate 2

his power allows the user to steal the recent memories their victim gained. The user gains knowledge of all the facts; such as words spoken and sights seen by the target, whilst the target will only remember the thoughts and feelings they had for that time; forgetting exactly what happened before their eyes and anything they heard, as a result of being obtained by the user.

  • Cost: One Rouse Check
  • Dice Pool: Manipulation + Auspex vs Wits + Resolve
  • System: Stealing the memories from the target requires a Manipulation + Auspex vs Wits + Resolve roll. If the user wins, 5 x the margin of success is the amount of time in minutes that can be taken from the target. You cannot target the same person with this power multiple times in one session.

Victims may realise they have a gap in what they remember if pressed.

  • Duration: Indefinite

Credits

Author: Bromora

Other Credits:

Comments


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