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Revised Grappling Rules

100 bytes removed, 03:08, 19 January 2021
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The characters engaged in a grapple may defend with Dexterity + Athletics (unless immobilized) at a -2 dice penalty, as they wrestle for control as well as attempt to move around enough to not get shot/stabbed.<br>If the characters engaged in the grapple are engaged in the Immobilize maneuver, the attackers are able to attack at Difficulty 2 per the rules of Immobilize (see above).
* Avoid Friendly Fire: Attackers may take a -1 dice penalty to their attack pool to avoid an issue of 'friendly fire'. If they choose not to, modify Attacking into a Grapple as follows:<br>If the attack misses the primary target of the attack, the secondary actor in the grapple makes a Dexterity + Athletics roll against the original attack roll. If they succeed, they are able to not get hit. If not, they take damage based on the attack roll per a normal conflict. (IE: Juan and Bernard are engaged in a grapple. Juan's ally, Aracely, takes aim at Bernard but doesn't bother to attempt to avoid friendly fire. Aracely attacks and rolls 5 successes, while Bernard rolls 6. Juan must immediately roll against Aracely's 5 successes; if he fails, he will take damage equal to the margin plus the weapon, per normal conflict rules).
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