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Tzimisce

832 bytes added, 14:48, 9 October 2021
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Voivodes
|description=''"Everyone thinks of changing the world, but no one thinks of changing himself."''
A curious and often contradictory clan, the Tzimisce have a fearsome reputation as inhuman shapeshifters and fleshcrafters. At the same time, these fluid beings are deeply rooted to their land and domain - for time immemorial, the Tzimisce have been lords of lands, regions, and people, their roots growing deep even as their appearances shift and change.
'''Extra Disciplines'''
''Vicissitude:'' The signature ability of the Tzimisce, Vicissitude allows the user to literally craft flesh like clay - both theirs and others. While some can use this ability to create living artworks of themself and others, many within the clan use it to monstrous effect. Vicissitude can be used to change the user or subject's appearance (ranging from the superficial to the extreme), add organic armour or weapons out of densely woven tissues, cartilage, or bone, or redistribute physical statistics, such as shifting the position of muscles to add strength or dexterity. Fiends uncaring of the Masquerade can shape themselves or others to dramatic effect. While Vicissitude is largely unused by other clans, a bloodline of Toreador antitribu known as the ''Volgirre'' also have access to it, replacing their usual Presence with Protean. This bloodline has now largely defected from the Sabbat and reintegrated with the larger clan in the Camarilla, receiving false identities in exchange for sharing centuries of beautiful, twisted art with the jaded main clan.
''Old Clan: Dominate:'' Known as the Old Clan to younger Tzimisce, this cohort of Tzimisce are generally old, predating the modern sects, still hold domain throughout Eastern Europe, and, most notably, eschew the use of Vicissitude. Calling themselves the Dracul, the Old Clan remember the nights when they ruled the Carpathians and its surrounding regions, using blood bonds to maintain order amongst their childer, largely isolating themselves but remaining connected through the Oradea League. The Old Clan, befitting their rejection of Vicissitude, replace Protean with Dominate, using it and the blood bond to maintain perfect control.
|bane=''Grounded:'' The contradictory nature of the Tzimisce becomes apparent with their bane. The fluid, shifting Shapers are inextricably connected to their land, historically meaning their literal grave soil but also able to be interpreted as an innate connection to something that represents Home or Domain to them. This can be a physical location (often a place of great significance in their breathing years), an individual or group of people, an organisation, a deeply significant collection, anything the Tzimisce sees as representing Home. For every day the Tzimisce does not sleep within the vicinity of their Home, they sustain aggravated Willpower damage equal to their Bane Severity upon waking the following night.
|compname=Instability
|compulsion=A Tzimisce suffering from a Compulsion becomes fixated on changing or shifting in some manner, whether this be physically changing their appearance, changing their viewpoint on something they previously believed or expressed, or enacting some other radical change of circumstance. Any action not taken towards this purpose incurs a two-dice penalty, and *''actively* '' attempting to remain the same causes Willpower damage. The Compulsion persists until some significant change is made (the Storyteller decides what constitutes as 'significant').|related=For recommended mechanics and uses for Vicissitude, please see [[Malleable Visage]], [[Pound of Flesh]], [[Transmogrification]], and [[TransmogrificationBloodform]].|author=[[User:Ryttu3k|ryttu3k]]
|othercred=[[User:ElmerG|ElmerG]] for Vicissitude discipline details.
}}
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