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Vamprie 5th Edition LARP Conversion

80 bytes removed, 00:45, 5 April 2020
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|rules=For some time, [[User:ElmerG|ElmerG]] ran a Vampire the Masquerade 5th Edition LARP. Though the LARP closed due to local issues, there was a significant playerbase and interest. In the interest of those LARPers out there who want a V5 LARP system, here are the 'beta' Rules for V5 LARP Conversion.
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==V5 LARP Conversion==
For many games, certain aspects of the published material, be it a particularly overpowered supernatural power, something that disrupts the feel of the game or something that was poorly playtested, simply do not fit. Additionally, occasionally certain things simply need to be altered to make things flow more efficiently. With our game using the tabletop rules, this is more applicable to V5 LARP than most.
Due to the length of the file, information on combat (including a breakdown of the two main types of combat, a Resisted Conflict and a Three Turn Conflict) can be found in the [https://docs.google.com/document/d/1KIysLtAh0CnvF688PYza-K1TLJHMRA5Lkrv8p99jTVg/edit#heading=h.t7g89mj10bxl V5 Conflict Resolution Document].
===Downtime ActionsSystem====Due to the nature of Vampire the Masquerade in LARP form, we have elected to utilize a house ruled Downtime Action system. Due to the length of the document, you can find the full detail under the Downtime System. ====Downtime System====
* Version: 1.0
Below are the specifics for the two factors of Downtime: Downtime Actions and Downtime Phases.
====Downtime Phase====
A Downtime Phase is the period in which a character can perform Downtime Actions. For Bluegrass Anarchy, a character gets two (2) Downtime Phases each Chapter, mapped to real time.
* A Downtime Phase is the period of time between games (from 1st to 3rd weekend, and 3rd to 1st weekend).
====Downtime Actions====
Downtime Actions are representations of 'off screen' actions, things that are important and often necessary to a character's life, but aren't the best suited for actual RP scenes. It might be important for a character to maintain her holdings, learn Disciplines, and see to other common tasks, but these are often exceptionally dull to play out during a game. A Downtime Action represents these things without any RP (though you MAY RP them out if you wish, but it's not required). This does not mean no story is happening - you can, and should, have the things that happen off-screen influence the RP.
* At the end of each Downtime Phase, on the first day of the next phase, the Downtime Actions of a character will reset.
Downtime Actions should be submitted to the following email address: email@gmail.com
 ===Rules Clarifications/Alterations===
Below you will find the rules alterations for Bluegrass Anarchy LARP; most of these changes are being made due to balance, clarity of a rule, or need for the game we are creating.
====Stains====
Based on discussions with the V5 developers, Stains are meant to be covered by 'monstrous acts' and 'acts that incite the Beast' in addition to the general Stains list. Due to this, Bluegrass Anarchy is using the following Stain criteria in addition to the Stain list on pg. 240 of the core book.
* Performing particularly heinous forms of killing murder or mass murder will cause additional Stains. The number of Stains is based on the heinousness of the act.
Multiple instances of a Conviction mitigating a Stain do not stack; you may only mitigate one Stain on the most applicable Conviction.
====Backgrounds====
Backgrounds are one of the most important aspects of a character, as they define large amounts of the character's temporal power and connections. Below are clarifications/alterations to the existing Backgrounds:
** If a Ghoul, the Retainer benefits from all the normal rules for Ghouls (pg. 234).
====Merits and Flaws====
General clarifications on Merits and Flaws are listed below.
* '''Living in the Past''' (1 dot Flaw, pg. 180): If you lose the Touchstone tied to the archaic Conviction you chose to attach to this flaw, you also lose the Conviction per the normal rules. Moving this Conviction to another Touchstone can be done, but is more difficult and requires working with the Storytelling Staff on how to achieve this act.
====Predator Types====
Predator Types are one of the new mechanics for Vampire 5th Edition. While an interesting mechanic, some aspects of them are not appropriate to Bluegrass Anarchy's chronicle.
* Characters may not gain the 3rd dot of a Discipline from their chosen Predator Type. If a Predator Type would give you the third dot in a Clan Discipline, you must choose the other option (IE: Consensualist gives a dot in either Auspex or Fortitude; if you have Auspex 2, you would have to take the Fortitude option), or you may take a different Predator Type.
====Disciplines====
General clarifications and rules about Disciplines are listed below.
======Line of Sight======
Many powers rely on line of sight between the user and the intended target.
* Sensory-enhancing powers may allow a vampire to target subjects at a distance (outside the range of normal sight).
* Technological assistance is not sufficient to target powers at a distance. The target must be observed with the vampire’s own senses or powers. Use of binoculars, sound amplifiers, video cameras, or other such gear cannot be used to target a power that requires line of sight.
=====Auspex=====
* Sense the Unseen: If the Obfuscate user or other supernaturally-hidden thing comes within five (5) steps of an Auspex user with ''Sense the Unseen,'' it will trigger the reflexive roll for the Auspex user (V5 core, pg. 249). The Obfuscate user is considered the initiator of the action for the purposes of ties.
=====Dominate=====
* Dementation: The user of Dementation decides the type of Compulsion when applied. Storytellers decide the actual content of the compulsion based on the narrative logic/weight of the scene. A user of Dementation can certainly engineer the social situation in order to, for example, have a different target for a Harm compulsion.
|author=[[User:ElmerG|ElmerG]]
|othercred=David McInteer, co-lead ST of Bluegrass Anarchy LARP
}}

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