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War Form

514 bytes added, 15:04, 16 January 2023
m
Removed the prerequisite power, added clarification on the winged trait
|name=War Form
|amalgam=
|prereq=Feral Weapons
|description=At the epitome of Protean, the user can take on the form of monstrous and mythical creatures unlike the world has ever seen. Few powers are as Masquerade-shattering, and even fewer are this devastating.
|cost=2 Rouse Checks
|dicepool=
|system=No test is requiredto activate this power. The transformation takes one turn, during which the user may take no other actions. Upon transformation, the vampire gains the Physical Attributes, senses, special traits associated with their War Form, as well as its natural limitations. Damage dealt in this form is Aggravated to mortals. The vampire can use other Disciplines while in this form, at the Storyteller’s discretion. When a player first chooses this power, they must build their own unique War Form, each of which is unique to the user (at least cosmetically). They choose one Physical Attribute at 5, another at 4 and finally one at 2. If the collective dots invested into the Physical Attributes matches or exceeds 11, they can instead choose to keep their human form stats. In addition, they must choose two Special Traits that reflect their form’s particular features from the War Form Traits List.
|duration=One scene unless ended voluntarily before that.
===War Form Traits List===
*Massive: This form is a hulking mass, up to the size of a small car. It gains 3 extra Health boxes and +2 to Close Combat Damage, but Called Shots against it are made at no penalty (excluding staking the heart and decapitation) have penalties reduced by 2 given the size of the target. It also has problems squeezing through doors and smaller spaces, requiring a test at Storyteller’s discretion.
*Ranged: You have a powerful ranged attack such as acid spit, launcheable spikes, directed shriek, etc. This counts as a thrown weapon with a +1 modifier to damage and deals non- halved Superficial Damage to mortals and Kindred alike.
*Strong grip: You have tentacles, extra limbs, tail, a strong bite or even spikes that allow you to grapple more easily. You gain +2 to Grappling while on this form and Bite attacks gain a +1 bonus instead of the usual penalty.
*Winged: You have wings or other means of hoisting yourself into the air. Unless you are using the Weight of a Feather power you cannot actually fly, but you are able to glide from a vantage point. Additionally, you can swoop or lunge into Close Combat from up to 15 meters (or more with the use of vantage points or movements powers such a Blink and Soaring Leap) and still attack. *Fluid: You are made of an ever-changing liquid or can contort yourself in unnatural ways, allowing you to fit in the smallest of spaces, even under a door. You are also immune to grapples or restraints. The Storyteller might allow the use of Brawl with Dexterity for certain attacks done in this form. Cannot be taken with Massiveas it negates one of the disadvantages of that trait.
*Humanoid: Your War Form is still human enough to be able to use weapons and tools via humanlike hands or other precise appendages.
*Stealthy: You have chameleon skin, psychic abilities, or some other way to hide your presence. You gain +2 successes to Stealth checks while in this form. Additionally, you can move at running speed while in stealthand bump into things and people without losing camouflage. *Horrid: You look terrifying, even by War Form standards. You gain a +2 dices to all Intimidation rollsand you can make them as minor actions. Additionally, on a Critical Win involving an active Intimidationattempt, witnesses must roll a Willpower test against Difficulty 4 to avoid fleeing (mortal) or Terror Frenzy (Kindred).
*Delirium: You exude a neurotoxin, magic aura, or something else that makes it difficult for mortals to remember you. Human witnesses must roll Intelligence + Resolve against a Difficulty of 4. If they Fail, they will misremember or rationalize the scene in which they saw you when they next wake up.
*Other: Different or variant traits may be possible at Storyteller’s discretion(see Variant Fluid under Examples).
===Example War Form===

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