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Descendant of Al-Ashrad

5 bytes removed, 03:39, 28 December 2020
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{{Loresheet|desc='''Descendant of Al-Ashrad''' == (Banu Haqim characters only)==''' |desc= Since the foundation of Alamut, the anciant mountain fortress of the Children of Haqim, Al-Ashrad has been the leader of the clan's sorcerers, the Amr, and the head of the clan's effort to break the Tremere blood curse (which has seemingly suceeded in recent nights, though rumours claim Al-Ashrad was not the one behind it). Al-Ashrad was once a mortal mage of great power, believed to be the most powerful of his era who was an ally of Haqim himself. Resentful of this mortal who held such favour with Haqim, a group of Banu Haqim attacked Al-Ashrad but were slain by spells and powerful magical artifacts. This conspiracy caused an argument between Al-Ashrad and Haqim which was only resolved by the mage sacrificing his left eye and arm, and being brought fully into the clan by Haqim's second childer (also rumoured to be a sorcerer of astounding power).
The recent schism of the Banu Haqim caused by religious and idealogical conflicts between clan members was cemented when Al-Ashrad led a score of "moderate" Banu Haqim and led them in an exodus from Alamut. He and other elders have managed to negotiate their entry into the Camarilla and it is rumoured Al-Ashrad has joined the Inner Council. Not all of the former Amr's descendants have left Alamut, but many did, and his grand-childer continue to embrace progeny to train in the Banu Haqim's ancient tradition of sorcery.
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|level1name='''Magus Contractor'''
|level1body=You have made yourself useful to the other Kindred in your city by offering your magical services for sale. At the start of every story, you have a standing offer to ply your trade in exchange for payment; information, money, or other service equivalent to one temporary dot of an appropriate background. You may also be given additional offers, or you could try to negotiate more contracts for your self.

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